Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
IllusiveMatt
Hun Batz
Level 129
God Stats
0W - 1L
1,739 SR
Queue Stats
4W - 4L
1,577 Elo+
Party 1
He Bo
He Bo
OffMyNuttage
He Bo
Level 45
God Stats
0W - 3L
1,224 SR
Queue Stats
26W - 35L
1,397 Elo+
Solo
Ganesha
Ganesha
Werty91
Ganesha
Level 28
God Stats
1W - 1L
1,696 SR
Queue Stats
2W - 3L
1,535 Elo+
Party 1
Team Averages
Level 70
1,532 SR
1,502 Elo+

VS

Team Averages
Level 66
1,577 SR
1,519 Elo+
Neith
Neith
Abady187
Neith
Level 35
God Stats
9W - 7L
1,470 SR
Queue Stats
15W - 21L
1,400 Elo+
Solo
Erlang Shen
Erlang Shen
FrLosE
Erlang Shen
Level 70
God Stats
3W - 5L
1,286 SR
Queue Stats
13W - 18L
1,582 Elo+
Party 2
Mulan
Mulan
Letsplayshik
Mulan
Level 49
God Stats
5W - 5L
1,519 SR
Queue Stats
88W - 74L
1,524 Elo+
Solo
Cupid
Cupid
OrangeDeity
Cupid
Level 23
God Stats
2W - 0L
1,995 SR
Queue Stats
25W - 20L
1,609 Elo+
Party 2
Kuzenbo
Kuzenbo
kegelbane
Kuzenbo
Level 155
God Stats
35W - 34L
1,613 SR
Queue Stats
133W - 128L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
2 / 2 / 0
7,576
505
7,527
9,355
3,711
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
 
Bacchus
10
0 / 2 / 1
6,351
423
4,083
9,881
8,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
IllusiveMatt
Hun Batz
12
4 / 5 / 1
7,579
505
8,120
15,370
6,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 8 / 2
6,571
438
3,804
10,454
3,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ganesha
Werty91
Ganesha
10
0 / 2 / 1
6,754
450
3,647
8,599
6,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Abady187
Neith
12
0 / 2 / 4
6,978
465
7,253
8,385
3,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Erlang Shen
FrLosE
Erlang Shen
14
8 / 2 / 6
9,515
634
6,856
12,601
6,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
5 / 1 / 2
8,670
578
8,266
10,788
6,193
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

14
5 / 2 / 6
9,101
607
9,173
10,820
4,296
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kuzenbo
kegelbane
Kuzenbo
11
1 / 0 / 4
7,622
508
3,471
9,466
7,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
7
Kills
19
19
Deaths
7
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
2
2
0
1
L
Bacchus
 
Bacchus
0
2
1
0.25
W
Neith
Abady187
Neith
0
2
4
1
W
Erlang Shen
FrLosE
Erlang Shen
8
2
6
5.5
L
Hun Batz
IllusiveMatt
Hun Batz
4
5
1
0.9
W
5
1
2
6
L
1
8
2
0.25
W
5
2
6
4
L
Ganesha
Werty91
Ganesha
0
2
1
0.25
W
Kuzenbo
kegelbane
Kuzenbo
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,181
Damage
35,019
53,659
Taken
52,060
28,739
Mitigated
28,633
9,192
Healing
20,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
7,527
3,002
0
1,994
9,355
3,711
561
680
8,675
0
80,308
L
Bacchus
 
Bacchus
4,083
733
0
500
9,881
8,261
0
0
9,881
29,819
0
W
Neith
Abady187
Neith
7,253
3,201
0
2,630
8,385
3,536
0
875
7,510
0
44,333
W
Erlang Shen
FrLosE
Erlang Shen
6,856
3,383
0
5,937
12,601
6,848
110
2,845
9,728
0
57,979
L
Hun Batz
IllusiveMatt
Hun Batz
8,120
3,054
0
4,022
15,370
6,744
0
445
14,925
0
53,783
W
8,266
1,104
0
5,502
10,788
6,193
659
4,099
6,198
0
52,795
L
3,804
359
0
1,460
10,454
3,048
0
215
10,239
35,754
0
W
9,173
4,628
403
4,471
10,820
4,296
1,990
2,053
8,767
0
79,942
L
Ganesha
Werty91
Ganesha
3,647
207
0
1,216
8,599
6,975
0
1,681
6,918
16,454
0
W
Kuzenbo
kegelbane
Kuzenbo
3,471
1,500
0
1,421
9,466
7,760
134
1,926
7,540
21,490
5,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,831
Gold Earned
41,886
385
Minions Killed
420
0
Camps Cleared
0
1,423,924
Distance Traveled
1,466,958
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,576
505
156
10
0
262,682
4
L
Bacchus
6,351
423
72
5
0
310,000
4
W
Neith
6,978
465
81
5
0
232,356
5
W
Erlang Shen
9,515
634
94
6
0
348,361
2
L
Hun Batz
7,579
505
98
7
0
293,260
1
W
Mulan
8,670
578
103
7
0
301,862
1
L
He Bo
6,571
438
51
3
0
250,612
4
W
Cupid
9,101
607
113
8
0
281,888
4
L
Ganesha
6,754
450
8
1
0
307,370
0
W
Kuzenbo
7,622
508
29
2
0
302,491
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role