Player Matchup

Hercules
Hercules
KinkyWPS
Hercules
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
LordNikich
Tiamat
Level 126
God Stats
1W - 1L
1,740 SR
Queue Stats
100W - 96L
1,494 Elo+
Party 2
Horus
Horus
Lucky_Tolik
Horus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 158L
1,366 Elo+
Solo
Camazotz
Camazotz
schwendi
Camazotz
Level 86
God Stats
5W - 3L
1,847 SR
Queue Stats
218W - 212L
1,481 Elo+
Solo
Set
Set
ТопТопор
Set
Level 124
God Stats
1W - 1L
1,794 SR
Queue Stats
126W - 135L
1,480 Elo+
Party 2
Team Averages
Level 78
1,676 SR
1,464 Elo+

VS

Team Averages
Level 72
1,479 SR
1,440 Elo+
Tiamat
Tiamat
Juju-the-beam
Tiamat
Level 76
God Stats
3W - 2L
1,451 SR
Queue Stats
129W - 140L
1,422 Elo+
Party 1
Hachiman
Hachiman
Razturaztamide
Hachiman
Level 160
God Stats
12W - 16L
1,443 SR
Queue Stats
985W - 994L
1,520 Elo+
Solo
Nu Wa
Nu Wa
Wanou-r6
Nu Wa
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 92L
1,413 Elo+
Party 1
Cliodhna
Cliodhna
WattProcess
Cliodhna
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 27L
1,498 Elo+
Solo
Terra
Terra
blde33
Terra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 34L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
KinkyWPS
Hercules
16
1 / 3 / 4
10,363
610
8,006
20,206
20,483
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
LordNikich
Tiamat
20
6 / 3 / 5
11,716
689
24,792
21,839
17,865
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
1 / 2 / 9
10,871
639
8,180
31,154
35,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Camazotz
schwendi
Camazotz
18
1 / 3 / 8
10,180
599
19,388
27,025
14,925
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
6 / 7 / 4
10,902
641
13,257
21,482
18,667
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 12
11,498
676
19,780
17,169
12,198
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
19
5 / 3 / 9
11,062
651
32,330
14,669
7,286
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
Wanou-r6
Nu Wa
17
1 / 3 / 10
9,998
588
18,537
11,740
5,336
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
WattProcess
Cliodhna
20
7 / 2 / 9
11,726
690
27,173
20,896
11,173
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Terra
blde33
Terra
17
1 / 5 / 12
9,773
575
7,711
18,981
16,241
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
70
15
Kills
18
18
Deaths
16
30
Assists
52
Player
Kills
Deaths
Assists
KDA
W
4
3
12
3.33
L
Hercules
KinkyWPS
Hercules
1
3
4
1
L
Tiamat
LordNikich
Tiamat
6
3
5
2.83
L
1
2
9
2.75
W
Hachiman
5
3
9
3.17
W
Nu Wa
Wanou-r6
Nu Wa
1
3
10
2
W
Cliodhna
WattProcess
Cliodhna
7
2
9
5.75
W
Terra
blde33
Terra
1
5
12
1.4
L
Camazotz
schwendi
Camazotz
1
3
8
1.67
L
6
7
4
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,623
Damage
105,531
121,706
Taken
83,455
107,486
Mitigated
52,234
62,359
Healing
37,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,780
2,454
4,135
5,728
17,169
12,198
552
5,644
11,525
43,579
0
L
Hercules
KinkyWPS
Hercules
8,006
1,818
2,916
5,397
20,206
20,483
0
8,764
11,442
0
18,633
L
Tiamat
LordNikich
Tiamat
24,792
634
2,240
4,064
21,839
17,865
280
7,686
14,153
60,581
0
L
8,180
3,510
9,831
15,949
31,154
35,546
0
10,555
20,599
0
19,452
W
Hachiman
32,330
17,029
3,119
2,171
14,669
7,286
642
4,850
9,819
0
49,357
W
Nu Wa
Wanou-r6
Nu Wa
18,537
5,571
2,147
1,740
11,740
5,336
1,107
5,565
6,175
35,315
0
W
Cliodhna
WattProcess
Cliodhna
27,173
1,464
1,943
7,945
20,896
11,173
970
4,867
16,029
0
42,317
W
Terra
blde33
Terra
7,711
1,146
6,181
2,856
18,981
16,241
462
3,866
15,115
11,254
0
L
Camazotz
schwendi
Camazotz
19,388
1,566
2,023
12,525
27,025
14,925
0
10,617
16,408
0
48,337
L
13,257
8,601
3,256
4,158
21,482
18,667
29
8,406
13,076
0
27,080

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,032
Gold Earned
54,057
198
Minions Killed
171
0
Camps Cleared
0
1,516,175
Distance Traveled
1,571,908
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,498
676
72
4
0
309,678
4
L
Hercules
10,363
610
21
1
0
271,177
0
L
Tiamat
11,716
689
80
5
0
319,693
2
L
Horus
10,871
639
21
1
0
339,501
1
W
Hachiman
11,062
651
37
2
0
280,639
3
W
Nu Wa
9,998
588
25
1
0
301,258
0
W
Cliodhna
11,726
690
31
2
0
368,245
0
W
Terra
9,773
575
6
0
0
312,088
3
L
Camazotz
10,180
599
60
4
0
325,865
5
L
Set
10,902
641
16
1
0
259,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role