Player Matchup

King Arthur
King Arthur
CancerSlayer280
King Arthur
Level 144
God Stats
67W - 67L
1,514 SR
Queue Stats
930W - 1,037L
1,456 Elo+
Solo
Ra
Ra
GSLegendary
Ra
Level 154
God Stats
1W - 1L
1,662 SR
Queue Stats
11W - 6L
1,561 Elo+
Party 1
Olorun
Olorun
Hessonmonster54
Olorun
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,511 Elo+
Party 1
Lancelot
Lancelot
Kthaara
Lancelot
Level 85
God Stats
4W - 6L
1,342 SR
Queue Stats
238W - 243L
1,398 Elo+
Solo
Baron Samedi
Baron Samedi
YgKidAyee808
Baron Samedi
Level 88
God Stats
5W - 3L
1,627 SR
Queue Stats
27W - 30L
1,450 Elo+
Solo
Team Averages
Level 98
1,529 SR
1,475 Elo+

VS

Team Averages
Level 79
1,429 SR
1,486 Elo+
Da Ji
Da Ji
Aka no Seiba
Da Ji
Level 109
God Stats
32W - 26L
1,470 SR
Queue Stats
286W - 240L
1,452 Elo+
Party 2
Mulan
Mulan
AungMazing
Mulan
Level 106
God Stats
33W - 38L
1,386 SR
Queue Stats
215W - 235L
1,461 Elo+
Solo
Ra
Ra
BIGGIEslim45
Ra
Level 103
God Stats
7W - 8L
1,216 SR
Queue Stats
223W - 215L
1,458 Elo+
Party 2
Xing Tian
Xing Tian
Bagua Frog
Xing Tian
Level 17
God Stats
32W - 16L
1,667 SR
Queue Stats
32W - 16L
1,633 Elo+
Party 2
Cupid
Cupid
mex2klive420
Cupid
Level 60
God Stats
16W - 20L
1,404 SR
Queue Stats
405W - 502L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CancerSlayer280
King Arthur
15
1 / 3 / 2
9,913
991
12,041
21,803
20,772
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 3 / 3
10,662
1,066
14,306
11,816
5,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 8 / 4
9,944
994
7,199
19,054
8,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
Kthaara
Lancelot
16
3 / 4 / 2
11,389
1,139
15,440
17,010
9,839
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baron Samedi
YgKidAyee808
Baron Samedi
15
1 / 5 / 2
9,923
992
8,335
11,814
5,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Team 1 Tickets

131

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 4 / 2
12,155
1,216
21,383
12,495
6,826
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mulan
17
5 / 1 / 11
12,068
1,207
18,541
17,339
21,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 1 / 9
11,891
1,189
16,215
8,480
3,680
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Xing Tian
Bagua Frog
Xing Tian
17
1 / 0 / 12
10,405
1,041
10,993
17,914
23,581
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
0 / 1 / 12
10,548
1,055
10,239
5,898
2,772
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
69
7
Kills
23
23
Deaths
7
13
Assists
46
Player
Kills
Deaths
Assists
KDA
W
13
4
2
3.5
W
Mulan
5
1
11
10.5
W
4
1
9
8.5
W
Xing Tian
Bagua Frog
Xing Tian
1
0
12
7
L
King Arthur
CancerSlayer280
King Arthur
1
3
2
0.67
L
2
3
3
1.17
L
0
8
4
0.25
L
Lancelot
Kthaara
Lancelot
3
4
2
1
L
Baron Samedi
YgKidAyee808
Baron Samedi
1
5
2
0.4
W
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,321
Damage
77,371
81,497
Taken
62,126
50,091
Mitigated
58,162
14,814
Healing
7,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,383
4,625
0
278
12,495
6,826
0
6,214
6,026
0
23,898
W
Mulan
18,541
2,153
91
2,301
17,339
21,303
0
7,774
9,389
4,733
27,230
W
16,215
413
1,615
803
8,480
3,680
0
3,824
4,456
58,818
0
W
Xing Tian
Bagua Frog
Xing Tian
10,993
995
0
611
17,914
23,581
0
10,879
6,663
19,896
0
L
King Arthur
CancerSlayer280
King Arthur
12,041
1,048
891
562
21,803
20,772
0
10,692
10,526
8,903
19,274
L
14,306
1,200
1,644
2,420
11,816
5,188
0
2,490
9,234
35,904
0
L
7,199
2,923
573
1,498
19,054
8,426
0
6,512
12,328
13,914
0
L
Lancelot
Kthaara
Lancelot
15,440
3,446
561
2,398
17,010
9,839
0
5,899
10,810
0
29,318
L
Baron Samedi
YgKidAyee808
Baron Samedi
8,335
1,109
2,051
2,216
11,814
5,866
0
3,939
7,823
18,823
0
W
10,239
4,925
730
1,540
5,898
2,772
0
2,956
2,856
0
22,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,831
Gold Earned
57,067
164
Minions Killed
185
4
Camps Cleared
8
1,035,105
Distance Traveled
1,068,359
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,155
1,216
2
0
1
197,715
0
W
Mulan
12,068
1,207
28
3
1
196,341
3
W
Ra
11,891
1,189
115
12
1
234,391
0
W
Xing Tian
10,405
1,041
9
1
0
238,419
0
L
King Arthur
9,913
991
31
3
0
229,661
0
L
Ra
10,662
1,066
57
6
1
207,834
0
L
Olorun
9,944
994
12
1
1
189,861
0
L
Lancelot
11,389
1,139
40
4
2
240,309
0
L
Baron Samedi
9,923
992
24
2
0
167,440
1
W
Cupid
10,548
1,055
31
3
5
201,493
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role