Player Matchup

Nox
Nox
 
Nox
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
Ciucmoq
Da Ji
Level 156
God Stats
60W - 56L
1,640 SR
Queue Stats
270W - 264L
1,510 Elo+
Solo
Hel
Hel
Vanidia
Hel
Level 14
God Stats
0W - 1L
1,745 SR
Queue Stats
48W - 33L
1,555 Elo+
Party 2
Kumbhakarna
Kumbhakarna
XbyAdamX
Kumbhakarna
Level 160
God Stats
2W - 7L
1,424 SR
Queue Stats
185W - 205L
1,502 Elo+
Party 2
Team Averages
Level 107
1,562 SR
1,513 Elo+

VS

Team Averages
Level 155
1,583 SR
1,587 Elo+
Janus
Janus
FaceHyde
Janus
Level 160
God Stats
8W - 9L
1,547 SR
Queue Stats
129W - 133L
1,548 Elo+
Party 1
Bacchus
Bacchus
Hyperde
Bacchus
Level 143
God Stats
1W - 0L
1,757 SR
Queue Stats
177W - 167L
1,584 Elo+
Solo
Hachiman
Hachiman
Ivvy7
Hachiman
Level 156
God Stats
2W - 0L
1,306 SR
Queue Stats
92W - 92L
1,541 Elo+
Party 1
Nu Wa
Nu Wa
Vermìne
Nu Wa
Level 157
God Stats
32W - 24L
1,623 SR
Queue Stats
458W - 391L
1,598 Elo+
Party 1
Bastet
Bastet
amid77
Bastet
Level 160
God Stats
23W - 12L
1,681 SR
Queue Stats
59W - 49L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
16
1 / 3 / 1
8,606
717
3,813
11,094
5,009
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Horus
 
Horus
13
0 / 3 / 2
7,258
605
2,703
12,466
10,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Da Ji
Ciucmoq
Da Ji
15
2 / 3 / 1
8,206
684
8,175
18,508
11,876
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
13
0 / 4 / 3
7,483
624
3,194
12,659
4,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
XbyAdamX
Kumbhakarna
14
1 / 3 / 1
7,893
658
4,355
16,748
9,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
FaceHyde
Janus
15
0 / 0 / 4
8,757
730
4,617
5,281
2,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Hyperde
Bacchus
17
3 / 1 / 10
9,719
810
14,829
10,581
9,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hachiman
Ivvy7
Hachiman
18
7 / 1 / 5
10,481
873
19,216
8,305
3,869
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
Vermìne
Nu Wa
17
6 / 0 / 6
10,532
878
18,503
6,181
2,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bastet
amid77
Bastet
15
0 / 2 / 8
8,897
741
4,498
6,488
3,005
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
4
Kills
16
16
Deaths
4
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
3
1
0.5
L
Horus
 
Horus
0
3
2
0.33
L
Da Ji
Ciucmoq
Da Ji
2
3
1
0.83
W
Janus
FaceHyde
Janus
0
0
4
2
W
Bacchus
Hyperde
Bacchus
3
1
10
8
W
Hachiman
Ivvy7
Hachiman
7
1
5
9.5
L
Hel
0
4
3
0.38
W
Nu Wa
Vermìne
Nu Wa
6
0
6
9
L
Kumbhakarna
XbyAdamX
Kumbhakarna
1
3
1
0.5
W
Bastet
amid77
Bastet
0
2
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,240
Damage
61,663
71,475
Taken
36,836
41,277
Mitigated
21,138
16,099
Healing
7,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
3,813
167
0
1,042
11,094
5,009
0
4,418
6,484
39,909
0
L
Horus
 
Horus
2,703
751
3,669
2,794
12,466
10,644
0
6,058
5,875
0
8,079
L
Da Ji
Ciucmoq
Da Ji
8,175
1,151
252
185
18,508
11,876
0
8,156
9,742
85
24,234
W
Janus
FaceHyde
Janus
4,617
300
0
228
5,281
2,020
1,053
1,032
4,204
30,232
0
W
Bacchus
Hyperde
Bacchus
14,829
1,649
0
707
10,581
9,744
0
2,044
8,361
27,395
0
W
Hachiman
Ivvy7
Hachiman
19,216
9,899
0
4,559
8,305
3,869
4,368
2,589
5,641
0
55,273
L
Hel
3,194
138
3,321
3,915
12,659
4,258
0
8,073
3,994
18,649
0
W
Nu Wa
Vermìne
Nu Wa
18,503
6,964
0
701
6,181
2,500
3,782
2,312
3,794
48,137
0
L
Kumbhakarna
XbyAdamX
Kumbhakarna
4,355
291
0
921
16,748
9,490
0
8,779
7,431
26,569
0
W
Bastet
amid77
Bastet
4,498
1,108
714
935
6,488
3,005
1,555
3,271
3,068
0
18,249

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,446
Gold Earned
48,386
228
Minions Killed
274
0
Camps Cleared
0
1,183,971
Distance Traveled
1,242,910
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
8,606
717
94
8
0
249,241
3
L
Horus
7,258
605
9
1
0
245,742
0
L
Da Ji
8,206
684
31
3
0
249,213
0
W
Janus
8,757
730
46
4
0
249,668
4
W
Bacchus
9,719
810
42
4
0
269,930
1
W
Hachiman
10,481
873
80
7
0
223,340
1
L
Hel
7,483
624
38
3
0
219,078
2
W
Nu Wa
10,532
878
73
6
0
262,443
1
L
Kumbhakarna
7,893
658
56
5
0
220,697
0
W
Bastet
8,897
741
33
3
0
237,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role