Player Matchup

Gilgamesh
Gilgamesh
Beer__Daehmir
Gilgamesh
Level 155
God Stats
3W - 2L
1,563 SR
Queue Stats
13W - 7L
1,645 Elo+
Party 4
Cerberus
Cerberus
Pjazyy
Cerberus
Level 18
God Stats
1W - 0L
1,756 SR
Queue Stats
8W - 3L
1,625 Elo+
Party 4
Ra
Ra
Zersees
Ra
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 18L
1,557 Elo+
Party 1
Lancelot
Lancelot
nick starr 101
Lancelot
Level 28
God Stats
15W - 15L
1,665 SR
Queue Stats
31W - 36L
1,508 Elo+
Party 1
Skadi
Skadi
obsoletexan
Skadi
Level 36
God Stats
11W - 7L
1,662 SR
Queue Stats
52W - 49L
1,522 Elo+
Party 1
Team Averages
Level 73
1,629 SR
1,571 Elo+

VS

Team Averages
Level 63
1,490 SR
1,464 Elo+
Kuzenbo
Kuzenbo
DmanLev
Kuzenbo
Level 102
God Stats
30W - 29L
1,572 SR
Queue Stats
267W - 294L
1,504 Elo+
Party 3
Xbalanque
Xbalanque
DocWhiskey
Xbalanque
Level 65
God Stats
1W - 5L
1,190 SR
Queue Stats
122W - 138L
1,512 Elo+
Party 3
Chronos
Chronos
SLIMEYMamba
Chronos
Level 43
God Stats
1W - 2L
1,500 SR
Queue Stats
172W - 224L
1,400 Elo+
Party 2
Nu Wa
Nu Wa
SLIMEYZamasu
Nu Wa
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
175W - 229L
1,396 Elo+
Party 2
Neith
Neith
Stroodlle
Neith
Level 43
God Stats
2W - 2L
1,689 SR
Queue Stats
26W - 24L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Beer__Daehmir
Gilgamesh
17
5 / 1 / 14
10,742
1,074
17,951
21,809
19,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
Pjazyy
Cerberus
16
3 / 0 / 11
10,532
1,053
7,936
14,712
17,680
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
2 / 1 / 15
10,970
1,097
16,347
8,562
4,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
16
7 / 0 / 13
10,488
1,049
13,191
8,056
4,447
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
7 / 1 / 12
11,499
1,150
15,224
5,332
2,588
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

293

VS

Team 2 Tickets

131

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DmanLev
Kuzenbo
14
1 / 2 / 1
9,085
909
6,937
16,835
19,799
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Xbalanque
DocWhiskey
Xbalanque
14
0 / 9 / 1
9,094
909
11,836
18,860
8,646
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chronos
SLIMEYMamba
Chronos
15
1 / 6 / 1
9,275
928
7,232
16,609
7,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 6 / 3
9,502
950
14,702
12,535
5,171
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Stroodlle
Neith
14
1 / 2 / 1
9,385
939
14,498
11,580
5,270
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
10
24
Kills
3
3
Deaths
25
65
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Beer__Daehmir
Gilgamesh
5
1
14
12
L
Kuzenbo
DmanLev
Kuzenbo
1
2
1
0.75
L
Xbalanque
DocWhiskey
Xbalanque
0
9
1
0.06
W
Cerberus
Pjazyy
Cerberus
3
0
11
8.5
L
Chronos
SLIMEYMamba
Chronos
1
6
1
0.25
L
0
6
3
0.25
L
Neith
Stroodlle
Neith
1
2
1
0.75
W
2
1
15
9.5
W
Lancelot
7
0
13
13.5
W
7
1
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,649
Damage
55,205
58,471
Taken
76,419
48,718
Mitigated
46,208
13,883
Healing
9,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Beer__Daehmir
Gilgamesh
17,951
5,211
741
3,380
21,809
19,304
0
9,399
11,928
0
26,143
L
Kuzenbo
DmanLev
Kuzenbo
6,937
2,598
501
2,388
16,835
19,799
0
6,511
10,139
11,891
0
L
Xbalanque
DocWhiskey
Xbalanque
11,836
6,934
0
2,143
18,860
8,646
0
4,689
13,789
0
36,327
W
Cerberus
Pjazyy
Cerberus
7,936
637
0
3,527
14,712
17,680
0
7,327
7,017
21,073
0
L
Chronos
SLIMEYMamba
Chronos
7,232
4,046
0
1,010
16,609
7,322
0
5,880
10,500
21,734
0
L
14,702
5,450
0
176
12,535
5,171
0
3,974
8,433
31,217
0
L
Neith
Stroodlle
Neith
14,498
10,301
0
3,109
11,580
5,270
0
3,229
8,168
0
36,913
W
16,347
1,478
2,381
2,217
8,562
4,699
0
3,728
4,664
66,192
0
W
Lancelot
13,191
2,538
0
380
8,056
4,447
0
4,197
3,747
0
21,903
W
15,224
7,455
0
1,257
5,332
2,588
0
2,942
2,244
0
39,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,231
Gold Earned
46,341
263
Minions Killed
182
6
Camps Cleared
5
1,034,291
Distance Traveled
908,654
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,742
1,074
18
2
1
219,093
0
L
Kuzenbo
9,085
909
7
1
1
246,825
1
L
Xbalanque
9,094
909
58
6
2
160,625
0
W
Cerberus
10,532
1,053
35
4
0
183,065
0
L
Chronos
9,275
928
32
3
0
168,430
0
L
Nu Wa
9,502
950
37
4
2
163,071
0
L
Neith
9,385
939
48
5
0
169,703
0
W
Ra
10,970
1,097
131
13
3
205,385
0
W
Lancelot
10,488
1,049
16
2
0
242,562
0
W
Skadi
11,499
1,150
63
6
2
184,186
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role