Player Matchup

Fenrir
Fenrir
BonsGamePlay
Fenrir
Level 126
God Stats
3W - 0L
1,924 SR
Queue Stats
245W - 117L
1,708 Elo+
Party 1
Sun Wukong
Sun Wukong
iEyez
Sun Wukong
Level 128
God Stats
11W - 5L
1,736 SR
Queue Stats
256W - 147L
1,704 Elo+
Party 1
Sol
Sol
kaymay22
Sol
Level 143
God Stats
18W - 5L
1,910 SR
Queue Stats
274W - 147L
1,726 Elo+
Party 1
Team Averages
Level 132
1,857 SR
1,713 Elo+

VS

Team Averages
Level 121
1,696 SR
1,534 Elo+
Discordia
Discordia
 
Discordia
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Catho
Izanami
Level 141
God Stats
2W - 1L
1,803 SR
Queue Stats
72W - 71L
1,540 Elo+
Solo
Guan Yu
Guan Yu
aiicraks
Guan Yu
Level 81
God Stats
1W - 3L
1,786 SR
Queue Stats
247W - 260L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
1 / 4 / 7
11,746
653
9,287
19,259
11,443
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
iEyez
Sun Wukong
18
2 / 3 / 10
12,423
690
15,850
26,000
22,449
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
10 / 4 / 2
14,583
810
26,612
27,666
12,129
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
17
5 / 6 / 4
12,862
715
27,017
16,521
9,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Catho
Izanami
18
3 / 4 / 8
12,431
691
19,139
18,683
9,160
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
aiicraks
Guan Yu
17
3 / 3 / 8
13,674
760
13,855
25,399
41,342
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
31
13
Kills
11
11
Deaths
13
19
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
5
6
4
1.17
W
Fenrir
1
4
7
1.13
L
Izanami
Catho
Izanami
3
4
8
1.75
L
Guan Yu
aiicraks
Guan Yu
3
3
8
2.33
W
Sun Wukong
iEyez
Sun Wukong
2
3
10
2.33
W
10
4
2
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,749
Damage
60,011
72,925
Taken
60,603
46,021
Mitigated
60,238
24,642
Healing
25,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
27,017
1,446
0
2,618
16,521
9,736
813
5,595
10,707
70,217
0
W
Fenrir
9,287
2,410
0
2,240
19,259
11,443
1,470
8,728
10,531
0
29,613
L
Izanami
Catho
Izanami
19,139
14,330
0
6,122
18,683
9,160
2,168
7,982
10,499
0
59,271
L
Guan Yu
aiicraks
Guan Yu
13,855
1,155
4,722
11,756
25,399
41,342
26
10,134
14,880
0
32,329
W
Sun Wukong
iEyez
Sun Wukong
15,850
3,440
0
7,182
26,000
22,449
0
7,516
18,484
0
48,517
W
26,612
12,509
0
15,220
27,666
12,129
1,269
10,930
16,736
91,350
9,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,752
Gold Earned
38,967
230
Minions Killed
212
10
Camps Cleared
7
996,267
Distance Traveled
960,382
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
12,862
715
89
5
3
301,690
7
W
Fenrir
11,746
653
46
3
1
342,378
0
L
Izanami
12,431
691
92
5
4
313,727
3
L
Guan Yu
13,674
760
31
2
0
344,965
3
W
Sun Wukong
12,423
690
38
2
2
348,678
5
W
Sol
14,583
810
146
8
7
305,211
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role