Player Matchup

Hercules
Hercules
 
Hercules
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
Maxyheaa
Maui
Level 145
God Stats
10W - 5L
1,711 SR
Queue Stats
287W - 123L
1,773 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
dragondeath2
Morgan Le Fay
Level 69
God Stats
2W - 2L
1,620 SR
Queue Stats
146W - 66L
1,755 Elo+
Party 2
Team Averages
Level 79
1,610 SR
1,676 Elo+

VS

Team Averages
Level 61
1,500 SR
1,377 Elo+
Baron Samedi
Baron Samedi
OniNsidE
Baron Samedi
Level 56
God Stats
1W - 3L
1,500 SR
Queue Stats
30W - 43L
1,372 Elo+
Party 1
Ishtar
Ishtar
PNuT20
Ishtar
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,213 Elo+
Solo
Achilles
Achilles
Papsyman
Achilles
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 57L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
17
8 / 3 / 14
12,164
716
10,240
18,568
22,112
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Maui
17
9 / 2 / 16
12,606
742
13,411
16,725
22,190
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Morgan Le Fay
dragondeath2
Morgan Le Fay
19
11 / 2 / 14
13,895
817
26,200
13,073
6,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
OniNsidE
Baron Samedi
15
3 / 8 / 3
11,770
692
14,696
17,384
7,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ishtar
PNuT20
Ishtar
13
0 / 12 / 4
9,705
571
6,558
19,361
6,018
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Achilles
Papsyman
Achilles
16
4 / 8 / 2
11,988
705
11,538
24,517
22,582
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
16
28
Kills
7
7
Deaths
28
44
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
8
3
14
5
W
Maui
9
2
16
8.5
L
Baron Samedi
OniNsidE
Baron Samedi
3
8
3
0.56
L
Ishtar
PNuT20
Ishtar
0
12
4
0.17
L
Achilles
Papsyman
Achilles
4
8
2
0.63
W
Morgan Le Fay
dragondeath2
Morgan Le Fay
11
2
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,851
Damage
32,792
48,366
Taken
61,262
50,727
Mitigated
36,382
11,675
Healing
7,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,240
2,807
0
5,555
18,568
22,112
652
5,546
13,022
78
19,965
W
Maui
13,411
3,198
1,607
1,874
16,725
22,190
572
6,212
10,513
33,068
4,383
L
Baron Samedi
OniNsidE
Baron Samedi
14,696
984
951
4,355
17,384
7,782
265
11,995
5,132
47,631
0
L
Ishtar
PNuT20
Ishtar
6,558
3,514
0
750
19,361
6,018
0
13,539
5,420
0
35,079
L
Achilles
Papsyman
Achilles
11,538
2,898
0
1,438
24,517
22,582
0
12,214
11,813
291
30,169
W
Morgan Le Fay
dragondeath2
Morgan Le Fay
26,200
2,343
0
2,639
13,073
6,425
2,239
3,465
9,608
80,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,665
Gold Earned
33,463
190
Minions Killed
136
10
Camps Cleared
5
965,371
Distance Traveled
805,942
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,164
716
26
2
2
315,821
2
W
Maui
12,606
742
47
3
2
315,758
3
L
Baron Samedi
11,770
692
55
3
1
262,701
3
L
Ishtar
9,705
571
49
3
2
236,317
3
L
Achilles
11,988
705
32
2
2
306,924
3
W
Morgan Le Fay
13,895
817
117
7
6
333,792
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role