Player Matchup

Da Ji
Da Ji
Masters
Concify
Da Ji
Masters
Level 140
God Stats
4W - 2L
1,754 SR
Queue Stats
355W - 351L
2,436 MMR
Party 1
Cliodhna
Cliodhna
Masters
GankMeDaddy3444
Cliodhna
Masters
Level 60
God Stats
20W - 14L
1,691 SR
Queue Stats
142W - 115L
2,594 MMR
Party 2
Ne Zha
Ne Zha
Masters
SadBoyCaleb
Ne Zha
Masters
Level 57
God Stats
2W - 2L
1,256 SR
Queue Stats
89W - 58L
2,437 MMR
Party 1
Zhong Kui
Zhong Kui
Masters
Young Natal
Zhong Kui
Masters
Level 149
God Stats
6W - 6L
1,503 SR
Queue Stats
543W - 529L
2,482 MMR
Party 2
Freya
Freya
Diamond I
bigbadmamajama1
Freya
Diamond I
Level 99
God Stats
2W - 1L
1,821 SR
Queue Stats
334W - 326L
2,472 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 101
1,605 SR
2,484 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 136
1,634 SR
2,488 MMR
Chang'e
Chang'e
Masters
Grmlin
Chang'e
Masters
Level 109
God Stats
3W - 3L
1,674 SR
Queue Stats
143W - 118L
2,629 MMR
Solo
Thor
Thor
Diamond I
MusseII
Thor
Diamond I
Level 160
God Stats
2W - 1L
1,467 SR
Queue Stats
241W - 222L
2,372 MMR
Solo
Terra
Terra
Masters
Studleyy
Terra
Masters
Level 125
God Stats
95W - 75L
1,630 SR
Queue Stats
260W - 254L
2,607 MMR
Solo
Heimdallr
Heimdallr
Diamond I
mattp0766
Heimdallr
Diamond I
Level 129
God Stats
4W - 2L
1,764 SR
Queue Stats
169W - 145L
2,538 MMR
Solo
Sobek
Sobek
Diamond II
molokopcashj
Sobek
Diamond II
Level 157
God Stats
9W - 13L
1,633 SR
Queue Stats
560W - 551L
2,294 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Concify
Da Ji
12
5 / 0 / 5
7,452
573
7,657
12,105
4,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cliodhna
15
1 / 0 / 1
8,439
649
5,711
8,035
3,226
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ne Zha
12
5 / 0 / 6
7,221
555
7,886
10,124
8,119
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
Young Natal
Zhong Kui
13
1 / 0 / 8
7,599
585
7,770
5,855
4,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

14
5 / 1 / 5
8,534
656
8,125
7,228
3,043
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bans
CabrakanRavanaHadesLancelot

VS

Bans
Guan YuSusanoIshtarGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Grmlin
Chang'e
12
0 / 3 / 1
6,678
514
5,856
9,787
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thor
MusseII
Thor
11
0 / 3 / 1
6,365
490
2,101
12,241
4,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Terra
Studleyy
Terra
12
0 / 1 / 0
7,408
570
3,944
8,164
6,873
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Heimdallr
mattp0766
Heimdallr
11
0 / 6 / 0
6,224
479
1,965
11,115
4,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 0
5,880
452
3,412
12,925
10,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
3
17
Kills
1
1
Deaths
17
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Concify
Da Ji
5
0
5
7.5
W
Cliodhna
1
0
1
1.5
L
Chang'e
Grmlin
Chang'e
0
3
1
0.17
L
Thor
MusseII
Thor
0
3
1
0.17
W
Ne Zha
5
0
6
8
L
Terra
Studleyy
Terra
0
1
0
0
W
Zhong Kui
Young Natal
Zhong Kui
1
0
8
5
W
5
1
5
7.5
L
Heimdallr
mattp0766
Heimdallr
0
6
0
0
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,149
Damage
17,278
43,347
Taken
54,232
23,630
Mitigated
29,503
14,408
Healing
14,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Concify
Da Ji
7,657
2,972
0
604
12,105
4,840
0
3,287
8,664
0
61,429
W
Cliodhna
5,711
466
0
4,722
8,035
3,226
0
2,945
5,078
0
80,688
L
Chang'e
Grmlin
Chang'e
5,856
396
549
3,459
9,787
3,534
0
2,756
6,942
48,473
0
L
Thor
MusseII
Thor
2,101
249
0
999
12,241
4,776
0
2,183
9,929
0
49,060
W
Ne Zha
7,886
2,460
0
1,787
10,124
8,119
0
3,046
7,012
0
29,173
L
Terra
Studleyy
Terra
3,944
1,312
25
3,967
8,164
6,873
0
0
8,075
65,207
0
W
Zhong Kui
Young Natal
Zhong Kui
7,770
1,153
0
3,601
5,855
4,402
860
2,903
2,832
58,430
0
W
8,125
3,631
0
3,694
7,228
3,043
0
1,063
6,129
56,174
7,178
L
Heimdallr
mattp0766
Heimdallr
1,965
346
0
2,299
11,115
4,258
0
5,567
5,369
0
43,609
L
3,412
529
0
3,125
12,925
10,062
0
5,117
7,354
15,058
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,245
Gold Earned
32,555
492
Minions Killed
431
0
Camps Cleared
0
1,342,477
Distance Traveled
1,206,842
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
7,452
573
76
6
0
285,767
1
W
Cliodhna
8,439
649
153
12
0
292,356
6
L
Chang'e
6,678
514
105
8
0
246,108
3
L
Thor
6,365
490
91
7
0
251,807
1
W
Ne Zha
7,221
555
38
3
0
280,612
5
L
Terra
7,408
570
140
11
0
246,110
3
W
Zhong Kui
7,599
585
114
9
0
251,868
4
W
Freya
8,534
656
111
9
0
231,874
2
L
Heimdallr
6,224
479
69
5
0
225,784
2
L
Sobek
5,880
452
26
2
0
237,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role