Player Matchup

Kukulkan
Kukulkan
SashaWonder
Kukulkan
Level 49
God Stats
35W - 45L
1,370 SR
Queue Stats
69W - 80L
1,307 Elo+
Party 2
Geb
Geb
StromRanger
Geb
Level 109
God Stats
15W - 36L
1,426 SR
Queue Stats
178W - 211L
1,418 Elo+
Party 3
Hercules
Hercules
TiToHenrik
Hercules
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 11L
1,253 Elo+
Solo
Izanami
Izanami
diniedoor
Izanami
Level 17
God Stats
0W - 4L
1,166 SR
Queue Stats
0W - 12L
978 Elo+
Party 3
Danzaburou
Danzaburou
temp-426827
Danzaburou
Level 85
God Stats
101W - 117L
1,432 SR
Queue Stats
156W - 179L
1,360 Elo+
Party 2
Team Averages
Level 62
1,379 SR
1,263 Elo+

VS

Team Averages
Level 84
1,410 SR
1,402 Elo+
Sol
Sol
 
Sol
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
DrakeFirstFire
Thanatos
Level 29
God Stats
18W - 30L
1,292 SR
Queue Stats
83W - 114L
1,279 Elo+
Party 1
Mulan
Mulan
FuhqplayeR
Mulan
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 53L
1,327 Elo+
Solo
Tyr
Tyr
javierriveraboca
Tyr
Level 69
God Stats
3W - 2L
1,260 SR
Queue Stats
289W - 354L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
SashaWonder
Kukulkan
12
1 / 3 / 0
7,092
443
6,989
9,920
4,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
1 / 3 / 0
6,083
380
4,915
14,148
9,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hercules
TiToHenrik
Hercules
10
0 / 1 / 0
5,892
368
2,544
11,048
10,278
Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
diniedoor
Izanami
9
0 / 5 / 0
5,902
369
1,483
11,837
3,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
temp-426827
Danzaburou
10
0 / 7 / 1
6,400
400
5,904
12,807
3,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 0 / 5
8,903
556
7,070
8,917
4,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
 
Artemis
14
2 / 0 / 3
8,532
533
8,470
8,036
3,318
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thanatos
13
6 / 1 / 4
7,986
499
6,198
8,031
3,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Mulan
13
3 / 1 / 6
9,144
572
7,196
13,501
11,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

16
6 / 0 / 0
9,970
623
10,290
10,967
10,597
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
2
Kills
19
19
Deaths
2
1
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
5
4.5
W
Artemis
 
Artemis
2
0
3
3.5
W
Thanatos
6
1
4
8
W
Mulan
3
1
6
6
L
Kukulkan
SashaWonder
Kukulkan
1
3
0
0.33
L
1
3
0
0.33
L
Hercules
TiToHenrik
Hercules
0
1
0
0
L
Izanami
diniedoor
Izanami
0
5
0
0
W
6
0
0
6
L
Danzaburou
temp-426827
Danzaburou
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,835
Damage
39,224
59,760
Taken
49,452
32,002
Mitigated
33,735
10,509
Healing
26,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
7,070
821
0
6,108
8,917
4,198
3,942
4,225
4,692
54,610
6,677
W
Artemis
 
Artemis
8,470
4,473
0
3,955
8,036
3,318
3,027
1,004
7,032
0
57,245
W
Thanatos
6,198
1,509
0
7,333
8,031
3,958
0
4,145
3,886
0
25,708
W
Mulan
7,196
1,578
0
5,298
13,501
11,664
288
2,530
10,971
0
48,384
L
Kukulkan
SashaWonder
Kukulkan
6,989
401
0
250
9,920
4,674
0
3,367
6,553
58,225
0
L
4,915
344
0
2,412
14,148
9,557
0
1,953
12,195
16,686
0
L
Hercules
TiToHenrik
Hercules
2,544
1,410
0
4,263
11,048
10,278
0
0
11,048
0
23,207
L
Izanami
diniedoor
Izanami
1,483
784
0
900
11,837
3,737
0
388
11,449
0
31,413
W
10,290
821
0
3,822
10,967
10,597
3,189
0
10,967
0
72,963
L
Danzaburou
temp-426827
Danzaburou
5,904
2,148
0
2,684
12,807
3,756
498
1,221
11,586
0
46,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,369
Gold Earned
44,535
294
Minions Killed
407
0
Camps Cleared
0
1,282,275
Distance Traveled
1,590,407
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,903
556
92
6
0
295,844
0
W
Artemis
8,532
533
87
5
0
301,762
5
W
Thanatos
7,986
499
37
2
0
313,693
1
W
Mulan
9,144
572
66
4
0
306,116
1
L
Kukulkan
7,092
443
94
6
0
262,543
2
L
Geb
6,083
380
21
1
0
304,467
0
L
Hercules
5,892
368
47
3
0
278,365
5
L
Izanami
5,902
369
65
4
0
229,218
3
W
Tyr
9,970
623
125
8
0
372,992
0
L
Danzaburou
6,400
400
67
4
0
207,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role