Player Matchup

Bastet
Bastet
 
Bastet
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
TEDWISE
Zeus
Level 108
God Stats
14W - 11L
1,642 SR
Queue Stats
331W - 383L
1,332 Elo+
Party 1
Maui
Maui
bigmart19
Maui
Level 126
God Stats
0W - 3L
1,147 SR
Queue Stats
462W - 540L
1,384 Elo+
Party 1
Bellona
Bellona
derp beats711
Bellona
Level 8
God Stats
1W - 3L
1,300 SR
Queue Stats
1W - 3L
1,279 Elo+
Party 3
Sol
Sol
redninja36
Sol
Level 28
God Stats
7W - 11L
1,369 SR
Queue Stats
10W - 13L
1,326 Elo+
Party 3
Team Averages
Level 86
1,392 SR
1,364 Elo+

VS

Team Averages
Level 53
1,588 SR
1,410 Elo+
Athena
Athena
MrMcKizzle_
Athena
Level 35
God Stats
7W - 5L
1,500 SR
Queue Stats
139W - 156L
1,378 Elo+
Solo
Arachne
Arachne
NationGuarder
Arachne
Level 44
God Stats
15W - 1L
1,975 SR
Queue Stats
85W - 92L
1,442 Elo+
Party 2
Amaterasu
Amaterasu
keldint
Amaterasu
Level 45
God Stats
3W - 1L
1,609 SR
Queue Stats
44W - 59L
1,428 Elo+
Party 2
Cupid
Cupid
mente_asombroso
Cupid
Level 79
God Stats
220W - 207L
1,455 SR
Queue Stats
290W - 301L
1,335 Elo+
Solo
Ra
Ra
swagmoneyman
Ra
Level 64
God Stats
1W - 0L
1,400 SR
Queue Stats
60W - 49L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
2 / 1 / 3
7,645
510
10,274
14,296
5,000
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Zeus
TEDWISE
Zeus
14
4 / 2 / 1
8,065
538
7,106
7,596
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Maui
11
0 / 3 / 1
6,587
439
4,107
11,976
7,117
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
8
0 / 6 / 2
5,545
370
2,119
10,943
7,264
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
2 / 4 / 0
6,336
422
6,523
7,509
2,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
12
0 / 2 / 4
7,719
515
2,637
14,333
13,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
13
5 / 4 / 4
8,536
569
6,596
12,300
4,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
keldint
Amaterasu
15
6 / 1 / 1
9,755
650
9,886
11,208
8,612
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
3 / 0 / 1
7,956
530
7,485
10,223
4,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

14
2 / 1 / 4
8,509
567
6,384
5,617
2,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
8
Kills
16
16
Deaths
8
7
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
1
3
3.5
W
Athena
0
2
4
1
W
Arachne
5
4
4
1.75
L
Zeus
TEDWISE
Zeus
4
2
1
2.25
L
Maui
0
3
1
0.17
L
Bellona
0
6
2
0.17
W
Amaterasu
keldint
Amaterasu
6
1
1
6.5
W
3
0
1
3.5
L
2
4
0
0.5
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,129
Damage
32,988
52,320
Taken
53,681
24,594
Mitigated
33,256
8,808
Healing
16,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
10,274
2,694
0
2,808
14,296
5,000
431
3,061
11,235
0
50,547
W
Athena
2,637
1,119
207
2,275
14,333
13,869
127
4,448
9,885
25,057
0
W
Arachne
6,596
5,641
0
1,203
12,300
4,688
0
5,064
6,826
0
49,104
L
Zeus
TEDWISE
Zeus
7,106
1,271
0
1,220
7,596
2,842
0
2,306
5,290
63,725
0
L
Maui
4,107
1,338
0
3,571
11,976
7,117
0
1,294
10,682
36,265
14,824
L
Bellona
2,119
1,271
0
290
10,943
7,264
49
1,759
9,184
0
17,337
W
Amaterasu
keldint
Amaterasu
9,886
4,957
0
4,267
11,208
8,612
2,474
2,871
8,337
0
72,082
W
7,485
3,652
1,328
4,462
10,223
4,016
1,746
2,219
8,004
0
57,470
L
6,523
2,947
0
919
7,509
2,371
595
601
6,908
27,034
4,829
W
6,384
569
728
1,833
5,617
2,071
207
1,712
3,905
56,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,178
Gold Earned
42,475
353
Minions Killed
450
0
Camps Cleared
0
1,379,386
Distance Traveled
1,507,830
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,645
510
75
5
0
318,608
0
W
Athena
7,719
515
41
3
0
276,415
1
W
Arachne
8,536
569
66
4
0
347,016
1
L
Zeus
8,065
538
123
8
0
258,212
8
L
Maui
6,587
439
90
6
0
274,727
3
L
Bellona
5,545
370
17
1
0
285,816
0
W
Amaterasu
9,755
650
127
8
0
330,428
0
W
Cupid
7,956
530
111
7
0
235,201
5
L
Sol
6,336
422
48
3
0
242,023
0
W
Ra
8,509
567
105
7
0
318,770
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role