Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
GordonF12345
Athena
Level 124
God Stats
12W - 9L
1,619 SR
Queue Stats
157W - 138L
1,525 Elo+
Party 1
Loki
Loki
Lonezlitika
Loki
Level 126
God Stats
8W - 4L
1,550 SR
Queue Stats
32W - 34L
1,439 Elo+
Party 1
Baron Samedi
Baron Samedi
NoTimeForError12
Baron Samedi
Level 123
God Stats
2W - 0L
1,280 SR
Queue Stats
40W - 40L
1,460 Elo+
Solo
Maui
Maui
SHIPLEY128
Maui
Level 67
God Stats
1W - 0L
1,855 SR
Queue Stats
130W - 112L
1,496 Elo+
Party 1
Team Averages
Level 97
1,561 SR
1,484 Elo+

VS

Team Averages
Level 90
1,551 SR
1,505 Elo+
Loki
Loki
BartoNarco
Loki
Level 121
God Stats
0W - 2L
1,462 SR
Queue Stats
34W - 31L
1,586 Elo+
Solo
Nu Wa
Nu Wa
ChaosVulpix
Nu Wa
Level 68
God Stats
64W - 77L
1,509 SR
Queue Stats
154W - 194L
1,486 Elo+
Solo
Olorun
Olorun
RTMJD420
Olorun
Level 129
God Stats
1W - 1L
1,831 SR
Queue Stats
4W - 4L
1,519 Elo+
Solo
Danzaburou
Danzaburou
Stonermicah
Danzaburou
Level 9
God Stats
2W - 3L
1,606 SR
Queue Stats
9W - 14L
1,381 Elo+
Solo
Mulan
Mulan
ÆsopsFable
Mulan
Level 122
God Stats
0W - 2L
1,344 SR
Queue Stats
63W - 59L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
1 / 0 / 8
8,745
729
5,889
10,228
8,531
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Athena
16
3 / 0 / 10
10,116
843
4,969
12,757
16,679
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

17
10 / 0 / 5
10,163
847
12,374
8,868
5,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
NoTimeForError12
Baron Samedi
18
4 / 0 / 9
10,121
843
14,871
12,601
7,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 2 / 8
8,730
728
9,309
11,441
5,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 1
8,106
676
5,685
11,901
4,883
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 3 / 1
8,395
700
15,876
7,879
3,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
RTMJD420
Olorun
16
0 / 2 / 0
8,819
735
7,383
8,364
4,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Stonermicah
Danzaburou
14
0 / 4 / 1
7,951
663
4,251
11,778
5,261
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 7 / 0
8,583
715
9,605
17,471
9,757
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
5
19
Kills
2
2
Deaths
19
40
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
1
0
8
5
L
0
3
1
0.17
L
0
3
1
0.17
W
Athena
3
0
10
8
W
10
0
5
12.5
W
Baron Samedi
NoTimeForError12
Baron Samedi
4
0
9
8.5
L
Olorun
RTMJD420
Olorun
0
2
0
0
W
1
2
8
2.5
L
Danzaburou
Stonermicah
Danzaburou
0
4
1
0.13
L
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,412
Damage
42,800
55,895
Taken
57,393
43,427
Mitigated
27,762
15,545
Healing
8,005
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,889
1,342
0
2,871
10,228
8,531
477
5,282
4,946
0
33,163
L
5,685
745
0
787
11,901
4,883
357
6,050
5,556
0
26,972
L
15,876
4,229
163
798
7,879
3,759
0
4,515
3,102
42,875
0
W
Athena
4,969
1,371
0
2,026
12,757
16,679
739
4,348
8,409
20,965
0
W
12,374
3,834
0
2,004
8,868
5,002
1,763
3,523
5,345
0
32,318
W
Baron Samedi
NoTimeForError12
Baron Samedi
14,871
2,290
2,284
5,430
12,601
7,320
566
4,120
8,481
51,644
0
L
Olorun
RTMJD420
Olorun
7,383
3,208
312
1,430
8,364
4,102
1,080
5,154
3,054
36,815
1,820
W
9,309
1,107
0
930
11,441
5,895
636
5,188
6,253
26,274
0
L
Danzaburou
Stonermicah
Danzaburou
4,251
1,752
0
895
11,778
5,261
465
5,427
6,169
0
17,671
L
9,605
1,520
0
3,620
17,471
9,757
52
7,249
9,681
0
25,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,875
Gold Earned
41,854
279
Minions Killed
244
0
Camps Cleared
0
1,269,081
Distance Traveled
1,119,479
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,745
729
57
5
0
248,426
1
L
Loki
8,106
676
35
3
0
220,585
0
L
Nu Wa
8,395
700
59
5
0
224,780
4
W
Athena
10,116
843
34
3
0
269,522
3
W
Loki
10,163
847
45
4
0
255,548
0
W
Baron Samedi
10,121
843
96
8
0
243,227
1
L
Olorun
8,819
735
74
6
0
223,751
0
W
Maui
8,730
728
47
4
0
252,358
0
L
Danzaburou
7,951
663
32
3
0
218,006
0
L
Mulan
8,583
715
44
4
0
232,357
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role