Player Matchup

The Morrigan
The Morrigan
DINKELBERG777
The Morrigan
Level 97
God Stats
2W - 1L
1,500 SR
Queue Stats
76W - 64L
1,511 Elo+
Solo
Ares
Ares
Huevito1conpapas
Ares
Level 89
God Stats
1W - 0L
1,210 SR
Queue Stats
61W - 51L
1,536 Elo+
Solo
Susano
Susano
MasterMustang
Susano
Level 135
God Stats
5W - 1L
1,856 SR
Queue Stats
350W - 382L
1,401 Elo+
Party 1
Thanatos
Thanatos
Prhzie
Thanatos
Level 126
God Stats
4W - 3L
1,500 SR
Queue Stats
122W - 102L
1,484 Elo+
Party 1
Yemoja
Yemoja
montoya0360
Yemoja
Level 120
God Stats
2W - 0L
1,616 SR
Queue Stats
34W - 35L
1,452 Elo+
Solo
Team Averages
Level 113
1,536 SR
1,477 Elo+

VS

Team Averages
Level 112
1,400 SR
1,468 Elo+
Zhong Kui
Zhong Kui
Clappin-_-Cheeks
Zhong Kui
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 18L
1,490 Elo+
Party 2
Yemoja
Yemoja
Danielomar22
Yemoja
Level 145
God Stats
1W - 4L
1,316 SR
Queue Stats
192W - 209L
1,495 Elo+
Party 3
He Bo
He Bo
Dr i832
He Bo
Level 123
God Stats
2W - 6L
1,438 SR
Queue Stats
143W - 145L
1,506 Elo+
Solo
Geb
Geb
Dr_Dabbin710
Geb
Level 94
God Stats
0W - 2L
1,244 SR
Queue Stats
104W - 97L
1,417 Elo+
Party 2
Chernobog
Chernobog
frede-_-16
Chernobog
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
122W - 124L
1,428 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DINKELBERG777
The Morrigan
20
9 / 4 / 17
14,372
684
26,451
17,734
12,519
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
3 / 0 / 21
13,024
620
13,357
31,328
39,119
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
4 / 4 / 24
13,492
642
26,214
24,152
15,259
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
Prhzie
Thanatos
20
17 / 3 / 13
15,083
718
38,732
25,433
16,964
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yemoja
20
1 / 2 / 25
12,926
616
3,937
23,364
28,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
20
1 / 7 / 5
11,547
550
21,948
25,479
17,918
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
20
2 / 2 / 9
13,005
619
7,044
20,065
18,669
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Earring

Mystical Earring

+15
Mp 5

He Bo
Dr i832
He Bo
16
4 / 9 / 2
11,252
536
14,753
17,649
4,985
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

18
1 / 11 / 3
10,998
524
21,516
31,495
14,781
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chernobog
frede-_-16
Chernobog
20
3 / 5 / 5
12,582
599
20,551
23,493
12,004
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

134
Kill Participation
35
34
Kills
11
13
Deaths
34
100
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
1
7
5
0.5
W
The Morrigan
DINKELBERG777
The Morrigan
9
4
17
4.38
L
Yemoja
2
2
9
3.25
L
He Bo
Dr i832
He Bo
4
9
2
0.56
L
1
11
3
0.23
W
3
0
21
13.5
W
4
4
24
4
W
Thanatos
Prhzie
Thanatos
17
3
13
7.83
L
Chernobog
frede-_-16
Chernobog
3
5
5
1.1
W
Yemoja
1
2
25
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,691
Damage
85,812
122,011
Taken
118,181
112,094
Mitigated
68,357
82,918
Healing
42,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
21,948
1,992
888
4,637
25,479
17,918
138
8,257
17,222
44,160
0
W
The Morrigan
DINKELBERG777
The Morrigan
26,451
3,307
5,690
2,678
17,734
12,519
402
9,296
8,438
71,491
0
L
Yemoja
7,044
1,432
15,504
5,695
20,065
18,669
116
7,875
12,190
26,329
0
L
He Bo
Dr i832
He Bo
14,753
261
2,177
1,496
17,649
4,985
0
4,566
13,083
26,228
0
L
21,516
1,527
1,555
3,489
31,495
14,781
150
11,034
20,461
41,336
0
W
13,357
1,191
5,825
5,581
31,328
39,119
2,077
18,906
12,422
20,508
0
W
26,214
4,371
3,125
2,601
24,152
15,259
3,310
14,421
9,731
0
46,878
W
Thanatos
Prhzie
Thanatos
38,732
10,783
2,950
18,565
25,433
16,964
1,854
10,734
13,013
0
60,080
L
Chernobog
frede-_-16
Chernobog
20,551
12,837
2,855
3,919
23,493
12,004
336
12,013
11,480
0
64,464
W
Yemoja
3,937
1,673
28,506
7,397
23,364
28,233
554
11,904
11,460
14,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,897
Gold Earned
59,384
185
Minions Killed
215
0
Camps Cleared
0
1,943,189
Distance Traveled
1,626,524
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
11,547
550
57
3
0
325,704
1
W
The Morrigan
14,372
684
68
3
0
360,516
0
L
Yemoja
13,005
619
24
1
0
351,668
0
L
He Bo
11,252
536
14
1
0
298,897
2
L
Geb
10,998
524
42
2
0
323,150
0
W
Ares
13,024
620
14
1
0
392,770
0
W
Susano
13,492
642
46
2
0
421,113
1
W
Thanatos
15,083
718
36
2
0
435,344
1
L
Chernobog
12,582
599
78
4
0
327,105
7
W
Yemoja
12,926
616
21
1
0
333,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role