Player Matchup

Ganesha
Ganesha
Diamond III
AnhurPillar
Ganesha
Diamond III
Level 61
God Stats
8W - 8L
1,720 SR
Queue Stats
133W - 115L
2,329 MMR
Party 2
Susano
Susano
Masters
Cyrex469
Susano
Masters
Level 144
God Stats
5W - 4L
1,607 SR
Queue Stats
240W - 216L
2,511 MMR
Solo
Thor
Thor
Masters
LoveDoctorLuna
Thor
Masters
Level 160
God Stats
21W - 11L
1,667 SR
Queue Stats
168W - 136L
2,422 MMR
Solo
Cthulhu
Cthulhu
Diamond II
Spinach PIE3871
Cthulhu
Diamond II
Level 108
God Stats
6W - 7L
1,626 SR
Queue Stats
232W - 209L
2,377 MMR
Party 2
Sol
Sol
Diamond II
ssSiegfried
Sol
Diamond II
Level 137
God Stats
3W - 2L
1,669 SR
Queue Stats
473W - 473L
2,377 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 122
1,658 SR
2,403 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 131
1,588 SR
2,203 MMR
Bastet
Bastet
Diamond V
 
Bastet
Diamond V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bellona
Bellona
Diamond III
CompactFuuse
Bellona
Diamond III
Level 155
God Stats
4W - 3L
1,825 SR
Queue Stats
171W - 154L
2,283 MMR
Solo
Vulcan
Vulcan
Diamond III
Nanmanking
Vulcan
Diamond III
Level 108
God Stats
4W - 5L
1,428 SR
Queue Stats
451W - 431L
2,315 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Masters
Terrory z
Ah Muzen Cab
Masters
Level 160
God Stats
16W - 18L
1,614 SR
Queue Stats
946W - 946L
2,272 MMR
Solo
Sobek
Sobek
Masters
ufeeditroll
Sobek
Masters
Level 74
God Stats
0W - 1L
1,575 SR
Queue Stats
68W - 43L
2,644 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AnhurPillar
Ganesha
16
0 / 4 / 9
10,732
488
8,438
19,654
21,736
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
Cyrex469
Susano
18
5 / 1 / 4
11,750
534
9,898
14,319
7,042
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
13 / 1 / 4
14,149
643
19,366
19,771
10,104
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

19
1 / 2 / 8
12,236
556
22,109
19,401
24,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
7 / 1 / 6
12,295
559
17,042
17,666
7,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
KaliNe ZhaCabrakanYu Huang

VS

Bans
LokiLancelotXbalanqueHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
17
2 / 5 / 4
11,129
506
13,713
23,946
12,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bellona
CompactFuuse
Bellona
17
2 / 5 / 2
11,595
527
15,209
26,853
27,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vulcan
Nanmanking
Vulcan
15
2 / 9 / 1
9,995
454
9,241
15,936
5,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Muzen Cab
Terrory z
Ah Muzen Cab
19
1 / 4 / 1
11,990
545
11,980
13,798
5,563
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 3 / 4
9,703
441
6,933
19,718
21,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
21
26
Kills
9
9
Deaths
26
31
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
5
4
0.8
W
Ganesha
AnhurPillar
Ganesha
0
4
9
1.13
L
Bellona
CompactFuuse
Bellona
2
5
2
0.6
W
Susano
Cyrex469
Susano
5
1
4
7
W
13
1
4
15
L
Vulcan
Nanmanking
Vulcan
2
9
1
0.28
W
1
2
8
2.5
L
Ah Muzen Cab
Terrory z
Ah Muzen Cab
1
4
1
0.38
W
7
1
6
10
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,853
Damage
57,076
90,811
Taken
100,251
71,276
Mitigated
72,863
23,232
Healing
30,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
13,713
4,177
0
10,083
23,946
12,543
446
7,462
16,298
0
93,657
W
Ganesha
AnhurPillar
Ganesha
8,438
1,095
0
3,906
19,654
21,736
0
7,001
12,653
29,987
4,195
L
Bellona
CompactFuuse
Bellona
15,209
4,813
0
8,912
26,853
27,382
0
16,104
9,699
0
80,187
W
Susano
Cyrex469
Susano
9,898
2,728
0
1,238
14,319
7,042
0
1,344
12,126
25
97,204
W
19,366
4,334
0
1,836
19,771
10,104
1,170
1,200
18,571
26
163,663
L
Vulcan
Nanmanking
Vulcan
9,241
5,802
0
280
15,936
5,835
186
7,430
7,278
66,934
0
W
22,109
2,484
453
3,878
19,401
24,869
0
2,206
17,195
91,173
0
L
Ah Muzen Cab
Terrory z
Ah Muzen Cab
11,980
4,152
0
3,338
13,798
5,563
0
1,939
11,811
0
144,288
W
17,042
7,227
0
11,921
17,666
7,525
1,572
5,391
12,275
113,755
5,498
L
6,933
872
1,749
6,287
19,718
21,540
0
11,320
8,204
23,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,162
Gold Earned
54,412
786
Minions Killed
656
0
Camps Cleared
0
2,315,030
Distance Traveled
2,182,004
29
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
11,129
506
136
6
0
504,197
6
W
Ganesha
10,732
488
8
0
0
450,367
8
L
Bellona
11,595
527
156
7
0
370,140
6
W
Susano
11,750
534
175
8
0
509,986
8
W
Thor
14,149
643
220
10
0
484,366
4
L
Vulcan
9,995
454
123
6
0
410,751
5
W
Cthulhu
12,236
556
191
9
0
450,754
5
L
Ah Muzen Cab
11,990
545
221
10
0
440,815
7
W
Sol
12,295
559
192
9
0
419,557
4
L
Sobek
9,703
441
20
1
0
456,101
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role