Player Matchup

Anubis
Anubis
Rangeku10
Anubis
Level 144
God Stats
4W - 2L
1,689 SR
Queue Stats
171W - 116L
1,549 Elo+
Party 1
He Bo
He Bo
Triinchiittos
He Bo
Level 59
God Stats
7W - 6L
1,666 SR
Queue Stats
318W - 207L
1,590 Elo+
Party 1
Nox
Nox
profetises2
Nox
Level 139
God Stats
2W - 0L
1,535 SR
Queue Stats
331W - 241L
1,603 Elo+
Party 1
Team Averages
Level 114
1,630 SR
1,581 Elo+

VS

Team Averages
Level 61
1,477 SR
1,496 Elo+
Chaac
Chaac
 
Chaac
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
LordTaco83
Anubis
Level 70
God Stats
1W - 2L
1,431 SR
Queue Stats
8W - 18L
1,481 Elo+
Party 2
Medusa
Medusa
SammanX47
Medusa
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Rangeku10
Anubis
15
8 / 1 / 5
10,502
808
11,109
10,684
5,523
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

15
3 / 3 / 8
10,240
788
11,150
9,611
4,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 1 / 10
9,300
715
8,406
8,425
4,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 3 / 4
7,597
584
4,812
14,724
9,938
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
LordTaco83
Anubis
13
3 / 5 / 0
8,252
635
8,889
11,568
6,713
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
SammanX47
Medusa
12
1 / 6 / 2
7,898
608
6,984
12,181
6,811
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
14
Kills
4
5
Deaths
14
23
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
4
0.67
L
Anubis
LordTaco83
Anubis
3
5
0
0.6
W
Anubis
Rangeku10
Anubis
8
1
5
10.5
L
Medusa
SammanX47
Medusa
1
6
2
0.33
W
3
3
8
2.33
W
3
1
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,665
Damage
20,685
28,720
Taken
38,473
13,750
Mitigated
23,462
8,188
Healing
6,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,812
292
0
3,210
14,724
9,938
180
11,087
3,637
0
19,702
L
Anubis
LordTaco83
Anubis
8,889
556
0
3,105
11,568
6,713
45
10,223
1,345
26,094
0
W
Anubis
Rangeku10
Anubis
11,109
249
169
4,753
10,684
5,523
698
4,750
5,934
35,984
0
L
Medusa
SammanX47
Medusa
6,984
2,366
0
224
12,181
6,811
594
10,120
2,061
0
29,349
W
11,150
614
0
2,426
9,611
4,180
1,153
2,223
7,388
34,064
0
W
8,406
534
0
840
8,425
4,047
840
2,304
6,121
28,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,042
Gold Earned
23,747
161
Minions Killed
120
7
Camps Cleared
5
701,107
Distance Traveled
616,768
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,597
584
22
2
1
207,396
4
L
Anubis
8,252
635
48
4
1
189,941
2
W
Anubis
10,502
808
53
4
1
223,223
5
L
Medusa
7,898
608
50
4
3
219,431
2
W
He Bo
10,240
788
56
4
5
231,728
1
W
Nox
9,300
715
52
4
1
246,156
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role