Player Matchup

Chronos
Chronos
 
Chronos
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
AnthonyCR17
Thanatos
Level 48
God Stats
4W - 4L
1,223 SR
Queue Stats
40W - 66L
1,381 Elo+
Solo
Skadi
Skadi
Auvan
Skadi
Level 88
God Stats
0W - 3L
1,335 SR
Queue Stats
159W - 200L
1,409 Elo+
Party 3
Atlas
Atlas
Nirroir
Atlas
Level 103
God Stats
57W - 47L
1,557 SR
Queue Stats
61W - 53L
1,520 Elo+
Party 1
Serqet
Serqet
Wulf1292
Serqet
Level 79
God Stats
0W - 1L
1,239 SR
Queue Stats
38W - 37L
1,510 Elo+
Party 1
Team Averages
Level 82
1,371 SR
1,464 Elo+

VS

Team Averages
Level 91
1,469 SR
1,458 Elo+
Nemesis
Nemesis
Donkeymumm
Nemesis
Level 24
God Stats
2W - 3L
1,230 SR
Queue Stats
32W - 49L
1,320 Elo+
Party 2
Maui
Maui
Inosuke886
Maui
Level 107
God Stats
2W - 2L
1,451 SR
Queue Stats
546W - 555L
1,442 Elo+
Solo
Nox
Nox
Kristalynn
Nox
Level 65
God Stats
4W - 4L
1,364 SR
Queue Stats
61W - 70L
1,484 Elo+
Party 2
Medusa
Medusa
LordCARRY123
Medusa
Level 160
God Stats
5W - 0L
1,743 SR
Queue Stats
169W - 153L
1,577 Elo+
Solo
Cthulhu
Cthulhu
Slipperpepper13
Cthulhu
Level 99
God Stats
25W - 17L
1,556 SR
Queue Stats
347W - 383L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
8
0 / 1 / 0
4,649
465
2,392
4,768
1,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
AnthonyCR17
Thanatos
7
0 / 3 / 0
4,242
424
1,792
6,307
2,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Skadi
Auvan
Skadi
9
0 / 1 / 0
4,948
495
3,412
4,566
1,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Nirroir
Atlas
8
1 / 0 / 0
5,222
522
4,815
7,482
4,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Serqet
Wulf1292
Serqet
9
0 / 3 / 1
4,866
487
4,247
8,366
3,493
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Donkeymumm
Nemesis
8
1 / 0 / 0
5,034
503
1,796
6,801
2,278
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
1 / 0 / 2
5,022
502
1,745
6,944
4,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 1 / 3
4,907
491
4,554
3,370
1,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
10
1 / 0 / 0
5,376
538
3,475
5,860
1,898
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
5 / 0 / 1
6,310
631
5,410
7,549
3,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
14
1
Kills
8
8
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
1
0
0
L
Thanatos
AnthonyCR17
Thanatos
0
3
0
0
L
Skadi
Auvan
Skadi
0
1
0
0
W
Nemesis
Donkeymumm
Nemesis
1
0
0
1
W
1
0
2
2
W
0
1
3
1.5
W
Medusa
1
0
0
1
L
Atlas
Nirroir
Atlas
1
0
0
1
W
5
0
1
5.5
L
Serqet
Wulf1292
Serqet
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,658
Damage
16,980
31,489
Taken
30,524
14,136
Mitigated
13,380
11,088
Healing
7,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
2,392
614
0
1,332
4,768
1,928
0
2,763
1,941
30,805
0
L
Thanatos
AnthonyCR17
Thanatos
1,792
397
0
3,156
6,307
2,677
0
2,823
3,390
0
18,491
L
Skadi
Auvan
Skadi
3,412
1,262
0
2,487
4,566
1,236
0
0
4,566
0
35,237
W
Nemesis
Donkeymumm
Nemesis
1,796
630
0
776
6,801
2,278
0
1,944
4,857
0
29,497
W
1,745
502
711
3,047
6,944
4,250
0
2,944
3,847
10,190
0
W
4,554
525
0
100
3,370
1,311
282
1,067
2,303
29,487
0
W
Medusa
3,475
1,681
0
1,750
5,860
1,898
0
604
5,256
0
38,854
L
Atlas
Nirroir
Atlas
4,815
1,914
0
2,474
7,482
4,802
0
2,691
4,753
19,397
1,614
W
5,410
1,129
0
1,060
7,549
3,643
0
373
6,773
26,901
0
L
Serqet
Wulf1292
Serqet
4,247
855
0
1,639
8,366
3,493
0
3,018
5,130
0
28,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,927
Gold Earned
26,649
233
Minions Killed
239
0
Camps Cleared
0
911,528
Distance Traveled
952,187
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
4,649
465
59
6
0
176,634
2
L
Thanatos
4,242
424
31
3
0
195,426
2
L
Skadi
4,948
495
68
7
0
157,420
0
W
Nemesis
5,034
503
55
6
0
210,214
0
W
Maui
5,022
502
16
2
0
197,344
0
W
Nox
4,907
491
44
4
0
184,370
4
W
Medusa
5,376
538
63
6
0
171,200
0
L
Atlas
5,222
522
26
3
0
187,128
4
W
Cthulhu
6,310
631
61
6
0
189,059
0
L
Serqet
4,866
487
49
5
0
194,920
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role