Player Matchup

Chang'e
Chang'e
Big Dog Brad
Chang'e
Level 105
God Stats
21W - 14L
1,571 SR
Queue Stats
198W - 178L
1,487 Elo+
Party 2
Fenrir
Fenrir
TZOMTS
Fenrir
Level 145
God Stats
4W - 10L
1,360 SR
Queue Stats
253W - 280L
1,433 Elo+
Solo
Sylvanus
Sylvanus
night phantom16
Sylvanus
Level 149
God Stats
3W - 16L
1,289 SR
Queue Stats
639W - 611L
1,503 Elo+
Party 2
Team Averages
Level 133
1,407 SR
1,474 Elo+

VS

Team Averages
Level 137
1,378 SR
1,514 Elo+
Sol
Sol
Heirloompillow
Sol
Level 125
God Stats
4W - 7L
1,536 SR
Queue Stats
166W - 196L
1,485 Elo+
Party 1
Cerberus
Cerberus
Kihn
Cerberus
Level 160
God Stats
1W - 2L
1,210 SR
Queue Stats
97W - 123L
1,610 Elo+
Solo
Bastet
Bastet
NerfKabal
Bastet
Level 125
God Stats
1W - 0L
1,389 SR
Queue Stats
175W - 186L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Big Dog Brad
Chang'e
17
3 / 4 / 3
12,178
641
21,469
20,425
8,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
TZOMTS
Fenrir
16
3 / 7 / 6
11,977
630
15,038
22,664
10,645
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
17
4 / 4 / 6
12,302
647
16,249
31,780
31,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 8
13,655
719
25,728
15,926
6,301
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cerberus
Kihn
Cerberus
19
6 / 3 / 8
14,381
757
21,296
31,522
38,234
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
NerfKabal
Bastet
16
3 / 5 / 7
12,502
658
16,999
17,527
7,172
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
10
Kills
15
15
Deaths
10
15
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Big Dog Brad
Chang'e
3
4
3
1.13
W
6
2
8
5
W
Cerberus
Kihn
Cerberus
6
3
8
3.33
W
Bastet
NerfKabal
Bastet
3
5
7
1.3
L
Fenrir
TZOMTS
Fenrir
3
7
6
0.86
L
Sylvanus
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,756
Damage
64,023
74,869
Taken
64,975
50,723
Mitigated
51,707
31,180
Healing
25,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Big Dog Brad
Chang'e
21,469
1,430
7,130
7,612
20,425
8,466
0
12,960
7,135
57,442
0
W
25,728
9,756
0
10,266
15,926
6,301
1,869
8,715
6,911
72,667
0
W
Cerberus
Kihn
Cerberus
21,296
2,370
0
11,892
31,522
38,234
208
19,584
11,292
64,923
0
W
Bastet
NerfKabal
Bastet
16,999
3,888
0
3,387
17,527
7,172
0
8,680
8,473
0
42,166
L
Fenrir
TZOMTS
Fenrir
15,038
2,156
0
3,820
22,664
10,645
0
14,033
8,160
0
29,646
L
Sylvanus
16,249
3,271
4,483
8,135
31,780
31,612
143
19,126
11,974
39,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,457
Gold Earned
40,538
194
Minions Killed
249
6
Camps Cleared
9
928,256
Distance Traveled
1,031,291
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
12,178
641
96
5
2
310,773
3
W
Sol
13,655
719
103
5
3
343,826
0
W
Cerberus
14,381
757
110
6
3
339,744
2
W
Bastet
12,502
658
36
2
3
347,721
0
L
Fenrir
11,977
630
52
3
2
327,231
4
L
Sylvanus
12,302
647
46
2
2
290,252
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role