Player Matchup

Rama
Rama
 
Rama
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
FiveGCausesCancr
Maui
Level 113
God Stats
3W - 2L
1,692 SR
Queue Stats
153W - 173L
1,401 Elo+
Party 1
Nu Wa
Nu Wa
PhillipTheNickel
Nu Wa
Level 87
God Stats
0W - 1L
1,693 SR
Queue Stats
58W - 84L
1,392 Elo+
Party 1
Bakasura
Bakasura
REYESINC3
Bakasura
Level 69
God Stats
1W - 5L
1,345 SR
Queue Stats
100W - 109L
1,401 Elo+
Party 1
Freya
Freya
ThePoorManSoup
Freya
Level 87
God Stats
3W - 6L
1,369 SR
Queue Stats
78W - 82L
1,411 Elo+
Party 1
Team Averages
Level 89
1,520 SR
1,421 Elo+

VS

Team Averages
Level 136
1,447 SR
1,439 Elo+
Maui
Maui
DaOneHand
Maui
Level 148
God Stats
13W - 13L
1,320 SR
Queue Stats
201W - 204L
1,425 Elo+
Solo
Apollo
Apollo
DangleMcJohnson
Apollo
Level 128
God Stats
6W - 4L
1,588 SR
Queue Stats
209W - 202L
1,461 Elo+
Solo
Merlin
Merlin
Oradaga4829
Merlin
Level 114
God Stats
42W - 30L
1,528 SR
Queue Stats
587W - 623L
1,472 Elo+
Solo
Vamana
Vamana
vX Jols Xv
Vamana
Level 143
God Stats
9W - 13L
1,477 SR
Queue Stats
515W - 545L
1,377 Elo+
Solo
Hachiman
Hachiman
xindykrownx
Hachiman
Level 147
God Stats
3W - 9L
1,322 SR
Queue Stats
147W - 147L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
8
0 / 1 / 0
4,796
436
4,492
5,659
2,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

8
0 / 4 / 0
4,705
428
2,710
9,876
7,068
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 2 / 0
5,547
504
4,652
6,031
2,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
REYESINC3
Bakasura
8
0 / 4 / 0
4,893
445
2,202
10,354
3,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 2 / 0
5,470
497
4,288
7,908
2,905
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
9
1 / 0 / 6
6,177
562
2,437
6,361
2,612
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
2 / 0 / 6
6,677
607
4,656
6,791
2,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Merlin
12
5 / 0 / 2
6,954
632
5,173
3,510
1,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
vX Jols Xv
Vamana
12
4 / 0 / 2
7,401
673
6,459
9,689
4,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
xindykrownx
Hachiman
10
1 / 0 / 6
5,801
527
6,223
7,171
2,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
35
0
Kills
13
13
Deaths
0
0
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
0
1
0
0
W
Maui
1
0
6
4
W
2
0
6
5
L
0
4
0
0
W
Merlin
5
0
2
6
L
0
2
0
0
L
Bakasura
REYESINC3
Bakasura
0
4
0
0
L
0
2
0
0
W
Vamana
vX Jols Xv
Vamana
4
0
2
5
W
Hachiman
xindykrownx
Hachiman
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,344
Damage
24,948
39,828
Taken
33,522
18,531
Mitigated
13,266
9,834
Healing
15,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
4,492
3,573
0
460
5,659
2,396
21
749
4,910
0
28,153
W
Maui
2,437
752
2,241
3,468
6,361
2,612
104
2,780
3,581
17,356
0
W
4,656
2,142
0
1,226
6,791
2,394
708
1,441
5,350
0
45,908
L
2,710
805
126
424
9,876
7,068
0
1,811
8,065
19,097
0
W
Merlin
5,173
170
228
1,072
3,510
1,375
83
1,245
2,240
48,356
0
L
4,652
1,247
0
750
6,031
2,280
0
2,335
3,696
39,216
0
L
Bakasura
REYESINC3
Bakasura
2,202
1,602
253
4,067
10,354
3,882
0
1,873
8,481
0
20,747
L
4,288
1,742
0
3,754
7,908
2,905
0
842
7,066
33,608
0
W
Vamana
vX Jols Xv
Vamana
6,459
2,764
0
3,533
9,689
4,567
225
4,374
5,262
0
49,242
W
Hachiman
xindykrownx
Hachiman
6,223
1,843
0
3,768
7,171
2,318
482
1,810
5,361
0
39,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,411
Gold Earned
33,010
247
Minions Killed
372
0
Camps Cleared
0
984,457
Distance Traveled
1,100,972
16
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
4,796
436
54
5
0
191,991
2
W
Maui
6,177
562
15
1
0
235,086
4
W
Apollo
6,677
607
96
9
0
234,851
2
L
Maui
4,705
428
21
2
0
200,602
4
W
Merlin
6,954
632
97
9
0
213,104
2
L
Nu Wa
5,547
504
70
6
0
185,831
5
L
Bakasura
4,893
445
44
4
0
233,650
2
L
Freya
5,470
497
58
5
0
172,383
3
W
Vamana
7,401
673
97
9
0
221,878
4
W
Hachiman
5,801
527
67
6
0
196,053
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role