Player Matchup

Bakasura
Bakasura
SAIYANGOD671515
Bakasura
Level 68
God Stats
2W - 0L
1,542 SR
Queue Stats
5W - 7L
1,387 Elo+
Party 3
Yu Huang
Yu Huang
SnappyLP
Yu Huang
Level 119
God Stats
1W - 3L
1,265 SR
Queue Stats
156W - 177L
1,345 Elo+
Party 2
Maui
Maui
X 73rand X
Maui
Level 159
God Stats
1W - 3L
1,256 SR
Queue Stats
48W - 33L
1,541 Elo+
Solo
Neith
Neith
Yajirobe07
Neith
Level 89
God Stats
4W - 4L
1,500 SR
Queue Stats
66W - 72L
1,378 Elo+
Party 3
Thor
Thor
xLFC1892x_
Thor
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 120L
1,362 Elo+
Party 2
Team Averages
Level 112
1,413 SR
1,403 Elo+

VS

Team Averages
Level 109
1,454 SR
1,414 Elo+
Thor
Thor
VVGreeley
Thor
Level 133
God Stats
12W - 17L
1,395 SR
Queue Stats
659W - 640L
1,509 Elo+
Solo
Kukulkan
Kukulkan
VampyPandaNoms
Kukulkan
Level 159
God Stats
22W - 21L
1,567 SR
Queue Stats
99W - 102L
1,454 Elo+
Solo
Chaac
Chaac
X--BIG--AL--X
Chaac
Level 125
God Stats
14W - 12L
1,553 SR
Queue Stats
575W - 606L
1,407 Elo+
Solo
Hachiman
Hachiman
alegato_botado
Hachiman
Level 84
God Stats
0W - 4L
1,255 SR
Queue Stats
206W - 222L
1,400 Elo+
Party 1
Ymir
Ymir
draco0228
Ymir
Level 44
God Stats
4W - 3L
1,500 SR
Queue Stats
49W - 59L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
0 / 2 / 1
6,842
428
1,911
14,450
4,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
SnappyLP
Yu Huang
13
1 / 1 / 1
7,965
498
5,604
4,733
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 2 / 2
6,749
422
5,677
11,959
9,055
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Neith
13
0 / 2 / 1
7,870
492
6,441
6,609
3,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 2 / 0
9,121
570
11,446
13,083
7,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
14
4 / 2 / 3
7,999
500
9,360
11,932
5,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
13
0 / 1 / 1
7,510
469
4,227
5,381
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 3 / 0
6,112
382
4,841
10,162
6,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hachiman
14
2 / 0 / 2
8,071
504
6,785
9,029
3,493
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
12
3 / 0 / 2
7,576
474
2,814
10,307
7,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
5
Kills
9
9
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bakasura
0
2
1
0.25
W
Yu Huang
SnappyLP
Yu Huang
1
1
1
1.5
L
Thor
4
2
3
2.75
L
Kukulkan
0
1
1
0.5
W
0
2
2
0.5
L
0
3
0
0
W
Neith
0
2
1
0.25
L
Hachiman
2
0
2
3
L
Ymir
3
0
2
4
W
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,079
Damage
28,027
50,834
Taken
46,811
26,893
Mitigated
24,634
8,390
Healing
15,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
1,911
1,322
172
2,361
14,450
4,973
0
1,200
13,250
0
41,545
W
Yu Huang
SnappyLP
Yu Huang
5,604
299
0
187
4,733
1,910
1,334
1,425
3,308
53,617
0
L
Thor
9,360
3,403
0
4,769
11,932
5,085
0
1,299
10,593
0
59,205
L
Kukulkan
4,227
84
311
1,088
5,381
2,350
0
3,747
1,420
62,199
0
W
5,677
1,644
0
1,114
11,959
9,055
0
3,434
8,525
26,488
13,358
L
4,841
1,406
0
4,932
10,162
6,102
0
0
10,162
0
35,635
W
Neith
6,441
2,768
0
1,902
6,609
3,151
2,201
235
6,374
0
56,175
L
Hachiman
6,785
3,406
0
2,387
9,029
3,493
0
812
8,177
0
68,938
L
Ymir
2,814
416
159
1,985
10,307
7,604
0
3,991
6,121
26,444
1,326
W
11,446
3,084
0
2,654
13,083
7,804
924
448
12,064
140
65,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,547
Gold Earned
37,268
465
Minions Killed
422
0
Camps Cleared
0
1,496,646
Distance Traveled
1,358,938
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,842
428
72
5
0
341,142
3
W
Yu Huang
7,965
498
107
7
0
273,995
3
L
Thor
7,999
500
98
6
0
302,953
5
L
Kukulkan
7,510
469
120
8
0
281,259
5
W
Maui
6,749
422
57
4
0
308,525
4
L
Chaac
6,112
382
50
3
0
171,514
0
W
Neith
7,870
492
100
6
0
273,128
6
L
Hachiman
8,071
504
109
7
0
311,644
1
L
Ymir
7,576
474
45
3
0
291,568
0
W
Thor
9,121
570
129
8
0
299,856
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role