Player Matchup

Atlas
Atlas
GenBeavis23
Atlas
Level 62
God Stats
83W - 76L
1,555 SR
Queue Stats
278W - 290L
1,477 Elo+
Party 2
Baron Samedi
Baron Samedi
K4ckstift
Baron Samedi
Level 120
God Stats
40W - 23L
1,679 SR
Queue Stats
375W - 358L
1,482 Elo+
Party 2
Lancelot
Lancelot
s14sig
Lancelot
Level 83
God Stats
5W - 3L
1,562 SR
Queue Stats
192W - 163L
1,480 Elo+
Party 2
Team Averages
Level 88
1,599 SR
1,480 Elo+

VS

Team Averages
Level 47
1,443 SR
1,393 Elo+
Bacchus
Bacchus
Brandon_0502
Bacchus
Level 63
God Stats
0W - 2L
1,584 SR
Queue Stats
22W - 44L
1,319 Elo+
Party 1
Freya
Freya
Browner_x
Freya
Level 66
God Stats
0W - 5L
1,247 SR
Queue Stats
71W - 94L
1,422 Elo+
Party 1
Neith
Neith
L20_JJM
Neith
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 34L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 0 / 8
12,092
806
12,475
21,341
22,517
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
K4ckstift
Baron Samedi
16
7 / 1 / 9
11,138
743
24,727
12,207
7,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
s14sig
Lancelot
15
1 / 1 / 13
11,044
736
9,809
17,518
16,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Brandon_0502
Bacchus
13
0 / 3 / 1
9,051
603
10,768
22,530
23,740
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Freya
Browner_x
Freya
12
1 / 9 / 1
8,574
572
12,931
18,791
8,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
L20_JJM
Neith
12
0 / 4 / 1
8,034
536
11,842
11,807
5,853
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
16
Kills
1
2
Deaths
16
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Brandon_0502
Bacchus
0
3
1
0.17
L
Freya
Browner_x
Freya
1
9
1
0.17
W
8
0
8
12
W
Baron Samedi
K4ckstift
Baron Samedi
7
1
9
11.5
L
Neith
L20_JJM
Neith
0
4
1
0.13
W
Lancelot
s14sig
Lancelot
1
1
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,011
Damage
35,541
51,066
Taken
53,128
45,853
Mitigated
37,954
26,970
Healing
11,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Brandon_0502
Bacchus
10,768
240
0
5,546
22,530
23,740
0
17,140
5,390
29,955
0
L
Freya
Browner_x
Freya
12,931
4,078
0
4,527
18,791
8,361
0
12,219
6,572
31,275
0
W
12,475
4,696
884
8,856
21,341
22,517
603
8,689
12,185
25,985
0
W
Baron Samedi
K4ckstift
Baron Samedi
24,727
1,313
6,805
6,719
12,207
7,084
927
6,023
5,889
60,533
0
L
Neith
L20_JJM
Neith
11,842
3,826
0
1,609
11,807
5,853
0
8,746
3,061
0
31,802
W
Lancelot
s14sig
Lancelot
9,809
1,768
0
3,706
17,518
16,252
649
8,378
8,823
304
29,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,274
Gold Earned
25,659
142
Minions Killed
127
10
Camps Cleared
3
885,502
Distance Traveled
725,112
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,051
603
43
3
3
289,596
1
L
Freya
8,574
572
50
3
0
217,071
3
W
Atlas
12,092
806
22
1
1
285,208
1
W
Baron Samedi
11,138
743
82
5
8
275,500
0
L
Neith
8,034
536
34
2
0
218,445
0
W
Lancelot
11,044
736
38
3
1
324,794
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role