Player Matchup

Anhur
Anhur
I PillowPantz I
Anhur
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 32L
1,505 Elo+
Party 2
Gilgamesh
Gilgamesh
SlushyJP
Gilgamesh
Level 59
God Stats
4W - 6L
1,309 SR
Queue Stats
28W - 31L
1,493 Elo+
Party 2
Anubis
Anubis
SmokinDizzy90
Anubis
Level 125
God Stats
8W - 3L
1,633 SR
Queue Stats
185W - 178L
1,444 Elo+
Party 1
Arachne
Arachne
TheComedian275
Arachne
Level 88
God Stats
14W - 15L
1,485 SR
Queue Stats
197W - 239L
1,401 Elo+
Party 1
Maui
Maui
UtsukushiNiji
Maui
Level 158
God Stats
2W - 2L
1,391 SR
Queue Stats
41W - 56L
1,395 Elo+
Solo
Team Averages
Level 114
1,463 SR
1,448 Elo+

VS

Team Averages
Level 116
1,522 SR
1,484 Elo+
Serqet
Serqet
 
Serqet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
 
Hun Batz
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
IdioticGhost
Janus
Level 139
God Stats
34W - 59L
1,427 SR
Queue Stats
910W - 989L
1,437 Elo+
Solo
Tyr
Tyr
Magpie54
Tyr
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 89L
1,508 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SluggaSoda
Ah Muzen Cab
Level 65
God Stats
1W - 1L
1,683 SR
Queue Stats
40W - 39L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 9
8,452
1,207
5,990
3,123
1,339
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
SlushyJP
Gilgamesh
14
6 / 0 / 7
8,860
1,266
6,485
7,602
8,185
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

14
1 / 1 / 12
7,919
1,131
7,591
5,577
3,978
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 0 / 7
7,889
1,127
8,101
4,671
3,063
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
1 / 0 / 10
8,542
1,220
2,247
5,567
7,148
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

357

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
12
2 / 7 / 0
7,713
1,102
5,051
9,981
4,531
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
 
Hun Batz
12
0 / 5 / 2
7,130
1,019
5,387
9,671
3,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 1 / 1
6,990
999
3,908
2,585
762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
0 / 1 / 0
6,715
959
3,222
6,605
4,480
Talisman

Talisman

+75
Health
+15
Magical Protection

Ah Muzen Cab
SluggaSoda
Ah Muzen Cab
12
0 / 1 / 1
6,952
993
5,435
4,604
1,639
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
6
15
Kills
2
2
Deaths
15
45
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
7
0
0.29
L
Hun Batz
 
Hun Batz
0
5
2
0.2
W
3
1
9
7.5
L
0
1
1
0.5
L
0
1
0
0
L
Ah Muzen Cab
SluggaSoda
Ah Muzen Cab
0
1
1
0.5
W
Gilgamesh
SlushyJP
Gilgamesh
6
0
7
9.5
W
1
1
12
7
W
4
0
7
7.5
W
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,414
Damage
23,003
26,540
Taken
33,446
23,713
Mitigated
15,390
5,666
Healing
1,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,051
1,645
0
0
9,981
4,531
0
2,435
7,546
0
17,944
L
Hun Batz
 
Hun Batz
5,387
1,319
0
0
9,671
3,978
0
3,596
6,075
0
12,707
W
5,990
2,071
0
210
3,123
1,339
0
277
2,846
0
26,370
L
3,908
104
0
0
2,585
762
0
423
2,162
22,273
0
L
3,222
571
0
535
6,605
4,480
0
2,188
4,417
0
7,928
L
Ah Muzen Cab
SluggaSoda
Ah Muzen Cab
5,435
2,144
0
1,098
4,604
1,639
0
1,196
3,408
0
20,357
W
Gilgamesh
SlushyJP
Gilgamesh
6,485
2,168
338
573
7,602
8,185
0
1,453
6,149
0
14,445
W
7,591
771
0
1,925
5,577
3,978
0
744
4,708
21,411
0
W
8,101
7,154
288
1,154
4,671
3,063
0
252
4,040
0
10,224
W
2,247
909
0
1,178
5,567
7,148
0
1,182
4,385
9,343
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,662
Gold Earned
35,500
129
Minions Killed
144
7
Camps Cleared
5
669,815
Distance Traveled
603,035
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,713
1,102
33
5
2
130,423
2
L
Hun Batz
7,130
1,019
23
3
0
134,853
0
W
Anhur
8,452
1,207
65
9
4
123,965
0
L
Janus
6,990
999
58
8
1
101,253
0
L
Tyr
6,715
959
8
1
2
101,695
0
L
Ah Muzen Cab
6,952
993
22
3
0
134,811
0
W
Gilgamesh
8,860
1,266
11
2
1
143,648
0
W
Anubis
7,919
1,131
33
5
1
115,607
1
W
Arachne
7,889
1,127
8
1
0
152,143
0
W
Maui
8,542
1,220
12
2
1
134,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role