Player Matchup

Geb
Geb
 
Geb
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Dissaor667
Ah Muzen Cab
Level 95
God Stats
3W - 2L
1,531 SR
Queue Stats
220W - 227L
1,472 Elo+
Solo
Aphrodite
Aphrodite
HollywoodCole32
Aphrodite
Level 140
God Stats
12W - 3L
1,610 SR
Queue Stats
373W - 370L
1,384 Elo+
Solo
Medusa
Medusa
RickyRossayyyy
Medusa
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
104W - 109L
1,416 Elo+
Solo
Anhur
Anhur
tenochtrolo
Anhur
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 22L
1,448 Elo+
Solo
Team Averages
Level 122
1,528 SR
1,444 Elo+

VS

Team Averages
Level 83
1,416 SR
1,419 Elo+
Thoth
Thoth
 
Thoth
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
CronianWolf
King Arthur
Level 88
God Stats
2W - 3L
1,382 SR
Queue Stats
66W - 72L
1,414 Elo+
Party 2
Gilgamesh
Gilgamesh
FluffyyBunny22
Gilgamesh
Level 47
God Stats
0W - 2L
1,289 SR
Queue Stats
66W - 71L
1,371 Elo+
Solo
Zeus
Zeus
SavvyMo
Zeus
Level 103
God Stats
6W - 8L
1,305 SR
Queue Stats
198W - 218L
1,416 Elo+
Party 1
Yemoja
Yemoja
UghMadelyn
Yemoja
Level 69
God Stats
5W - 5L
1,604 SR
Queue Stats
185W - 193L
1,394 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
18
1 / 3 / 17
11,238
803
10,707
22,683
27,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Dissaor667
Ah Muzen Cab
19
4 / 1 / 14
11,165
798
30,356
16,818
9,689
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Aphrodite
HollywoodCole32
Aphrodite
19
3 / 3 / 13
11,233
802
12,308
19,174
13,685
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
8 / 3 / 9
11,193
800
16,391
12,937
7,439
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
11 / 2 / 5
11,411
815
18,101
17,147
9,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
6 / 6 / 3
10,303
736
12,270
18,364
7,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
CronianWolf
King Arthur
17
2 / 5 / 8
9,484
677
10,642
24,240
28,860
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
FluffyyBunny22
Gilgamesh
17
3 / 5 / 8
10,290
735
17,477
19,856
16,535
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
SavvyMo
Zeus
14
0 / 8 / 6
8,420
601
16,216
14,173
5,913
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
UghMadelyn
Yemoja
16
1 / 3 / 5
9,425
673
12,920
19,380
25,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
42
27
Kills
12
12
Deaths
27
58
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
1
3
17
3.17
L
Thoth
 
Thoth
6
6
3
1.25
L
King Arthur
CronianWolf
King Arthur
2
5
8
1.2
W
Ah Muzen Cab
Dissaor667
Ah Muzen Cab
4
1
14
11
L
Gilgamesh
FluffyyBunny22
Gilgamesh
3
5
8
1.4
W
Aphrodite
HollywoodCole32
Aphrodite
3
3
13
3.17
W
8
3
9
4.17
L
Zeus
SavvyMo
Zeus
0
8
6
0.38
L
Yemoja
UghMadelyn
Yemoja
1
3
5
1.17
W
11
2
5
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,863
Damage
69,525
88,759
Taken
96,013
67,051
Mitigated
83,432
43,104
Healing
34,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
10,707
815
2,182
4,415
22,683
27,171
668
11,374
11,309
17,874
0
L
Thoth
 
Thoth
12,270
257
3,476
4,141
18,364
7,070
0
4,103
14,261
23,522
0
L
King Arthur
CronianWolf
King Arthur
10,642
720
2,380
5,487
24,240
28,860
81
6,326
17,914
0
22,532
W
Ah Muzen Cab
Dissaor667
Ah Muzen Cab
30,356
12,339
1,624
5,290
16,818
9,689
2,603
8,888
7,930
0
59,520
L
Gilgamesh
FluffyyBunny22
Gilgamesh
17,477
2,304
3,557
2,455
19,856
16,535
0
4,675
15,181
864
27,629
W
Aphrodite
HollywoodCole32
Aphrodite
12,308
237
12,893
10,161
19,174
13,685
439
8,647
10,527
31,293
0
W
16,391
8,702
821
653
12,937
7,439
2,012
4,523
8,414
0
33,905
L
Zeus
SavvyMo
Zeus
16,216
1,869
1,574
633
14,173
5,913
0
4,319
9,854
30,313
0
L
Yemoja
UghMadelyn
Yemoja
12,920
2,176
7,318
3,718
19,380
25,054
130
3,592
15,788
21,633
0
W
18,101
8,344
1,419
3,646
17,147
9,067
2,763
8,809
8,338
0
29,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,240
Gold Earned
47,922
175
Minions Killed
146
0
Camps Cleared
0
1,313,847
Distance Traveled
1,208,870
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
11,238
803
11
1
0
266,978
2
L
Thoth
10,303
736
34
2
0
229,825
1
L
King Arthur
9,484
677
15
1
0
239,655
0
W
Ah Muzen Cab
11,165
798
52
4
0
285,135
0
L
Gilgamesh
10,290
735
28
2
0
271,528
0
W
Aphrodite
11,233
802
55
4
0
253,849
3
W
Medusa
11,193
800
34
2
0
261,106
0
L
Zeus
8,420
601
40
3
0
235,131
1
L
Yemoja
9,425
673
29
2
0
232,731
1
W
Anhur
11,411
815
23
2
0
246,779
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role