Player Matchup

Neith
Neith
Incadescent
Neith
Level 18
God Stats
6W - 5L
1,622 SR
Queue Stats
30W - 42L
1,415 Elo+
Party 1
Achilles
Achilles
MEGSON7
Achilles
Level 126
God Stats
6W - 3L
1,667 SR
Queue Stats
188W - 211L
1,508 Elo+
Solo
Mercury
Mercury
Nikita889
Mercury
Level 112
God Stats
2W - 5L
1,321 SR
Queue Stats
166W - 189L
1,443 Elo+
Solo
Scylla
Scylla
Sebtim
Scylla
Level 142
God Stats
2W - 3L
1,715 SR
Queue Stats
205W - 206L
1,535 Elo+
Party 1
Maui
Maui
Wooddyyy HD
Maui
Level 109
God Stats
1W - 5L
1,379 SR
Queue Stats
514W - 596L
1,480 Elo+
Solo
Team Averages
Level 101
1,541 SR
1,476 Elo+

VS

Team Averages
Level 113
1,550 SR
1,513 Elo+
Janus
Janus
IamKratos1998
Janus
Level 109
God Stats
31W - 38L
1,439 SR
Queue Stats
130W - 145L
1,514 Elo+
Solo
Cthulhu
Cthulhu
MoanKop
Cthulhu
Level 128
God Stats
7W - 7L
1,671 SR
Queue Stats
30W - 28L
1,540 Elo+
Party 2
Arachne
Arachne
TonPil
Arachne
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 31L
1,548 Elo+
Party 2
Hercules
Hercules
Tuesaki
Hercules
Level 106
God Stats
3W - 6L
1,541 SR
Queue Stats
31W - 31L
1,519 Elo+
Party 2
Hades
Hades
therealhazi
Hades
Level 117
God Stats
31W - 28L
1,600 SR
Queue Stats
113W - 139L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 6 / 1
9,493
593
6,076
13,540
7,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
MEGSON7
Achilles
16
0 / 4 / 4
9,728
608
16,463
22,804
32,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Mercury
Nikita889
Mercury
13
0 / 10 / 1
8,985
562
2,608
14,341
5,868
Scylla
Sebtim
Scylla
20
4 / 1 / 2
11,826
739
21,305
10,601
4,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
1 / 4 / 4
10,381
649
6,485
22,431
27,879
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 1 / 11
12,642
790
23,522
10,997
5,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
MoanKop
Cthulhu
19
5 / 1 / 8
12,367
773
13,998
14,842
13,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Arachne
TonPil
Arachne
20
4 / 2 / 8
12,998
812
12,845
15,236
9,570
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+25
Physical Power
+7%
Attack Speed

Hercules
Tuesaki
Hercules
18
6 / 1 / 11
12,243
765
11,397
21,851
17,303
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 1 / 13
12,711
794
9,361
15,240
11,251
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
76
6
Kills
25
25
Deaths
6
12
Assists
51
Player
Kills
Deaths
Assists
KDA
W
8
1
11
13.5
L
1
6
1
0.25
L
Achilles
MEGSON7
Achilles
0
4
4
0.5
W
Cthulhu
MoanKop
Cthulhu
5
1
8
9
L
Mercury
Nikita889
Mercury
0
10
1
0.05
L
Scylla
Sebtim
Scylla
4
1
2
5
W
Arachne
TonPil
Arachne
4
2
8
4
W
Hercules
Tuesaki
Hercules
6
1
11
11.5
L
1
4
4
0.75
W
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,937
Damage
71,123
83,717
Taken
78,166
78,609
Mitigated
57,124
9,619
Healing
28,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,522
1,353
120
1,106
10,997
5,084
775
4,538
6,170
57,633
0
L
6,076
2,596
0
998
13,540
7,384
0
6,782
6,468
0
17,716
L
Achilles
MEGSON7
Achilles
16,463
1,805
0
2,951
22,804
32,602
0
14,260
8,075
426
31,781
W
Cthulhu
MoanKop
Cthulhu
13,998
739
273
4,062
14,842
13,916
979
4,389
10,110
43,961
0
L
Mercury
Nikita889
Mercury
2,608
1,002
0
250
14,341
5,868
0
6,444
7,626
0
7,682
L
Scylla
Sebtim
Scylla
21,305
1,419
0
250
10,601
4,876
0
6,503
3,787
74,740
0
W
Arachne
TonPil
Arachne
12,845
7,427
0
5,177
15,236
9,570
2,987
5,930
9,078
0
66,243
W
Hercules
Tuesaki
Hercules
11,397
4,233
450
8,122
21,851
17,303
1,353
9,245
11,962
0
24,703
L
6,485
1,351
777
4,393
22,431
27,879
0
11,103
10,880
21,428
0
W
9,361
1,549
1,145
8,323
15,240
11,251
2,455
4,114
10,834
51,311
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,413
Gold Earned
62,961
208
Minions Killed
370
0
Camps Cleared
0
1,322,970
Distance Traveled
1,784,802
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,642
790
78
5
0
392,102
1
L
Neith
9,493
593
26
2
0
212,945
0
L
Achilles
9,728
608
31
2
0
308,196
0
W
Cthulhu
12,367
773
70
4
0
355,348
1
L
Mercury
8,985
562
10
1
0
152,444
1
L
Scylla
11,826
739
110
7
0
350,145
2
W
Arachne
12,998
812
101
6
0
373,766
3
W
Hercules
12,243
765
28
2
0
322,336
0
L
Maui
10,381
649
31
2
0
299,240
3
W
Hades
12,711
794
93
6
0
341,250
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role