Player Matchup

Bacchus
Bacchus
ElChune
Bacchus
Level 109
God Stats
3W - 3L
1,394 SR
Queue Stats
25W - 21L
1,505 Elo+
Solo
Merlin
Merlin
Gi4n
Merlin
Level 147
God Stats
1W - 1L
1,168 SR
Queue Stats
65W - 63L
1,538 Elo+
Party 1
Fenrir
Fenrir
xZirka
Fenrir
Level 127
God Stats
2W - 0L
1,608 SR
Queue Stats
70W - 66L
1,543 Elo+
Party 1
Team Averages
Level 128
1,390 SR
1,529 Elo+

VS

Team Averages
Level 113
1,460 SR
1,479 Elo+
Gilgamesh
Gilgamesh
Cl4ptone
Gilgamesh
Level 127
God Stats
7W - 10L
1,499 SR
Queue Stats
127W - 117L
1,550 Elo+
Party 2
Merlin
Merlin
Legendary Fury9
Merlin
Level 56
God Stats
0W - 2L
1,248 SR
Queue Stats
9W - 24L
1,335 Elo+
Solo
Loki
Loki
SmoothMortal
Loki
Level 156
God Stats
4W - 7L
1,634 SR
Queue Stats
89W - 71L
1,551 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ElChune
Bacchus
14
1 / 2 / 10
10,225
730
6,059
8,846
14,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Merlin
Gi4n
Merlin
16
6 / 2 / 7
10,925
780
12,425
10,877
4,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
xZirka
Fenrir
15
7 / 4 / 6
10,769
769
12,021
14,181
6,802
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cl4ptone
Gilgamesh
14
5 / 5 / 3
9,966
712
11,155
16,931
12,166
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

8
0 / 3 / 3
7,334
524
1,558
3,896
1,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 6 / 5
10,244
732
9,298
15,513
5,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
14
Kills
8
8
Deaths
14
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Cl4ptone
Gilgamesh
5
5
3
1.3
W
Bacchus
ElChune
Bacchus
1
2
10
3
W
Merlin
Gi4n
Merlin
6
2
7
4.75
L
0
3
3
0.5
L
3
6
5
0.92
W
Fenrir
xZirka
Fenrir
7
4
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,505
Damage
22,011
33,904
Taken
36,340
26,307
Mitigated
19,376
5,832
Healing
4,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Cl4ptone
Gilgamesh
11,155
3,623
0
2,158
16,931
12,166
0
8,139
8,792
386
25,925
W
Bacchus
ElChune
Bacchus
6,059
415
0
1,088
8,846
14,546
243
491
8,355
15,353
0
W
Merlin
Gi4n
Merlin
12,425
1,548
0
2,873
10,877
4,959
1,256
441
10,436
53,395
0
L
1,558
167
0
695
3,896
1,467
0
2,302
1,594
8,185
0
L
9,298
2,114
0
1,619
15,513
5,743
0
8,553
6,960
0
37,488
W
Fenrir
xZirka
Fenrir
12,021
4,464
0
1,871
14,181
6,802
1,225
1,064
13,117
0
29,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,919
Gold Earned
27,544
162
Minions Killed
108
10
Camps Cleared
4
750,776
Distance Traveled
571,188
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
9,966
712
37
3
0
218,256
2
W
Bacchus
10,225
730
15
1
1
246,255
3
W
Merlin
10,925
780
109
8
4
236,994
1
L
Merlin
7,334
524
19
1
1
98,966
0
L
Loki
10,244
732
52
4
3
253,966
8
W
Fenrir
10,769
769
38
3
5
267,527
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role