Player Matchup

Ares
Ares
Cobaltium
Ares
Level 83
God Stats
0W - 2L
1,935 SR
Queue Stats
45W - 43L
1,474 Elo+
Party 2
Izanami
Izanami
Yolokhin
Izanami
Level 62
God Stats
3W - 3L
1,619 SR
Queue Stats
54W - 53L
1,474 Elo+
Party 2
Bastet
Bastet
antium7
Bastet
Level 66
God Stats
1W - 1L
1,714 SR
Queue Stats
59W - 71L
1,447 Elo+
Party 2
Aphrodite
Aphrodite
dboydog1
Aphrodite
Level 80
God Stats
4W - 3L
1,636 SR
Queue Stats
41W - 37L
1,384 Elo+
Solo
Guan Yu
Guan Yu
shayastesticle
Guan Yu
Level 24
God Stats
4W - 2L
1,500 SR
Queue Stats
36W - 26L
1,512 Elo+
Party 2
Team Averages
Level 63
1,681 SR
1,458 Elo+

VS

Team Averages
Level 45
1,469 SR
1,276 Elo+
Shiva
Shiva
Ally2o4
Shiva
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 21L
1,216 Elo+
Party 1
Ymir
Ymir
NoEyeZoro
Ymir
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 25L
1,230 Elo+
Party 1
Izanami
Izanami
Simply Nifty
Izanami
Level 47
God Stats
18W - 26L
1,414 SR
Queue Stats
59W - 76L
1,379 Elo+
Solo
Da Ji
Da Ji
bustynut
Da Ji
Level 28
God Stats
5W - 6L
1,432 SR
Queue Stats
5W - 7L
1,302 Elo+
Party 1
Sol
Sol
z204x
Sol
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 25L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
14
4 / 5 / 8
10,178
463
13,745
23,992
27,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Yolokhin
Izanami
16
6 / 6 / 6
10,617
483
19,634
18,648
8,149
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
antium7
Bastet
15
8 / 5 / 6
11,167
508
11,300
17,192
8,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
dboydog1
Aphrodite
14
0 / 7 / 4
9,484
431
7,287
15,782
7,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
1 / 1 / 4
10,373
472
9,373
17,012
22,744
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Ally2o4
Shiva
17
4 / 3 / 5
10,381
472
14,247
20,497
24,727
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
15
5 / 1 / 10
11,231
511
10,316
20,282
28,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Simply Nifty
Izanami
16
3 / 10 / 3
11,006
500
11,819
23,321
10,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
bustynut
Da Ji
19
8 / 3 / 3
11,517
524
12,699
20,158
10,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sol
z204x
Sol
17
4 / 2 / 8
11,261
512
15,434
15,251
8,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
53
19
Kills
24
24
Deaths
19
28
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Shiva
Ally2o4
Shiva
4
3
5
2.17
L
Ares
4
5
8
1.6
W
Ymir
5
1
10
10
W
Izanami
Simply Nifty
Izanami
3
10
3
0.45
L
Izanami
Yolokhin
Izanami
6
6
6
1.5
L
Bastet
antium7
Bastet
8
5
6
2.2
W
Da Ji
bustynut
Da Ji
8
3
3
3.17
L
Aphrodite
dboydog1
Aphrodite
0
7
4
0.29
L
1
1
4
3
W
Sol
z204x
Sol
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,339
Damage
64,515
92,626
Taken
99,509
74,921
Mitigated
83,002
29,710
Healing
30,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
Ally2o4
Shiva
14,247
3,500
481
4,101
20,497
24,727
631
2,736
17,668
28
68,780
L
Ares
13,745
1,350
492
4,523
23,992
27,673
0
7,106
16,886
34,282
0
W
Ymir
10,316
1,984
0
2,522
20,282
28,277
254
5,531
14,722
39,567
0
W
Izanami
Simply Nifty
Izanami
11,819
8,612
0
7,389
23,321
10,517
5,655
5,638
17,645
0
94,726
L
Izanami
Yolokhin
Izanami
19,634
13,521
0
2,746
18,648
8,149
972
5,423
13,225
0
79,877
L
Bastet
antium7
Bastet
11,300
3,599
0
5,564
17,192
8,447
0
4,716
12,476
0
42,334
W
Da Ji
bustynut
Da Ji
12,699
3,187
0
8,987
20,158
10,733
414
3,682
16,274
0
101,622
L
Aphrodite
dboydog1
Aphrodite
7,287
887
1,641
5,582
15,782
7,908
1,090
5,177
10,605
55,443
0
L
9,373
836
3,182
5,980
17,012
22,744
164
1,741
15,271
0
67,594
W
Sol
z204x
Sol
15,434
6,082
0
6,574
15,251
8,748
2,402
2,959
12,031
86,633
9,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,819
Gold Earned
55,396
403
Minions Killed
554
0
Camps Cleared
0
2,067,377
Distance Traveled
1,858,936
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
10,381
472
75
3
0
374,176
1
L
Ares
10,178
463
30
1
0
443,318
8
W
Ymir
11,231
511
59
3
0
391,489
4
W
Izanami
11,006
500
131
6
0
286,195
2
L
Izanami
10,617
483
99
5
0
399,087
2
L
Bastet
11,167
508
60
3
0
445,162
1
W
Da Ji
11,517
524
139
6
0
416,423
0
L
Aphrodite
9,484
431
105
5
0
305,864
1
L
Guan Yu
10,373
472
109
5
0
473,946
3
W
Sol
11,261
512
150
7
0
390,653
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role