Player Matchup

Tiamat
Tiamat
Peanut_Marblz
Tiamat
Level 68
God Stats
0W - 3L
1,174 SR
Queue Stats
99W - 209L
1,293 Elo+
Party 2
Cthulhu
Cthulhu
corpunguonus
Cthulhu
Level 14
God Stats
3W - 10L
1,272 SR
Queue Stats
3W - 33L
1,196 Elo+
Party 2
Chernobog
Chernobog
woofvs
Chernobog
Level 39
God Stats
3W - 11L
1,296 SR
Queue Stats
59W - 155L
1,219 Elo+
Party 2
Team Averages
Level 40
1,247 SR
1,236 Elo+

VS

Team Averages
Level 143
1,456 SR
1,589 Elo+
Chiron
Chiron
 
Chiron
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Squireljinzo
Merlin
Level 142
God Stats
2W - 3L
1,368 SR
Queue Stats
135W - 100L
1,767 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 11 / 0
5,641
564
5,369
13,018
6,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
corpunguonus
Cthulhu
9
0 / 5 / 0
6,201
620
2,976
16,256
11,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chernobog
woofvs
Chernobog
9
0 / 8 / 0
5,550
555
4,246
13,492
5,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
9 / 0 / 14
9,015
902
14,982
7,230
2,830
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
 
Shiva
13
7 / 0 / 13
8,724
872
8,152
11,197
9,082
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
14
8 / 0 / 12
8,939
894
15,201
6,198
2,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
63
0
Kills
24
24
Deaths
0
0
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
9
0
14
16
W
Shiva
 
Shiva
7
0
13
13.5
L
0
11
0
0
W
Merlin
8
0
12
14
L
Cthulhu
corpunguonus
Cthulhu
0
5
0
0
L
Chernobog
woofvs
Chernobog
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,591
Damage
38,335
42,766
Taken
24,625
22,317
Mitigated
14,394
4,169
Healing
6,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
14,982
6,320
969
2,853
7,230
2,830
1,360
3,251
3,773
0
38,788
W
Shiva
 
Shiva
8,152
1,162
310
1,286
11,197
9,082
421
2,578
8,471
177
20,437
L
5,369
130
0
730
13,018
6,144
0
4,854
8,164
13,556
0
W
Merlin
15,201
254
0
846
6,198
2,482
525
2,171
3,753
40,930
0
L
Cthulhu
corpunguonus
Cthulhu
2,976
201
308
3,062
16,256
11,042
0
6,312
9,944
13,634
0
L
Chernobog
woofvs
Chernobog
4,246
2,347
0
69
13,492
5,131
0
4,541
8,951
0
12,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,392
Gold Earned
26,678
59
Minions Killed
138
1
Camps Cleared
8
451,658
Distance Traveled
613,527
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,015
902
52
5
4
198,580
3
W
Shiva
8,724
872
22
2
1
221,733
0
L
Tiamat
5,641
564
21
2
1
139,800
0
W
Merlin
8,939
894
64
6
3
193,214
0
L
Cthulhu
6,201
620
18
2
0
157,548
0
L
Chernobog
5,550
555
20
2
0
154,310
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role