Player Matchup

Tiamat
Tiamat
CheshiresBeam
Tiamat
Level 159
God Stats
5W - 9L
1,160 SR
Queue Stats
147W - 189L
1,247 Elo+
Party 1
Cthulhu
Cthulhu
FloppyRain69
Cthulhu
Level 27
God Stats
1W - 1L
1,666 SR
Queue Stats
34W - 57L
1,118 Elo+
Party 1
Hachiman
Hachiman
splurp_creeamy
Hachiman
Level 16
God Stats
0W - 2L
1,226 SR
Queue Stats
29W - 51L
1,173 Elo+
Party 1
Team Averages
Level 67
1,351 SR
1,179 Elo+

VS

Team Averages
Level 98
1,491 SR
1,307 Elo+
King Arthur
King Arthur
TheDarLordbtw
King Arthur
Level 65
God Stats
2W - 1L
1,478 SR
Queue Stats
7W - 10L
1,265 Elo+
Solo
Ra
Ra
hollow shot 64
Ra
Level 69
God Stats
2W - 3L
1,488 SR
Queue Stats
39W - 74L
1,272 Elo+
Solo
Skadi
Skadi
xxx RAWKUS xxx
Skadi
Level 160
God Stats
3W - 1L
1,508 SR
Queue Stats
13W - 13L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 0
10,670
667
19,689
18,854
12,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
FloppyRain69
Cthulhu
14
0 / 2 / 3
9,198
575
9,206
18,889
22,822
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hachiman
13
0 / 4 / 3
9,157
572
6,471
13,677
5,328
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
TheDarLordbtw
King Arthur
14
4 / 0 / 5
10,780
674
13,279
22,022
21,223
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
2 / 3 / 6
10,778
674
9,957
15,421
7,688
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
3 / 1 / 6
11,016
689
19,428
14,652
7,157
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
4
Kills
9
9
Deaths
4
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
4
3
0
1.33
L
Cthulhu
FloppyRain69
Cthulhu
0
2
3
0.75
W
King Arthur
TheDarLordbtw
King Arthur
4
0
5
6.5
W
2
3
6
1.67
L
Hachiman
0
4
3
0.38
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,366
Damage
42,664
51,420
Taken
52,095
41,026
Mitigated
36,068
4,543
Healing
15,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,689
1,819
426
3,635
18,854
12,876
0
4,696
14,158
47,606
0
L
Cthulhu
FloppyRain69
Cthulhu
9,206
150
482
0
18,889
22,822
0
3,942
14,947
29,750
0
W
King Arthur
TheDarLordbtw
King Arthur
13,279
1,504
0
2,647
22,022
21,223
310
11,052
10,970
210
29,224
W
9,957
909
2,817
6,595
15,421
7,688
912
11,247
4,174
41,694
0
L
Hachiman
6,471
3,054
0
0
13,677
5,328
0
2,247
11,430
60
29,299
W
19,428
7,602
1,102
2,277
14,652
7,157
1,924
7,902
6,750
0
69,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,025
Gold Earned
32,574
138
Minions Killed
169
4
Camps Cleared
9
841,469
Distance Traveled
926,927
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,670
667
64
4
3
274,718
1
L
Cthulhu
9,198
575
41
3
1
314,761
4
W
King Arthur
10,780
674
23
1
0
347,510
0
W
Ra
10,778
674
79
5
3
297,551
1
L
Hachiman
9,157
572
33
2
0
251,990
0
W
Skadi
11,016
689
67
4
6
281,866
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role