Player Matchup

Thor
Thor
Danielmige97_
Thor
Level 141
God Stats
4W - 6L
1,508 SR
Queue Stats
331W - 335L
1,502 Elo+
Party 2
Zeus
Zeus
FerchoXVIII
Zeus
Level 109
God Stats
10W - 8L
1,573 SR
Queue Stats
119W - 115L
1,445 Elo+
Party 2
Cerberus
Cerberus
KillmyEgo
Cerberus
Level 159
God Stats
1W - 2L
1,199 SR
Queue Stats
160W - 170L
1,437 Elo+
Solo
Horus
Horus
MeowtatoChip
Horus
Level 63
God Stats
18W - 21L
1,519 SR
Queue Stats
88W - 90L
1,485 Elo+
Party 1
Janus
Janus
OgWhiteBread
Janus
Level 64
God Stats
1W - 2L
1,238 SR
Queue Stats
98W - 96L
1,532 Elo+
Party 1
Team Averages
Level 107
1,407 SR
1,480 Elo+

VS

Team Averages
Level 123
1,582 SR
1,493 Elo+
Mulan
Mulan
 
Mulan
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Vulcan
Vulcan
Mudpuppy50
Vulcan
Level 67
God Stats
2W - 3L
1,646 SR
Queue Stats
26W - 20L
1,522 Elo+
Party 4
Maui
Maui
RogueBoogey
Maui
Level 155
God Stats
7W - 8L
1,704 SR
Queue Stats
245W - 247L
1,447 Elo+
Solo
Sylvanus
Sylvanus
ToastieGooblin
Sylvanus
Level 148
God Stats
1W - 2L
1,510 SR
Queue Stats
177W - 159L
1,493 Elo+
Party 4
Skadi
Skadi
faithie11
Skadi
Level 125
God Stats
17W - 19L
1,548 SR
Queue Stats
228W - 224L
1,502 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 6
8,865
521
8,881
13,672
5,752
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 1 / 1
10,000
588
7,042
4,562
1,746
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
KillmyEgo
Cerberus
15
9 / 1 / 1
10,087
593
10,852
13,320
13,031
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
2 / 0 / 5
7,857
462
6,152
14,622
10,244
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
4 / 0 / 5
9,030
531
11,256
7,640
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
3 / 7 / 0
8,647
509
6,992
16,442
9,452
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
Mudpuppy50
Vulcan
14
1 / 4 / 2
8,284
487
4,223
8,878
3,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

9
0 / 2 / 0
6,729
396
3,428
11,863
8,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sylvanus
11
0 / 5 / 3
7,126
419
7,062
17,008
8,067
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
faithie11
Skadi
12
1 / 4 / 0
7,007
412
5,652
9,388
3,626
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
22
Kills
5
5
Deaths
22
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
3
7
0
0.43
W
1
3
6
1.33
W
6
1
1
6.5
W
Cerberus
KillmyEgo
Cerberus
9
1
1
9.5
W
2
0
5
4.5
L
Vulcan
Mudpuppy50
Vulcan
1
4
2
0.5
W
4
0
5
6.5
L
0
2
0
0
L
Sylvanus
0
5
3
0.3
L
Skadi
faithie11
Skadi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,183
Damage
27,357
53,816
Taken
63,579
33,717
Mitigated
32,724
15,401
Healing
15,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
6,992
1,051
0
3,157
16,442
9,452
0
9,032
7,330
0
42,091
W
8,881
3,176
0
862
13,672
5,752
360
2,982
10,690
35
72,220
W
7,042
713
0
452
4,562
1,746
918
2,828
1,734
72,035
0
W
Cerberus
KillmyEgo
Cerberus
10,852
788
0
6,124
13,320
13,031
444
3,179
10,141
59,826
0
W
6,152
3,057
2,093
4,277
14,622
10,244
883
3,334
11,288
0
25,180
L
Vulcan
Mudpuppy50
Vulcan
4,223
750
0
860
8,878
3,175
0
4,629
3,939
65,127
0
W
11,256
1,464
0
1,593
7,640
2,944
1,874
1,627
6,013
78,994
0
L
3,428
653
0
2,785
11,863
8,404
0
4,512
7,351
23,078
3,392
L
Sylvanus
7,062
1,451
382
6,795
17,008
8,067
0
4,661
12,235
39,373
0
L
Skadi
faithie11
Skadi
5,652
2,069
0
1,703
9,388
3,626
0
5,849
3,539
0
48,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,839
Gold Earned
37,793
562
Minions Killed
395
0
Camps Cleared
0
1,545,689
Distance Traveled
1,397,309
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,647
509
83
5
0
269,446
3
W
Thor
8,865
521
118
7
0
331,999
2
W
Zeus
10,000
588
144
8
0
304,490
5
W
Cerberus
10,087
593
129
8
0
265,700
4
W
Horus
7,857
462
29
2
0
314,555
0
L
Vulcan
8,284
487
113
7
0
300,408
6
W
Janus
9,030
531
142
8
0
328,945
1
L
Maui
6,729
396
28
2
0
291,657
8
L
Sylvanus
7,126
419
78
5
0
265,768
2
L
Skadi
7,007
412
93
5
0
270,030
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role