Player Matchup

Thor
Thor
CLA Apollo
Thor
Level 153
God Stats
0W - 3L
1,389 SR
Queue Stats
141W - 120L
1,525 Elo+
Party 2
Neith
Neith
DeathGodRyuk123
Neith
Level 122
God Stats
2W - 4L
1,722 SR
Queue Stats
118W - 65L
1,579 Elo+
Party 2
Maui
Maui
Eunbiased
Maui
Level 124
God Stats
1W - 2L
1,605 SR
Queue Stats
119W - 85L
1,497 Elo+
Party 2
Xing Tian
Xing Tian
KURIZMA 562
Xing Tian
Level 132
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 84L
1,478 Elo+
Party 2
Vulcan
Vulcan
ThePanda_27
Vulcan
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 88L
1,457 Elo+
Solo
Team Averages
Level 127
1,543 SR
1,507 Elo+

VS

Team Averages
Level 106
1,560 SR
1,515 Elo+
Danzaburou
Danzaburou
Itsonah
Danzaburou
Level 122
God Stats
50W - 42L
1,549 SR
Queue Stats
276W - 243L
1,518 Elo+
Party 1
Zeus
Zeus
KayKaythaGreat
Zeus
Level 120
God Stats
4W - 4L
1,476 SR
Queue Stats
157W - 149L
1,514 Elo+
Party 1
Sylvanus
Sylvanus
MoonlightBae671
Sylvanus
Level 140
God Stats
84W - 48L
1,608 SR
Queue Stats
284W - 232L
1,521 Elo+
Solo
Ao Kuang
Ao Kuang
SchizoDory
Ao Kuang
Level 83
God Stats
61W - 58L
1,517 SR
Queue Stats
158W - 152L
1,481 Elo+
Solo
Ganesha
Ganesha
TheHustler4sho
Ganesha
Level 64
God Stats
66W - 40L
1,652 SR
Queue Stats
96W - 91L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 1
8,190
482
14,659
20,065
14,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 4 / 5
7,658
450
8,061
9,184
3,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Maui
10
0 / 3 / 6
6,891
405
5,141
13,582
9,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Xing Tian
KURIZMA 562
Xing Tian
13
7 / 1 / 1
8,837
520
8,679
11,883
6,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Vulcan
11
0 / 4 / 2
6,976
410
5,436
7,260
3,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Itsonah
Danzaburou
16
4 / 4 / 2
10,083
593
11,536
14,429
7,241
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 1
8,081
475
6,092
7,878
3,632
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
14
3 / 2 / 5
9,101
535
12,563
14,122
9,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
SchizoDory
Ao Kuang
15
7 / 2 / 2
9,427
555
10,525
18,867
9,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 1 / 9
8,693
511
3,386
12,334
11,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
35
11
Kills
16
17
Deaths
11
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
3
5
1
0.7
L
1
4
5
0.88
L
Maui
0
3
6
1
W
Danzaburou
Itsonah
Danzaburou
4
4
2
1.25
L
Xing Tian
KURIZMA 562
Xing Tian
7
1
1
7.5
W
2
2
1
1.25
W
Sylvanus
3
2
5
2.75
W
Ao Kuang
SchizoDory
Ao Kuang
7
2
2
4
W
0
1
9
4.5
L
Vulcan
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,976
Damage
44,102
61,974
Taken
67,630
37,227
Mitigated
41,277
12,811
Healing
28,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,659
2,797
0
5,686
20,065
14,247
0
13,403
6,662
145
60,565
L
8,061
3,593
0
1,085
9,184
3,911
0
1,884
7,250
0
44,643
L
Maui
5,141
1,366
0
1,406
13,582
9,800
0
6,386
7,094
20,083
0
W
Danzaburou
Itsonah
Danzaburou
11,536
4,967
0
5,881
14,429
7,241
810
3,474
10,858
0
92,967
L
Xing Tian
KURIZMA 562
Xing Tian
8,679
1,248
0
3,544
11,883
6,128
0
3,999
7,781
50,379
0
W
6,092
651
0
980
7,878
3,632
0
4,850
3,028
49,318
0
W
Sylvanus
12,563
2,974
3,111
7,568
14,122
9,486
736
1,237
12,000
50,360
11,049
W
Ao Kuang
SchizoDory
Ao Kuang
10,525
3,441
0
7,482
18,867
9,259
28
4,833
13,890
79,305
0
W
3,386
502
449
3,104
12,334
11,659
90
5,007
7,282
25,515
0
L
Vulcan
5,436
615
0
1,090
7,260
3,141
0
4,776
2,154
51,791
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,552
Gold Earned
45,385
367
Minions Killed
500
0
Camps Cleared
0
1,483,162
Distance Traveled
1,587,062
10
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,190
482
103
6
0
276,676
1
L
Neith
7,658
450
76
4
0
285,046
1
L
Maui
6,891
405
33
2
0
322,467
3
W
Danzaburou
10,083
593
159
9
0
312,010
3
L
Xing Tian
8,837
520
73
4
0
346,969
1
W
Zeus
8,081
475
107
6
0
290,545
6
W
Sylvanus
9,101
535
100
6
0
306,747
5
W
Ao Kuang
9,427
555
124
7
0
335,570
2
W
Ganesha
8,693
511
10
1
0
342,190
4
L
Vulcan
6,976
410
82
5
0
252,004
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role