Player Matchup

Bacchus
Bacchus
Platinum IV
AyyAylin
Bacchus
Platinum IV
Level 139
God Stats
1W - 1L
1,989 SR
Queue Stats
217W - 194L
1,870 MMR
Party 2
Serqet
Serqet
Diamond V
Shnipes
Serqet
Diamond V
Level 160
God Stats
16W - 10L
1,833 SR
Queue Stats
151W - 129L
2,104 MMR
Party 2
Ra
Ra
Platinum III
TheQueenHera
Ra
Platinum III
Level 157
God Stats
3W - 1L
1,871 SR
Queue Stats
154W - 128L
1,884 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,898 SR
1,953 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 130
1,719 SR
1,724 MMR
Janus
Janus
Gold I
GoldenCarmine20
Janus
Gold I
Level 120
God Stats
1W - 2L
1,780 SR
Queue Stats
66W - 86L
1,676 MMR
Solo
Ymir
Ymir
Platinum V
KAPPTINNonMixer
Ymir
Platinum V
Level 112
God Stats
29W - 24L
1,677 SR
Queue Stats
31W - 27L
1,716 MMR
Party 1
Rama
Rama
Platinum V
NJohnsonS
Rama
Platinum V
Level 159
God Stats
0W - 1L
1,699 SR
Queue Stats
74W - 80L
1,781 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AyyAylin
Bacchus
16
1 / 4 / 12
12,390
688
8,645
25,224
41,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
Shnipes
Serqet
19
14 / 0 / 4
14,065
781
26,393
19,340
14,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
3 / 0 / 13
12,717
707
14,711
10,849
5,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ah Muzen CabAtlasPersephoneShivaGuan Yu

VS

Bans
GebNoxAchillesMorgan Le FayCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 4
10,472
582
13,176
14,141
6,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 6 / 2
11,207
623
7,623
24,380
27,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rama
16
2 / 6 / 2
10,473
582
10,891
16,196
7,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
12
18
Kills
4
4
Deaths
18
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AyyAylin
Bacchus
1
4
12
1.75
L
0
6
4
0.33
L
2
6
2
0.5
L
Rama
2
6
2
0.5
W
Serqet
Shnipes
Serqet
14
0
4
16
W
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,749
Damage
31,690
55,413
Taken
54,717
61,614
Mitigated
41,419
18,892
Healing
3,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AyyAylin
Bacchus
8,645
1,121
0
2,785
25,224
41,114
232
9,924
15,300
19,539
0
L
13,176
1,196
40
1,466
14,141
6,439
0
5,751
7,434
58,482
0
L
7,623
1,241
0
1,770
24,380
27,154
0
11,957
10,685
23,333
0
L
Rama
10,891
5,515
0
716
16,196
7,826
0
5,868
9,136
0
39,745
W
Serqet
Shnipes
Serqet
26,393
7,652
0
3,197
19,340
14,916
609
6,541
12,799
0
49,550
W
14,711
921
7,563
5,347
10,849
5,584
1,750
4,961
5,888
87,743
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,172
Gold Earned
32,152
224
Minions Killed
201
11
Camps Cleared
5
1,061,972
Distance Traveled
854,411
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,390
688
10
1
0
326,272
9
L
Janus
10,472
582
116
6
2
290,611
2
L
Ymir
11,207
623
24
1
0
288,856
5
L
Rama
10,473
582
61
3
3
274,944
2
W
Serqet
14,065
781
51
3
5
377,499
4
W
Ra
12,717
707
163
9
6
358,201
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role