Player Matchup

King Arthur
King Arthur
AeroThePerfect
King Arthur
Level 145
God Stats
1W - 7L
1,454 SR
Queue Stats
59W - 75L
1,475 Elo+
Party 1
Skadi
Skadi
teewhy2rye
Skadi
Level 111
God Stats
5W - 4L
1,496 SR
Queue Stats
36W - 53L
1,423 Elo+
Party 1
Scylla
Scylla
tiGer-_-liiLIE
Scylla
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Team Averages
Level 122
1,483 SR
1,466 Elo+

VS

Team Averages
Level 140
1,543 SR
1,505 Elo+
Shiva
Shiva
H0TxMAY0NNAISE
Shiva
Level 157
God Stats
357W - 326L
1,546 SR
Queue Stats
1,144W - 1,185L
1,527 Elo+
Party 2
Janus
Janus
Mi1konUrFace
Janus
Level 155
God Stats
8W - 16L
1,510 SR
Queue Stats
662W - 649L
1,574 Elo+
Party 2
Chiron
Chiron
gotyouwetter
Chiron
Level 107
God Stats
34W - 30L
1,574 SR
Queue Stats
785W - 1,013L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AeroThePerfect
King Arthur
13
1 / 8 / 1
9,080
605
10,970
20,160
20,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Skadi
14
2 / 6 / 1
9,336
622
9,949
19,379
7,348
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 8 / 3
8,589
573
5,445
12,600
4,548
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
15 / 0 / 7
12,747
850
16,436
17,635
22,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

15
3 / 1 / 15
10,809
721
19,084
10,195
4,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
16
4 / 2 / 14
11,115
741
10,947
12,901
5,897
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
58
3
Kills
22
22
Deaths
3
5
Assists
36
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AeroThePerfect
King Arthur
1
8
1
0.19
W
15
0
7
18.5
W
3
1
15
10.5
W
Chiron
4
2
14
5.5
L
Skadi
2
6
1
0.42
L
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,364
Damage
46,467
52,139
Taken
40,731
32,034
Mitigated
33,505
2,432
Healing
12,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AeroThePerfect
King Arthur
10,970
1,445
0
1,374
20,160
20,138
11
5,833
13,350
82
29,975
W
16,436
1,605
232
5,099
17,635
22,689
108
2,420
14,782
174
35,452
W
19,084
35
564
1,535
10,195
4,919
416
1,381
8,558
51,876
0
W
Chiron
10,947
3,790
940
4,451
12,901
5,897
2,496
1,958
10,618
0
43,775
L
Skadi
9,949
3,701
0
1,058
19,379
7,348
0
7,569
11,023
0
38,837
L
5,445
306
0
0
12,600
4,548
0
4,906
7,134
24,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,005
Gold Earned
34,671
122
Minions Killed
186
5
Camps Cleared
7
734,870
Distance Traveled
912,136
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,080
605
34
2
1
258,829
1
W
Shiva
12,747
850
32
2
2
322,960
3
W
Janus
10,809
721
85
6
2
308,780
2
W
Chiron
11,115
741
69
5
3
280,396
2
L
Skadi
9,336
622
44
3
4
255,883
0
L
Scylla
8,589
573
44
3
0
220,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role