Player Matchup

Loki
Loki
 
Loki
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
LfCle
Chang'e
Level 86
God Stats
34W - 44L
1,576 SR
Queue Stats
428W - 476L
1,508 Elo+
Solo
Apollo
Apollo
RailgunSol
Apollo
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
179W - 208L
1,567 Elo+
Solo
Amaterasu
Amaterasu
Raktajino
Amaterasu
Level 82
God Stats
3W - 11L
1,273 SR
Queue Stats
99W - 129L
1,419 Elo+
Solo
Team Averages
Level 110
1,470 SR
1,499 Elo+

VS

Team Averages
Level 88
1,634 SR
1,566 Elo+
Rama
Rama
BbyDeity
Rama
Level 158
God Stats
1W - 1L
1,675 SR
Queue Stats
341W - 253L
1,598 Elo+
Party 1
Vulcan
Vulcan
ProNugget01
Vulcan
Level 88
God Stats
4W - 1L
1,974 SR
Queue Stats
225W - 165L
1,661 Elo+
Solo
Scylla
Scylla
TeaKnow
Scylla
Level 52
God Stats
2W - 2L
1,506 SR
Queue Stats
111W - 71L
1,567 Elo+
Party 1
Ne Zha
Ne Zha
TimeRuin
Ne Zha
Level 59
God Stats
14W - 15L
1,516 SR
Queue Stats
116W - 106L
1,408 Elo+
Solo
Guan Yu
Guan Yu
Treythedog1
Guan Yu
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
184W - 133L
1,596 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
5 / 2 / 1
8,546
534
7,035
9,816
3,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
 
Terra
13
2 / 0 / 2
8,128
508
5,126
14,091
11,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
LfCle
Chang'e
15
2 / 0 / 4
9,115
570
9,118
10,927
4,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Apollo
RailgunSol
Apollo
16
2 / 1 / 3
9,049
566
6,475
10,405
4,429
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
Raktajino
Amaterasu
14
2 / 3 / 1
8,543
534
6,214
13,802
7,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
12
2 / 2 / 0
7,329
458
5,582
10,538
4,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Vulcan
12
0 / 5 / 1
6,420
401
5,227
9,468
3,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Scylla
TeaKnow
Scylla
12
1 / 2 / 0
6,779
424
4,161
8,125
2,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
TimeRuin
Ne Zha
13
2 / 2 / 0
7,467
467
2,048
10,932
3,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
Treythedog1
Guan Yu
13
1 / 2 / 2
7,438
465
10,352
13,149
11,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
13
Kills
6
6
Deaths
13
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
5
2
1
2.75
W
Terra
 
Terra
2
0
2
3
L
Rama
2
2
0
1
W
Chang'e
LfCle
Chang'e
2
0
4
4
L
Vulcan
0
5
1
0.1
W
Apollo
RailgunSol
Apollo
2
1
3
3.5
W
Amaterasu
Raktajino
Amaterasu
2
3
1
0.83
L
Scylla
TeaKnow
Scylla
1
2
0
0.5
L
Ne Zha
TimeRuin
Ne Zha
2
2
0
1
L
Guan Yu
Treythedog1
Guan Yu
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,968
Damage
27,370
59,041
Taken
52,212
31,285
Mitigated
25,892
26,214
Healing
10,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
7,035
2,623
0
4,934
9,816
3,505
112
714
8,868
0
52,415
W
Terra
 
Terra
5,126
930
901
4,592
14,091
11,961
248
3,319
10,772
30,818
4,607
L
Rama
5,582
3,227
0
3,613
10,538
4,215
0
1,478
9,060
0
51,516
W
Chang'e
LfCle
Chang'e
9,118
0
1,072
5,886
10,927
4,271
0
4,429
6,498
78,737
0
L
Vulcan
5,227
1,915
0
217
9,468
3,422
0
6,354
3,114
43,379
0
W
Apollo
RailgunSol
Apollo
6,475
3,545
0
5,659
10,405
4,429
2,697
926
9,479
0
87,339
W
Amaterasu
Raktajino
Amaterasu
6,214
2,571
0
3,170
13,802
7,119
414
56
12,801
0
59,472
L
Scylla
TeaKnow
Scylla
4,161
1,042
0
440
8,125
2,665
0
5,340
2,785
45,813
0
L
Ne Zha
TimeRuin
Ne Zha
2,048
617
0
1,013
10,932
3,842
0
505
10,427
0
57,850
L
Guan Yu
Treythedog1
Guan Yu
10,352
2,222
85
5,180
13,149
11,748
0
0
13,149
56
49,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,381
Gold Earned
35,433
553
Minions Killed
374
0
Camps Cleared
0
1,538,873
Distance Traveled
1,375,626
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,546
534
98
6
0
316,811
2
W
Terra
8,128
508
59
4
0
345,029
8
L
Rama
7,329
458
79
5
0
229,407
4
W
Chang'e
9,115
570
149
9
0
338,842
9
L
Vulcan
6,420
401
73
5
0
299,440
2
W
Apollo
9,049
566
140
9
0
262,056
1
W
Amaterasu
8,543
534
107
7
0
276,135
3
L
Scylla
6,779
424
63
4
0
276,995
5
L
Ne Zha
7,467
467
86
5
0
283,933
0
L
Guan Yu
7,438
465
73
5
0
285,851
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role