Player Matchup

Sylvanus
Sylvanus
Deedawgyy
Sylvanus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 164L
1,364 Elo+
Solo
Guan Yu
Guan Yu
SneakyLoki69
Guan Yu
Level 158
God Stats
1W - 1L
1,578 SR
Queue Stats
168W - 153L
1,534 Elo+
Party 1
Ah Puch
Ah Puch
leo-sanchez14
Ah Puch
Level 134
God Stats
2W - 2L
1,535 SR
Queue Stats
171W - 172L
1,482 Elo+
Solo
Ishtar
Ishtar
shades45
Ishtar
Level 81
God Stats
23W - 27L
1,528 SR
Queue Stats
288W - 284L
1,481 Elo+
Solo
Kali
Kali
xGurthwurmx
Kali
Level 148
God Stats
1W - 4L
1,502 SR
Queue Stats
77W - 73L
1,502 Elo+
Party 1
Team Averages
Level 117
1,529 SR
1,473 Elo+

VS

Team Averages
Level 89
1,488 SR
1,475 Elo+
Discordia
Discordia
 
Discordia
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Clappo
Arachne
Level 68
God Stats
54W - 47L
1,660 SR
Queue Stats
286W - 281L
1,496 Elo+
Solo
Achilles
Achilles
Lxpzz7
Achilles
Level 67
God Stats
4W - 6L
1,155 SR
Queue Stats
12W - 18L
1,273 Elo+
Solo
Guan Yu
Guan Yu
Phant0mPalnz
Guan Yu
Level 121
God Stats
6W - 5L
1,554 SR
Queue Stats
449W - 419L
1,638 Elo+
Solo
Sol
Sol
T1_TheColdest
Sol
Level 65
God Stats
73W - 67L
1,571 SR
Queue Stats
186W - 216L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Deedawgyy
Sylvanus
12
1 / 6 / 0
8,437
384
6,947
17,900
17,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Guan Yu
SneakyLoki69
Guan Yu
17
0 / 2 / 2
11,073
503
12,184
14,997
20,568
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Puch
14
0 / 7 / 1
8,821
401
17,690
15,752
6,046
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ishtar
shades45
Ishtar
16
2 / 6 / 1
10,531
479
12,177
19,640
8,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
2 / 4 / 1
10,440
475
13,097
21,494
10,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
20
4 / 0 / 10
12,566
571
15,829
11,970
5,658
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Clappo
Arachne
20
7 / 1 / 1
13,022
592
10,567
22,858
14,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Achilles
Lxpzz7
Achilles
19
4 / 0 / 3
11,770
535
7,392
16,884
19,801
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Guan Yu
Phant0mPalnz
Guan Yu
16
0 / 1 / 16
11,279
513
10,846
24,438
30,668
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

20
10 / 3 / 2
13,980
635
24,110
29,327
13,810
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
57
5
Kills
25
25
Deaths
5
5
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
0
10
9
W
Arachne
Clappo
Arachne
7
1
1
7.5
L
Sylvanus
Deedawgyy
Sylvanus
1
6
0
0.17
W
Achilles
Lxpzz7
Achilles
4
0
3
5.5
W
Guan Yu
Phant0mPalnz
Guan Yu
0
1
16
8
L
Guan Yu
SneakyLoki69
Guan Yu
0
2
2
0.5
W
10
3
2
3.67
L
Ah Puch
0
7
1
0.07
L
Ishtar
shades45
Ishtar
2
6
1
0.42
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,095
Damage
68,744
89,783
Taken
105,477
62,784
Mitigated
84,345
25,378
Healing
60,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
15,829
1,606
0
3,326
11,970
5,658
5,104
7,664
4,306
119,056
0
W
Arachne
Clappo
Arachne
10,567
4,765
0
11,136
22,858
14,408
1,221
2,652
20,048
0
147,599
L
Sylvanus
Deedawgyy
Sylvanus
6,947
3,406
240
2,810
17,900
17,421
235
10,055
7,845
37,982
0
W
Achilles
Lxpzz7
Achilles
7,392
2,125
0
4,809
16,884
19,801
2,344
2,419
13,150
0
73,766
W
Guan Yu
Phant0mPalnz
Guan Yu
10,846
1,441
9,901
11,791
24,438
30,668
52
6,312
17,396
0
36,245
L
Guan Yu
SneakyLoki69
Guan Yu
12,184
1,683
287
6,081
14,997
20,568
0
1,646
13,351
0
84,160
W
24,110
12,094
0
19,119
29,327
13,810
6,212
5,590
23,737
131,753
14,965
L
Ah Puch
17,690
884
0
3,482
15,752
6,046
0
6,659
9,093
71,139
0
L
Ishtar
shades45
Ishtar
12,177
6,397
0
4,855
19,640
8,136
0
10,368
9,272
0
75,205
L
13,097
4,732
0
7,623
21,494
10,613
0
7,570
13,924
0
88,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,302
Gold Earned
62,617
593
Minions Killed
805
0
Camps Cleared
0
1,798,069
Distance Traveled
2,197,524
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
12,566
571
218
10
0
421,097
8
W
Arachne
13,022
592
200
9
0
527,427
0
L
Sylvanus
8,437
384
47
2
0
248,583
0
W
Achilles
11,770
535
125
6
0
393,223
3
W
Guan Yu
11,279
513
37
2
0
483,823
4
L
Guan Yu
11,073
503
175
8
0
415,984
4
W
Sol
13,980
635
225
10
0
371,954
2
L
Ah Puch
8,821
401
108
5
0
325,969
3
L
Ishtar
10,531
479
128
6
0
377,833
3
L
Kali
10,440
475
135
6
0
429,700
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role