Player Matchup

He Bo
He Bo
 
He Bo
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Baciek
King Arthur
Level 105
God Stats
0W - 2L
1,278 SR
Queue Stats
9W - 11L
1,488 Elo+
Party 1
Cernunnos
Cernunnos
getshrektforever
Cernunnos
Level 88
God Stats
0W - 2L
1,215 SR
Queue Stats
17W - 18L
1,513 Elo+
Party 1
Team Averages
Level 98
1,331 SR
1,500 Elo+

VS

Team Averages
Level 118
1,713 SR
1,559 Elo+
Anubis
Anubis
 
Anubis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Maesh
Thor
Level 137
God Stats
7W - 3L
1,561 SR
Queue Stats
230W - 202L
1,574 Elo+
Solo
Horus
Horus
gitarhero
Horus
Level 136
God Stats
12W - 2L
2,078 SR
Queue Stats
59W - 43L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
3 / 7 / 4
8,815
678
11,559
11,629
2,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Baciek
King Arthur
14
3 / 5 / 5
8,836
680
10,619
18,541
16,563
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
13
2 / 6 / 6
8,892
684
9,527
11,677
5,424
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
6 / 6 / 9
9,888
761
10,549
14,309
7,997
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
Maesh
Thor
16
10 / 0 / 8
10,935
841
13,136
10,533
8,475
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
gitarhero
Horus
15
2 / 2 / 15
9,422
725
10,127
13,201
12,844
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
8
Kills
18
18
Deaths
8
15
Assists
32
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
7
4
0.71
W
Anubis
 
Anubis
6
6
9
1.75
L
King Arthur
Baciek
King Arthur
3
5
5
1.1
W
Thor
Maesh
Thor
10
0
8
14
L
Cernunnos
2
6
6
0.83
W
Horus
gitarhero
Horus
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,705
Damage
33,812
41,847
Taken
38,043
24,852
Mitigated
29,316
1,606
Healing
11,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
11,559
923
0
398
11,629
2,865
280
2,057
9,572
23,953
0
W
Anubis
 
Anubis
10,549
105
0
4,542
14,309
7,997
672
5,301
9,008
29,357
0
L
King Arthur
Baciek
King Arthur
10,619
1,654
0
370
18,541
16,563
99
5,398
13,143
0
23,680
W
Thor
Maesh
Thor
13,136
1,647
0
3,165
10,533
8,475
345
2,752
7,781
164
45,983
L
Cernunnos
9,527
3,920
0
838
11,677
5,424
543
3,570
8,107
0
33,655
W
Horus
gitarhero
Horus
10,127
3,468
1,032
2,484
13,201
12,844
225
3,981
9,220
41
18,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,543
Gold Earned
30,245
122
Minions Killed
126
5
Camps Cleared
7
659,799
Distance Traveled
698,444
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,815
678
24
2
4
207,249
2
W
Anubis
9,888
761
41
3
2
202,058
3
L
King Arthur
8,836
680
32
2
0
245,061
5
W
Thor
10,935
841
69
5
2
261,258
3
L
Cernunnos
8,892
684
66
5
1
207,489
1
W
Horus
9,422
725
16
1
3
235,128
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role