Player Matchup

Sol
Sol
CapitanBacteria
Sol
Level 129
God Stats
5W - 1L
1,880 SR
Queue Stats
97W - 98L
1,511 Elo+
Party 1
Anhur
Anhur
Kashikawa
Anhur
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 56L
1,413 Elo+
Party 1
Maui
Maui
RitoYane
Maui
Level 125
God Stats
1W - 1L
1,321 SR
Queue Stats
230W - 380L
1,413 Elo+
Party 1
Team Averages
Level 94
1,567 SR
1,446 Elo+

VS

Team Averages
Level 57
1,557 SR
1,470 Elo+
Ares
Ares
 
Ares
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
Starlisity
Mulan
Level 27
God Stats
3W - 5L
1,670 SR
Queue Stats
15W - 15L
1,410 Elo+
Party 2
Agni
Agni
xxlchickenlxx
Agni
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 1
8,187
819
8,181
11,607
4,527
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Anhur
Kashikawa
Anhur
13
3 / 1 / 5
8,240
824
9,734
7,716
3,768
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Maui
12
0 / 0 / 6
7,242
724
3,662
8,088
8,809
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
10
0 / 3 / 2
6,963
696
5,654
13,705
12,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mulan
10
1 / 2 / 0
6,538
654
5,814
7,561
6,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 3 / 1
6,654
665
7,912
6,978
3,175
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
8
Kills
2
2
Deaths
8
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
3
2
0.33
W
5
1
1
5.5
W
Anhur
Kashikawa
Anhur
3
1
5
5.5
W
Maui
0
0
6
3
L
Mulan
1
2
0
0.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,577
Damage
19,380
27,411
Taken
28,244
17,104
Mitigated
21,963
10,953
Healing
4,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
5,654
1,166
0
1,695
13,705
12,090
0
4,538
8,886
11,430
0
W
8,181
3,652
0
7,207
11,607
4,527
1,402
5,066
6,346
37,256
0
W
Anhur
Kashikawa
Anhur
9,734
4,440
0
1,472
7,716
3,768
1,263
5,233
2,367
0
33,256
W
Maui
3,662
776
0
2,274
8,088
8,809
0
4,042
3,748
8,615
0
L
Mulan
5,814
1,467
0
866
7,561
6,698
0
4,004
3,208
0
14,819
L
7,912
491
0
1,903
6,978
3,175
0
2,795
4,055
24,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,669
Gold Earned
20,155
125
Minions Killed
84
6
Camps Cleared
2
570,452
Distance Traveled
589,774
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,963
696
5
1
0
205,773
4
W
Sol
8,187
819
47
5
4
182,804
0
W
Anhur
8,240
824
64
6
1
187,876
3
W
Maui
7,242
724
14
1
1
199,772
2
L
Mulan
6,538
654
29
3
0
205,819
0
L
Agni
6,654
665
50
5
2
178,182
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role