Player Matchup

Fenrir
Fenrir
D assassin9
Fenrir
Level 159
God Stats
1W - 1L
1,610 SR
Queue Stats
156W - 145L
1,639 Elo+
Solo
Bellona
Bellona
ElixSnipes
Bellona
Level 129
God Stats
14W - 9L
1,563 SR
Queue Stats
802W - 766L
1,570 Elo+
Solo
Hou Yi
Hou Yi
Stone330
Hou Yi
Level 124
God Stats
2W - 1L
1,843 SR
Queue Stats
134W - 121L
1,602 Elo+
Solo
Xing Tian
Xing Tian
Tomanator17
Xing Tian
Level 123
God Stats
7W - 9L
1,416 SR
Queue Stats
73W - 73L
1,446 Elo+
Solo
Scylla
Scylla
WhosChris
Scylla
Level 71
God Stats
8W - 7L
1,517 SR
Queue Stats
136W - 130L
1,517 Elo+
Solo
Team Averages
Level 121
1,590 SR
1,555 Elo+

VS

Team Averages
Level 107
1,561 SR
1,549 Elo+
Sylvanus
Sylvanus
EXL Lysos777777
Sylvanus
Level 159
God Stats
30W - 27L
1,586 SR
Queue Stats
268W - 253L
1,529 Elo+
Party 1
Ne Zha
Ne Zha
JacMally
Ne Zha
Level 128
God Stats
18W - 21L
1,580 SR
Queue Stats
422W - 377L
1,590 Elo+
Party 1
Ao Kuang
Ao Kuang
NATEK3
Ao Kuang
Level 109
God Stats
18W - 16L
1,650 SR
Queue Stats
334W - 325L
1,619 Elo+
Solo
Neith
Neith
chappy200x
Neith
Level 79
God Stats
1W - 2L
1,669 SR
Queue Stats
15W - 11L
1,622 Elo+
Solo
Kukulkan
Kukulkan
tata163
Kukulkan
Level 62
God Stats
2W - 8L
1,321 SR
Queue Stats
12W - 28L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 0 / 3
6,034
603
3,160
8,782
3,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
ElixSnipes
Bellona
11
1 / 0 / 1
6,418
642
4,726
4,690
4,118
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
Stone330
Hou Yi
10
4 / 2 / 1
5,710
571
6,622
6,545
2,350
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Tomanator17
Xing Tian
9
1 / 0 / 5
5,628
563
1,568
4,042
2,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Scylla
WhosChris
Scylla
10
2 / 1 / 1
5,855
586
2,649
5,139
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
0 / 2 / 1
5,598
560
3,116
6,170
3,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
JacMally
Ne Zha
11
1 / 1 / 0
5,772
577
3,718
8,560
3,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
NATEK3
Ao Kuang
10
0 / 2 / 0
5,354
535
2,445
8,397
3,299
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
8
1 / 2 / 1
5,003
500
3,455
6,076
2,520
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Kukulkan
tata163
Kukulkan
7
1 / 3 / 0
4,623
462
1,962
4,689
1,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
10
Kills
3
3
Deaths
10
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
2
0
3
3.5
L
Sylvanus
0
2
1
0.25
W
Bellona
ElixSnipes
Bellona
1
0
1
1.5
L
Ne Zha
JacMally
Ne Zha
1
1
0
1
L
Ao Kuang
NATEK3
Ao Kuang
0
2
0
0
W
Hou Yi
Stone330
Hou Yi
4
2
1
2.25
W
Xing Tian
Tomanator17
Xing Tian
1
0
5
3.5
W
Scylla
WhosChris
Scylla
2
1
1
2.5
L
Neith
1
2
1
0.75
L
Kukulkan
tata163
Kukulkan
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,725
Damage
14,696
29,198
Taken
33,892
13,745
Mitigated
13,671
9,076
Healing
13,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
3,160
1,179
0
2,029
8,782
3,261
0
1,815
6,967
0
35,419
L
Sylvanus
3,116
948
352
2,425
6,170
3,260
0
2,156
3,774
32,338
8,922
W
Bellona
ElixSnipes
Bellona
4,726
2,491
0
2,722
4,690
4,118
0
2,445
2,245
0
39,957
L
Ne Zha
JacMally
Ne Zha
3,718
698
0
4,677
8,560
3,150
0
630
7,918
0
42,749
L
Ao Kuang
NATEK3
Ao Kuang
2,445
1,006
0
4,623
8,397
3,299
0
0
8,397
34,561
0
W
Hou Yi
Stone330
Hou Yi
6,622
3,419
0
1,837
6,545
2,350
0
1,326
5,219
0
38,263
W
Xing Tian
Tomanator17
Xing Tian
1,568
124
0
1,388
4,042
2,658
0
685
3,357
10,590
3,157
W
Scylla
WhosChris
Scylla
2,649
328
0
1,100
5,139
1,358
0
878
4,261
30,561
0
L
Neith
3,455
1,536
0
1,293
6,076
2,520
0
372
5,704
0
24,791
L
Kukulkan
tata163
Kukulkan
1,962
173
0
0
4,689
1,442
0
629
4,060
23,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,645
Gold Earned
26,350
287
Minions Killed
325
0
Camps Cleared
0
1,006,140
Distance Traveled
883,303
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,034
603
59
6
0
233,568
6
L
Sylvanus
5,598
560
81
8
0
182,729
1
W
Bellona
6,418
642
75
8
0
212,392
5
L
Ne Zha
5,772
577
82
8
0
207,017
1
L
Ao Kuang
5,354
535
68
7
0
161,763
0
W
Hou Yi
5,710
571
58
6
0
180,867
1
W
Xing Tian
5,628
563
18
2
0
211,706
4
W
Scylla
5,855
586
77
8
0
167,607
0
L
Neith
5,003
500
58
6
0
171,676
1
L
Kukulkan
4,623
462
36
4
0
160,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role