Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold V
 
Ah Muzen Cab
Gold V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Gold III
TruffleShuffles
Tyr
Gold III
Level 127
God Stats
13W - 9L
1,630 SR
Queue Stats
28W - 26L
1,687 MMR
Solo
Zeus
Zeus
Gold III
Z196502
Zeus
Gold III
Level 160
God Stats
24W - 14L
1,628 SR
Queue Stats
145W - 147L
1,515 MMR
Solo
Erlang Shen
Erlang Shen
Diamond V
beebambi
Erlang Shen
Diamond V
Level 84
God Stats
7W - 4L
1,662 SR
Queue Stats
198W - 210L
1,979 MMR
Solo
Guan Yu
Guan Yu
Platinum V
chirish1999
Guan Yu
Platinum V
Level 102
God Stats
10W - 2L
1,684 SR
Queue Stats
95W - 87L
1,773 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 119
1,621 SR
1,691 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,615 SR
1,721 MMR
Fenrir
Fenrir
Gold III
ChristKilla
Fenrir
Gold III
Level 107
God Stats
24W - 33L
1,490 SR
Queue Stats
218W - 232L
1,476 MMR
Solo
Yu Huang
Yu Huang
Platinum V
Falvrast
Yu Huang
Platinum V
Level 158
God Stats
5W - 6L
1,688 SR
Queue Stats
108W - 109L
1,732 MMR
Solo
Cernunnos
Cernunnos
Diamond IV
SungJinnwoo
Cernunnos
Diamond IV
Level 79
God Stats
15W - 9L
1,794 SR
Queue Stats
64W - 47L
2,263 MMR
Solo
Atlas
Atlas
Gold II
UzielDarkGirMx
Atlas
Gold II
Level 160
God Stats
5W - 9L
1,602 SR
Queue Stats
54W - 57L
1,513 MMR
Solo
Cupid
Cupid
Gold I
rubbyducky
Cupid
Gold I
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 30L
1,621 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
20
11 / 1 / 3
13,479
674
21,495
16,680
7,961
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

16
4 / 2 / 3
11,569
578
7,030
18,315
18,822
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
Z196502
Zeus
17
4 / 4 / 6
11,934
597
16,920
13,429
5,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Erlang Shen
beebambi
Erlang Shen
20
5 / 1 / 3
12,751
638
12,023
22,139
14,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Guan Yu
chirish1999
Guan Yu
16
1 / 3 / 12
11,313
566
5,615
15,513
14,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
GaneshaHadesNe Zha

VS

Bans
King ArthurThorKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
5 / 7 / 1
9,534
477
6,261
19,083
7,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
Falvrast
Yu Huang
14
1 / 5 / 4
8,827
441
7,895
15,311
5,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cernunnos
SungJinnwoo
Cernunnos
18
2 / 3 / 3
11,636
582
12,778
16,773
7,082
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
2 / 4 / 4
9,343
467
9,712
18,075
17,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cupid
15
1 / 6 / 3
9,601
480
5,450
13,198
4,032
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
26
25
Kills
11
11
Deaths
25
27
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
11
1
3
12.5
L
Fenrir
5
7
1
0.79
L
Yu Huang
Falvrast
Yu Huang
1
5
4
0.6
L
Cernunnos
SungJinnwoo
Cernunnos
2
3
3
1.17
W
4
2
3
2.75
L
2
4
4
1
W
Zeus
Z196502
Zeus
4
4
6
1.75
W
Erlang Shen
beebambi
Erlang Shen
5
1
3
6.5
W
Guan Yu
chirish1999
Guan Yu
1
3
12
2.33
L
Cupid
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,083
Damage
42,096
86,076
Taken
82,440
60,795
Mitigated
41,833
41,020
Healing
19,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
21,495
9,241
0
7,137
16,680
7,961
8,128
2,641
13,739
0
144,119
L
Fenrir
6,261
1,446
0
4,203
19,083
7,821
0
3,919
15,015
0
57,202
L
Yu Huang
Falvrast
Yu Huang
7,895
569
0
625
15,311
5,845
357
5,617
9,246
62,293
0
L
Cernunnos
SungJinnwoo
Cernunnos
12,778
5,841
0
7,941
16,773
7,082
958
689
16,068
0
118,207
W
7,030
746
0
5,587
18,315
18,822
694
2,150
16,165
0
66,956
L
9,712
3,087
0
1,927
18,075
17,053
70
5,203
12,602
27,896
2,179
W
Zeus
Z196502
Zeus
16,920
1,097
128
6,527
13,429
5,234
3,028
6,281
6,604
95,399
0
W
Erlang Shen
beebambi
Erlang Shen
12,023
5,382
0
10,778
22,139
14,009
3,743
4,168
17,706
0
119,426
W
Guan Yu
chirish1999
Guan Yu
5,615
651
3,230
7,633
15,513
14,769
1,532
2,675
11,972
48
34,247
L
Cupid
5,450
2,090
1,106
3,379
13,198
4,032
0
649
12,541
0
61,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,046
Gold Earned
48,941
671
Minions Killed
598
0
Camps Cleared
0
2,156,606
Distance Traveled
1,875,050
25
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
13,479
674
190
10
0
424,881
1
L
Fenrir
9,534
477
84
4
0
416,713
4
L
Yu Huang
8,827
441
132
7
0
384,879
5
L
Cernunnos
11,636
582
212
11
0
372,602
4
W
Tyr
11,569
578
117
6
0
413,810
10
L
Atlas
9,343
467
33
2
0
371,250
14
W
Zeus
11,934
597
138
7
0
397,808
6
W
Erlang Shen
12,751
638
161
8
0
452,150
0
W
Guan Yu
11,313
566
65
3
0
467,957
8
L
Cupid
9,601
480
137
7
0
329,606
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role