Player Matchup

Ne Zha
Ne Zha
Silver I
Baarlefuman
Ne Zha
Silver I
Level 160
God Stats
7W - 2L
1,759 SR
Queue Stats
186W - 185L
1,228 MMR
Party 1
Merlin
Merlin
Gold V
Chakblak
Merlin
Gold V
Level 122
God Stats
16W - 14L
1,571 SR
Queue Stats
305W - 300L
1,253 MMR
Solo
Vamana
Vamana
Silver I
Enail
Vamana
Silver I
Level 127
God Stats
1W - 1L
1,520 SR
Queue Stats
139W - 143L
1,218 MMR
Solo
Xbalanque
Xbalanque
Gold V
JaKaPDRK
Xbalanque
Gold V
Level 118
God Stats
30W - 23L
1,565 SR
Queue Stats
164W - 165L
1,227 MMR
Solo
Cthulhu
Cthulhu
Gold V
PaulSauveur
Cthulhu
Gold V
Level 157
God Stats
3W - 5L
1,142 SR
Queue Stats
107W - 112L
1,269 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,511 SR
1,239 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 130
1,590 SR
1,238 MMR
Horus
Horus
Bronze V
Keverino
Horus
Bronze V
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,230 MMR
Party 3
Nu Wa
Nu Wa
Gold IV
Kilstraker
Nu Wa
Gold IV
Level 141
God Stats
31W - 20L
1,709 SR
Queue Stats
137W - 133L
1,348 MMR
Party 2
Awilix
Awilix
Silver I
Reydend
Awilix
Silver I
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 105L
1,152 MMR
Party 2
Anhur
Anhur
Bronze IV
Shockag94
Anhur
Bronze IV
Level 127
God Stats
0W - 1L
1,643 SR
Queue Stats
3W - 9L
1,168 MMR
Party 3
Baba Yaga
Baba Yaga
Gold V
Vespidcrow
Baba Yaga
Gold V
Level 160
God Stats
9W - 6L
1,600 SR
Queue Stats
75W - 71L
1,291 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
20
6 / 8 / 6
19,544
543
27,584
36,309
21,766
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Merlin
Chakblak
Merlin
20
10 / 6 / 7
19,775
549
36,670
26,249
11,247
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
Enail
Vamana
20
0 / 6 / 17
17,784
494
19,873
49,155
69,989
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xbalanque
JaKaPDRK
Xbalanque
20
3 / 6 / 8
19,441
540
23,499
40,481
20,116
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cthulhu
PaulSauveur
Cthulhu
20
5 / 2 / 6
20,426
567
23,396
46,178
54,530
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
LancelotRatatoskrPoseidon

VS

Bans
ChironGilgameshKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Keverino
Horus
20
4 / 1 / 17
15,900
442
14,935
43,286
67,571
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
20
6 / 9 / 9
15,596
433
31,616
34,452
16,399
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Awilix
Reydend
Awilix
20
6 / 6 / 8
15,662
435
21,074
34,947
19,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anhur
Shockag94
Anhur
20
7 / 5 / 6
16,226
451
25,995
31,709
17,191
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Baba Yaga
Vespidcrow
Baba Yaga
20
5 / 3 / 5
18,589
516
35,054
31,344
31,386
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
73
24
Kills
28
28
Deaths
24
44
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
6
8
6
1.13
W
Merlin
Chakblak
Merlin
10
6
7
2.25
W
Vamana
Enail
Vamana
0
6
17
1.42
W
Xbalanque
JaKaPDRK
Xbalanque
3
6
8
1.17
L
Horus
Keverino
Horus
4
1
17
12.5
L
Nu Wa
6
9
9
1.17
W
Cthulhu
PaulSauveur
Cthulhu
5
2
6
4
L
Awilix
Reydend
Awilix
6
6
8
1.67
L
Anhur
Shockag94
Anhur
7
5
6
2
L
Baba Yaga
Vespidcrow
Baba Yaga
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

131,022
Damage
128,674
198,372
Taken
175,738
177,648
Mitigated
152,481
71,998
Healing
56,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
27,584
6,184
0
9,935
36,309
21,766
530
9,425
26,797
0
205,077
W
Merlin
Chakblak
Merlin
36,670
456
0
7,275
26,249
11,247
3,352
14,165
12,041
202,727
0
W
Vamana
Enail
Vamana
19,873
9,229
0
19,229
49,155
69,989
1,869
14,775
34,380
3,378
80,771
W
Xbalanque
JaKaPDRK
Xbalanque
23,499
14,804
0
15,831
40,481
20,116
8,593
9,820
30,661
0
239,871
L
Horus
Keverino
Horus
14,935
4,604
8,651
12,707
43,286
67,571
172
12,479
30,807
0
42,650
L
Nu Wa
31,616
7,686
425
5,918
34,452
16,399
2,293
20,772
13,680
137,353
0
W
Cthulhu
PaulSauveur
Cthulhu
23,396
1,014
0
19,728
46,178
54,530
1,350
23,107
23,071
184,949
0
L
Awilix
Reydend
Awilix
21,074
7,920
0
9,543
34,947
19,934
1,456
8,911
26,036
0
154,456
L
Anhur
Shockag94
Anhur
25,995
16,396
0
7,683
31,709
17,191
2,214
3,548
28,161
0
151,738
L
Baba Yaga
Vespidcrow
Baba Yaga
35,054
3,444
0
11,739
31,344
31,386
348
16,085
15,259
186,412
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

96,970
Gold Earned
81,973
1,069
Minions Killed
857
0
Camps Cleared
0
3,305,588
Distance Traveled
3,292,135
55
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
19,544
543
221
6
0
664,470
10
W
Merlin
19,775
549
226
6
0
627,330
8
W
Vamana
17,784
494
98
3
0
726,091
14
W
Xbalanque
19,441
540
246
7
0
606,697
17
L
Horus
15,900
442
26
1
0
750,152
10
L
Nu Wa
15,596
433
149
4
0
565,907
5
W
Cthulhu
20,426
567
278
8
0
681,000
6
L
Awilix
15,662
435
181
5
0
704,783
3
L
Anhur
16,226
451
212
6
0
613,756
8
L
Baba Yaga
18,589
516
289
8
0
657,537
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role