Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
JoyPain5150
Ne Zha
Level 139
God Stats
45W - 37L
1,484 SR
Queue Stats
198W - 236L
1,346 Elo+
Party 2
Cliodhna
Cliodhna
R0CKER3171
Cliodhna
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
132W - 150L
1,374 Elo+
Solo
Raijin
Raijin
alegato_botado
Raijin
Level 84
God Stats
2W - 0L
1,500 SR
Queue Stats
206W - 222L
1,400 Elo+
Party 1
Cabrakan
Cabrakan
draco0228
Cabrakan
Level 45
God Stats
3W - 2L
1,304 SR
Queue Stats
49W - 59L
1,309 Elo+
Party 1
Team Averages
Level 103
1,458 SR
1,386 Elo+

VS

Team Averages
Level 117
1,436 SR
1,366 Elo+
Jing Wei
Jing Wei
Kimerakeeper
Jing Wei
Level 159
God Stats
7W - 8L
1,352 SR
Queue Stats
199W - 220L
1,430 Elo+
Solo
Chaac
Chaac
Stalone62
Chaac
Level 160
God Stats
14W - 21L
1,491 SR
Queue Stats
294W - 331L
1,295 Elo+
Solo
Atlas
Atlas
YT_jelopop
Atlas
Level 63
God Stats
0W - 1L
1,244 SR
Queue Stats
98W - 121L
1,371 Elo+
Solo
Scylla
Scylla
Yuyuyan614
Scylla
Level 107
God Stats
8W - 9L
1,320 SR
Queue Stats
355W - 388L
1,380 Elo+
Solo
Bakasura
Bakasura
xBUSHxMASTERx91
Bakasura
Level 94
God Stats
2W - 1L
1,773 SR
Queue Stats
16W - 22L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
17
3 / 2 / 1
10,634
532
12,963
17,383
7,534
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
19
6 / 0 / 3
11,020
551
10,357
13,352
6,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cliodhna
R0CKER3171
Cliodhna
13
1 / 4 / 3
8,613
431
6,757
15,052
6,459
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

18
6 / 2 / 6
10,746
537
15,564
16,918
8,888
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
draco0228
Cabrakan
14
1 / 1 / 8
9,396
470
6,768
15,192
18,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Kimerakeeper
Jing Wei
15
0 / 2 / 1
8,861
443
7,011
12,234
4,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Stalone62
Chaac
16
3 / 0 / 0
9,821
491
11,478
13,948
12,279
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Atlas
12
1 / 2 / 1
8,240
412
9,607
18,529
20,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Yuyuyan614
Scylla
13
1 / 8 / 1
8,127
406
8,387
15,292
6,723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
14
4 / 5 / 1
9,311
466
10,550
17,397
8,135
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
17
Kills
9
9
Deaths
17
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
3
2
1
1.75
W
Ne Zha
6
0
3
7.5
L
Jing Wei
Kimerakeeper
Jing Wei
0
2
1
0.25
W
Cliodhna
R0CKER3171
Cliodhna
1
4
3
0.63
L
Chaac
Stalone62
Chaac
3
0
0
3
L
Atlas
1
2
1
0.75
L
Scylla
Yuyuyan614
Scylla
1
8
1
0.19
W
6
2
6
4.5
W
Cabrakan
draco0228
Cabrakan
1
1
8
5
L
Bakasura
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,409
Damage
47,033
77,897
Taken
77,400
47,464
Mitigated
52,674
26,523
Healing
20,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
12,963
8,312
0
9,757
17,383
7,534
170
2,592
13,782
0
113,616
W
Ne Zha
10,357
3,377
0
3,436
13,352
6,404
1,611
2,557
10,162
0
107,051
L
Jing Wei
Kimerakeeper
Jing Wei
7,011
5,788
0
6,839
12,234
4,608
1,609
1,344
10,890
0
80,063
W
Cliodhna
R0CKER3171
Cliodhna
6,757
759
0
4,055
15,052
6,459
624
2,662
12,117
0
49,152
L
Chaac
Stalone62
Chaac
11,478
1,733
0
9,204
13,948
12,279
270
4,392
9,556
743
73,995
L
Atlas
9,607
3,914
0
1,623
18,529
20,929
0
6,164
12,365
41,822
0
L
Scylla
Yuyuyan614
Scylla
8,387
1,265
315
647
15,292
6,723
0
6,388
8,904
45,373
0
W
15,564
2,455
207
5,266
16,918
8,888
0
4,558
11,406
110,338
0
W
Cabrakan
draco0228
Cabrakan
6,768
1,332
472
3,330
15,192
18,179
0
5,349
9,570
29,992
0
L
Bakasura
10,550
7,065
0
1,709
17,397
8,135
0
4,044
13,353
0
43,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,409
Gold Earned
44,360
629
Minions Killed
459
0
Camps Cleared
0
1,822,015
Distance Traveled
1,700,341
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,634
532
189
9
0
328,055
4
W
Ne Zha
11,020
551
165
8
0
409,012
2
L
Jing Wei
8,861
443
133
7
0
352,567
7
W
Cliodhna
8,613
431
77
4
0
400,693
4
L
Chaac
9,821
491
124
6
0
355,145
0
L
Atlas
8,240
412
41
2
0
359,136
2
L
Scylla
8,127
406
85
4
0
274,378
0
W
Raijin
10,746
537
155
8
0
333,988
1
W
Cabrakan
9,396
470
43
2
0
350,267
0
L
Bakasura
9,311
466
76
4
0
359,115
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role