Player Matchup

Achilles
Achilles
ChomusDtrainZ
Achilles
Level 29
God Stats
12W - 17L
1,350 SR
Queue Stats
112W - 150L
1,318 Elo+
Party 1
Odin
Odin
EliteForce53
Odin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 22L
1,312 Elo+
Party 1
Chaac
Chaac
ItsRyden
Chaac
Level 49
God Stats
0W - 4L
1,189 SR
Queue Stats
117W - 139L
1,325 Elo+
Party 1
Team Averages
Level 32
1,346 SR
1,318 Elo+

VS

Team Averages
Level 95
1,581 SR
1,680 Elo+
Sol
Sol
Bshimota
Sol
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 25L
1,715 Elo+
Party 2
Atlas
Atlas
Samitizm01
Atlas
Level 81
God Stats
4W - 3L
1,548 SR
Queue Stats
12W - 4L
1,621 Elo+
Party 2
Neith
Neith
plasterd
Neith
Level 124
God Stats
3W - 1L
1,696 SR
Queue Stats
9W - 4L
1,703 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ChomusDtrainZ
Achilles
10
2 / 5 / 1
7,287
729
6,095
16,200
17,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 8 / 2
6,678
668
3,621
11,258
5,647
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chaac
ItsRyden
Chaac
11
1 / 4 / 3
6,985
699
6,648
13,945
10,567
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
10 / 2 / 5
8,819
882
14,538
7,344
7,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Atlas
11
1 / 1 / 8
7,167
717
5,840
8,333
8,898
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Neith
plasterd
Neith
13
6 / 1 / 10
8,360
836
15,208
7,050
3,429
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
4
Kills
17
17
Deaths
4
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
10
2
5
6.25
L
Achilles
ChomusDtrainZ
Achilles
2
5
1
0.5
L
1
8
2
0.25
L
Chaac
ItsRyden
Chaac
1
4
3
0.63
W
Atlas
1
1
8
5
W
Neith
plasterd
Neith
6
1
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,364
Damage
35,586
41,403
Taken
22,727
33,295
Mitigated
19,805
4,911
Healing
3,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,538
7,355
0
1,558
7,344
7,478
68
0
7,344
24,131
2,818
L
Achilles
ChomusDtrainZ
Achilles
6,095
1,263
0
806
16,200
17,081
32
7,669
8,531
0
11,961
L
3,621
1,244
0
0
11,258
5,647
0
3,227
8,031
0
10,636
L
Chaac
ItsRyden
Chaac
6,648
1,185
452
3,653
13,945
10,567
0
7,617
6,328
0
19,649
W
Atlas
5,840
3,177
339
326
8,333
8,898
0
132
8,201
13,086
0
W
Neith
plasterd
Neith
15,208
8,863
0
1,766
7,050
3,429
735
165
6,885
0
32,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,950
Gold Earned
24,346
51
Minions Killed
89
1
Camps Cleared
3
496,241
Distance Traveled
466,636
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,819
882
28
3
0
149,343
0
L
Achilles
7,287
729
6
1
0
176,781
1
L
Odin
6,678
668
18
2
1
141,405
0
L
Chaac
6,985
699
27
3
0
178,055
0
W
Atlas
7,167
717
16
2
0
161,807
2
W
Neith
8,360
836
45
5
3
155,486
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role