Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Alex-S_94
Hera
Level 159
God Stats
0W - 3L
1,367 SR
Queue Stats
166W - 157L
1,512 Elo+
Solo
Rama
Rama
BigAl126
Rama
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,309 Elo+
Solo
Cthulhu
Cthulhu
LUISSCHIFFER4
Cthulhu
Level 126
God Stats
6W - 3L
1,769 SR
Queue Stats
484W - 505L
1,573 Elo+
Solo
Ao Kuang
Ao Kuang
XplayerassassinX
Ao Kuang
Level 77
God Stats
337W - 340L
1,525 SR
Queue Stats
797W - 832L
1,467 Elo+
Solo
Team Averages
Level 114
1,532 SR
1,472 Elo+

VS

Team Averages
Level 117
1,582 SR
1,595 Elo+
Janus
Janus
Jay5thCard
Janus
Level 103
God Stats
1W - 0L
1,467 SR
Queue Stats
51W - 50L
1,471 Elo+
Party 1
Neith
Neith
ReynaYanaj
Neith
Level 160
God Stats
73W - 40L
1,694 SR
Queue Stats
428W - 294L
1,656 Elo+
Party 2
Baron Samedi
Baron Samedi
SteepledOcean5
Baron Samedi
Level 107
God Stats
2W - 0L
1,611 SR
Queue Stats
19W - 15L
1,554 Elo+
Party 1
Baba Yaga
Baba Yaga
TBEfunky
Baba Yaga
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
305W - 165L
1,635 Elo+
Party 2
Da Ji
Da Ji
karigarnett_16
Da Ji
Level 160
God Stats
21W - 13L
1,638 SR
Queue Stats
829W - 555L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 0 / 1
6,176
1,029
1,632
2,835
1,760
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hera
12
0 / 1 / 0
6,436
1,073
1,558
2,754
903
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
11
0 / 3 / 0
6,266
1,044
1,399
7,394
3,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
11
0 / 0 / 1
6,619
1,103
5,385
6,444
6,837
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
1 / 4 / 0
6,680
1,113
4,450
8,968
5,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

317

VS

Team 2 Tickets

374

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
0 / 1 / 5
6,769
1,128
3,557
3,173
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
12
2 / 0 / 4
7,261
1,210
6,590
3,837
1,655
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
SteepledOcean5
Baron Samedi
12
1 / 0 / 5
6,992
1,165
3,915
2,025
1,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baba Yaga
TBEfunky
Baba Yaga
12
1 / 0 / 5
6,911
1,152
3,026
941
425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
4 / 0 / 4
7,623
1,271
8,075
6,537
2,987
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
31
1
Kills
8
8
Deaths
1
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
0
1
0.5
L
Hera
0
1
0
0
L
Rama
0
3
0
0
W
Janus
0
1
5
2.5
L
Cthulhu
0
0
1
0.5
W
Neith
2
0
4
4
W
Baron Samedi
SteepledOcean5
Baron Samedi
1
0
5
3.5
W
Baba Yaga
TBEfunky
Baba Yaga
1
0
5
3.5
L
1
4
0
0.25
W
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,424
Damage
25,163
28,395
Taken
16,513
17,951
Mitigated
7,560
2,319
Healing
2,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
1,632
411
0
819
2,835
1,760
0
1,188
1,647
0
10,086
L
Hera
1,558
374
0
0
2,754
903
0
109
2,645
11,306
0
L
Rama
1,399
1,074
0
346
7,394
3,153
0
2,825
4,569
0
5,800
W
Janus
3,557
436
0
0
3,173
1,393
0
2,491
682
17,098
0
L
Cthulhu
5,385
191
205
115
6,444
6,837
0
3,116
3,328
20,775
0
W
Neith
6,590
2,364
0
874
3,837
1,655
0
2,864
973
0
20,282
W
Baron Samedi
SteepledOcean5
Baron Samedi
3,915
681
570
576
2,025
1,100
0
1,419
606
15,033
698
W
Baba Yaga
TBEfunky
Baba Yaga
3,026
408
0
560
941
425
0
539
402
10,026
0
L
4,450
1,537
0
834
8,968
5,298
0
2,935
6,033
9,017
1,417
W
8,075
2,115
0
0
6,537
2,987
0
3,515
3,022
0
15,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,177
Gold Earned
35,556
111
Minions Killed
132
4
Camps Cleared
6
501,172
Distance Traveled
617,343
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,176
1,029
13
2
0
68,738
2
L
Hera
6,436
1,073
25
4
0
77,358
0
L
Rama
6,266
1,044
14
2
0
103,763
1
W
Janus
6,769
1,128
38
6
1
102,647
0
L
Cthulhu
6,619
1,103
40
7
2
130,799
3
W
Neith
7,261
1,210
38
6
1
125,338
3
W
Baron Samedi
6,992
1,165
30
5
1
118,848
0
W
Baba Yaga
6,911
1,152
14
2
2
140,194
1
L
Ao Kuang
6,680
1,113
19
3
2
120,514
0
W
Da Ji
7,623
1,271
12
2
1
130,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role