Player Matchup

Hera
Hera
BadSpartan
Hera
Level 115
God Stats
7W - 2L
1,581 SR
Queue Stats
366W - 338L
1,499 Elo+
Party 1
Danzaburou
Danzaburou
Nutmegaladon
Danzaburou
Level 116
God Stats
3W - 1L
1,555 SR
Queue Stats
132W - 120L
1,433 Elo+
Party 1
Thor
Thor
SlinKingBean
Thor
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,470 Elo+
Party 1
Kumbhakarna
Kumbhakarna
gingerbeef12345
Kumbhakarna
Level 107
God Stats
5W - 1L
1,379 SR
Queue Stats
136W - 128L
1,407 Elo+
Party 3
Yemoja
Yemoja
philipou1999
Yemoja
Level 112
God Stats
8W - 6L
1,445 SR
Queue Stats
224W - 214L
1,482 Elo+
Party 3
Team Averages
Level 115
1,492 SR
1,458 Elo+

VS

Team Averages
Level 92
1,425 SR
1,455 Elo+
Chiron
Chiron
ImHooligan
Chiron
Level 54
God Stats
0W - 3L
1,441 SR
Queue Stats
171W - 139L
1,516 Elo+
Party 2
Thor
Thor
IronDragonFT
Thor
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 53L
1,481 Elo+
Solo
Danzaburou
Danzaburou
TheRageBear
Danzaburou
Level 153
God Stats
2W - 3L
1,474 SR
Queue Stats
445W - 397L
1,461 Elo+
Party 2
Hel
Hel
ragingmamabear
Hel
Level 128
God Stats
2W - 4L
1,155 SR
Queue Stats
96W - 82L
1,409 Elo+
Party 2
Agni
Agni
xDirtyM0nkey
Agni
Level 77
God Stats
2W - 2L
1,554 SR
Queue Stats
177W - 152L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 10
12,603
663
25,234
10,602
5,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Danzaburou
Nutmegaladon
Danzaburou
20
7 / 2 / 6
13,590
715
24,470
24,256
16,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
1 / 9 / 11
10,664
561
14,865
21,573
11,833
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
gingerbeef12345
Kumbhakarna
20
1 / 2 / 13
12,921
680
6,154
34,089
53,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
20
1 / 1 / 12
12,214
643
8,368
21,810
28,319
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
ImHooligan
Chiron
20
4 / 2 / 12
12,249
645
25,567
17,803
9,466
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

18
7 / 4 / 7
11,825
622
16,613
23,709
12,029
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
TheRageBear
Danzaburou
20
4 / 3 / 12
12,043
634
26,083
23,609
12,073
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 2 / 11
10,115
532
3,304
9,347
7,074
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
1 / 3 / 11
10,522
554
21,321
11,606
5,661
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
70
14
Kills
17
17
Deaths
14
52
Assists
53
Player
Kills
Deaths
Assists
KDA
W
4
3
10
3
L
Chiron
ImHooligan
Chiron
4
2
12
5
L
7
4
7
2.63
W
Danzaburou
Nutmegaladon
Danzaburou
7
2
6
5
W
1
9
11
0.72
L
Danzaburou
TheRageBear
Danzaburou
4
3
12
3.33
W
Kumbhakarna
gingerbeef12345
Kumbhakarna
1
2
13
3.75
W
Yemoja
1
1
12
7
L
1
2
11
3.25
L
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,091
Damage
92,888
112,330
Taken
86,074
115,311
Mitigated
46,303
54,196
Healing
50,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
25,234
3,765
428
845
10,602
5,759
2,080
2,531
8,071
41,345
0
L
Chiron
ImHooligan
Chiron
25,567
5,937
6,141
4,877
17,803
9,466
559
6,431
11,372
0
63,354
L
16,613
1,582
1,249
1,759
23,709
12,029
548
12,669
11,040
0
26,105
W
Danzaburou
Nutmegaladon
Danzaburou
24,470
12,299
4,189
9,684
24,256
16,203
2,176
4,732
19,524
31
66,202
W
14,865
1,547
1,187
726
21,573
11,833
1,376
4,349
17,224
0
30,082
L
Danzaburou
TheRageBear
Danzaburou
26,083
13,872
2,357
6,209
23,609
12,073
390
11,872
11,737
0
52,912
W
Kumbhakarna
gingerbeef12345
Kumbhakarna
6,154
226
6,118
7,177
34,089
53,197
529
8,646
25,443
18,447
0
W
Yemoja
8,368
1,365
18,209
5,633
21,810
28,319
1,337
4,367
17,443
22,829
0
L
3,304
474
22,013
4,226
9,347
7,074
0
3,381
5,966
6,782
0
L
21,321
1,485
1,344
253
11,606
5,661
303
5,434
6,172
34,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,992
Gold Earned
56,754
204
Minions Killed
190
0
Camps Cleared
0
1,759,657
Distance Traveled
1,689,795
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,603
663
46
2
0
360,480
0
L
Chiron
12,249
645
70
4
0
350,376
0
L
Thor
11,825
622
25
1
0
355,670
0
W
Danzaburou
13,590
715
88
5
0
351,197
0
W
Thor
10,664
561
28
1
0
312,904
0
L
Danzaburou
12,043
634
65
3
0
315,156
0
W
Kumbhakarna
12,921
680
14
1
0
399,886
0
W
Yemoja
12,214
643
28
1
0
335,190
1
L
Hel
10,115
532
7
0
0
353,746
0
L
Agni
10,522
554
23
1
0
314,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role