Player Matchup

Thor
Thor
Chard0
Thor
Level 155
God Stats
5W - 0L
1,908 SR
Queue Stats
143W - 131L
1,636 Elo+
Party 1
Anhur
Anhur
Ryryssmurf
Anhur
Level 22
God Stats
17W - 5L
1,839 SR
Queue Stats
72W - 23L
1,847 Elo+
Party 1
Thoth
Thoth
WingmanGhost
Thoth
Level 156
God Stats
5W - 6L
1,605 SR
Queue Stats
307W - 221L
1,789 Elo+
Party 1
Xing Tian
Xing Tian
YingaLing
Xing Tian
Level 160
God Stats
4W - 0L
1,781 SR
Queue Stats
296W - 191L
1,700 Elo+
Party 1
Ne Zha
Ne Zha
Ζαchary
Ne Zha
Level 146
God Stats
4W - 1L
1,474 SR
Queue Stats
69W - 57L
1,659 Elo+
Party 1
Team Averages
Level 128
1,721 SR
1,726 Elo+

VS

Team Averages
Level 76
1,721 SR
1,638 Elo+
Loki
Loki
 
Loki
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
AngelicXOXO
Nu Wa
Level 39
God Stats
13W - 12L
1,912 SR
Queue Stats
115W - 109L
1,644 Elo+
Solo
Athena
Athena
comicaLDUCK
Athena
Level 29
God Stats
5W - 2L
1,900 SR
Queue Stats
93W - 46L
1,750 Elo+
Party 2
Sun Wukong
Sun Wukong
nMANAo
Sun Wukong
Level 146
God Stats
3W - 3L
1,792 SR
Queue Stats
423W - 276L
1,793 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Chard0
Thor
10
4 / 0 / 3
6,522
652
5,430
6,081
2,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
10
3 / 1 / 4
6,031
603
4,191
7,104
2,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
4 / 0 / 3
6,938
694
3,848
3,680
1,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
YingaLing
Xing Tian
8
1 / 1 / 6
5,743
574
3,287
8,235
4,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
Ζαchary
Ne Zha
10
0 / 1 / 0
6,080
608
3,346
6,294
2,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
10
1 / 2 / 1
5,652
565
2,282
6,757
2,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
 
Danzaburou
9
0 / 3 / 2
5,017
502
5,175
5,867
1,660
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 4 / 0
4,923
492
2,143
4,883
1,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Athena
8
1 / 3 / 1
4,990
499
2,149
8,585
5,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
nMANAo
Sun Wukong
10
0 / 0 / 1
5,624
562
3,770
6,274
3,384
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
12
Kills
3
3
Deaths
12
16
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
2
1
0.75
L
Danzaburou
 
Danzaburou
0
3
2
0.33
L
1
4
0
0.25
W
Thor
Chard0
Thor
4
0
3
5.5
W
Anhur
3
1
4
5
W
4
0
3
5.5
W
Xing Tian
YingaLing
Xing Tian
1
1
6
4
L
Athena
1
3
1
0.5
L
Sun Wukong
nMANAo
Sun Wukong
0
0
1
0.5
W
Ne Zha
Ζαchary
Ne Zha
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,102
Damage
15,519
31,394
Taken
32,366
13,109
Mitigated
15,087
12,617
Healing
10,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
2,282
202
0
3,473
6,757
2,345
0
590
6,131
0
37,794
L
Danzaburou
 
Danzaburou
5,175
2,624
0
1,633
5,867
1,660
0
1,308
4,559
0
38,813
L
2,143
437
0
625
4,883
1,752
0
2,953
1,930
24,213
0
W
Thor
Chard0
Thor
5,430
1,473
0
750
6,081
2,124
0
453
5,574
28
43,048
W
Anhur
4,191
1,971
0
3,081
7,104
2,355
0
1,446
5,594
0
30,585
W
3,848
323
0
1,805
3,680
1,265
453
888
2,630
53,301
0
W
Xing Tian
YingaLing
Xing Tian
3,287
313
404
2,598
8,235
4,718
192
1,236
6,911
12,218
2,008
L
Athena
2,149
758
0
1,448
8,585
5,946
0
2,038
6,547
10,525
1,342
L
Sun Wukong
nMANAo
Sun Wukong
3,770
991
0
3,566
6,274
3,384
0
0
5,763
0
34,138
W
Ne Zha
Ζαchary
Ne Zha
3,346
1,209
0
3,979
6,294
2,647
255
81
6,193
0
36,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,314
Gold Earned
26,206
311
Minions Killed
276
0
Camps Cleared
0
1,059,620
Distance Traveled
961,780
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
5,652
565
82
8
0
226,985
1
L
Danzaburou
5,017
502
50
5
0
185,772
1
L
Nu Wa
4,923
492
62
6
0
164,255
2
W
Thor
6,522
652
60
6
0
228,691
2
W
Anhur
6,031
603
50
5
0
183,988
2
W
Thoth
6,938
694
94
9
0
227,815
2
W
Xing Tian
5,743
574
21
2
0
206,072
5
L
Athena
4,990
499
18
2
0
187,685
3
L
Sun Wukong
5,624
562
64
6
0
197,083
4
W
Ne Zha
6,080
608
86
9
0
213,054
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role