Player Matchup

Chaac
Chaac
Arztheo
Chaac
Level 120
God Stats
4W - 7L
1,438 SR
Queue Stats
257W - 253L
1,477 Elo+
Solo
Lancelot
Lancelot
DadBob_
Lancelot
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
128W - 124L
1,509 Elo+
Party 2
Sylvanus
Sylvanus
TBP_Lust
Sylvanus
Level 144
God Stats
5W - 5L
1,547 SR
Queue Stats
708W - 759L
1,413 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Teddybear_knight
Ah Muzen Cab
Level 128
God Stats
2W - 0L
1,535 SR
Queue Stats
48W - 43L
1,458 Elo+
Party 2
Scylla
Scylla
tooshless
Scylla
Level 80
God Stats
1W - 2L
1,326 SR
Queue Stats
62W - 78L
1,368 Elo+
Solo
Team Averages
Level 124
1,469 SR
1,445 Elo+

VS

Team Averages
Level 88
1,564 SR
1,438 Elo+
Merlin
Merlin
 
Merlin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
Celtay
Terra
Level 155
God Stats
1W - 2L
1,529 SR
Queue Stats
225W - 219L
1,462 Elo+
Party 1
Charybdis
Charybdis
Midnightmunt
Charybdis
Level 126
God Stats
1W - 1L
1,789 SR
Queue Stats
70W - 80L
1,443 Elo+
Party 1
Sun Wukong
Sun Wukong
MrSlender1
Sun Wukong
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
79W - 72L
1,452 Elo+
Party 1
Ah Puch
Ah Puch
Twincirculars
Ah Puch
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 32L
1,335 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Arztheo
Chaac
17
3 / 5 / 15
11,341
709
15,584
22,525
25,187
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
DadBob_
Lancelot
18
5 / 6 / 12
11,419
714
13,968
21,721
13,092
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
TBP_Lust
Sylvanus
20
2 / 2 / 10
11,794
737
10,536
18,293
17,909
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
Teddybear_knight
Ah Muzen Cab
20
7 / 3 / 11
12,768
798
32,373
16,856
8,654
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Scylla
tooshless
Scylla
18
7 / 5 / 11
11,882
743
21,647
14,139
6,487
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
2 / 5 / 9
9,862
616
9,248
11,175
5,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Terra
Celtay
Terra
17
1 / 3 / 16
10,789
674
9,283
22,485
23,756
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
Midnightmunt
Charybdis
20
10 / 3 / 11
12,082
755
21,226
18,230
8,730
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sun Wukong
MrSlender1
Sun Wukong
19
8 / 4 / 11
11,909
744
22,325
32,014
23,753
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
13
0 / 9 / 6
8,733
546
8,701
16,399
7,551
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
74
24
Kills
21
21
Deaths
24
59
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
5
9
1.3
W
Chaac
Arztheo
Chaac
3
5
15
2.1
L
Terra
Celtay
Terra
1
3
16
3
W
Lancelot
DadBob_
Lancelot
5
6
12
1.83
L
Charybdis
Midnightmunt
Charybdis
10
3
11
5.17
L
Sun Wukong
MrSlender1
Sun Wukong
8
4
11
3.38
W
Sylvanus
TBP_Lust
Sylvanus
2
2
10
3.5
W
Ah Muzen Cab
Teddybear_knight
Ah Muzen Cab
7
3
11
4.17
L
Ah Puch
0
9
6
0.33
W
Scylla
tooshless
Scylla
7
5
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,108
Damage
70,783
93,534
Taken
100,303
71,329
Mitigated
69,762
44,227
Healing
44,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,248
1,274
932
845
11,175
5,972
420
4,045
7,130
24,001
0
W
Chaac
Arztheo
Chaac
15,584
1,770
2,154
4,196
22,525
25,187
404
5,274
16,783
0
28,031
L
Terra
Celtay
Terra
9,283
392
11,663
9,418
22,485
23,756
155
5,621
16,864
13,863
0
W
Lancelot
DadBob_
Lancelot
13,968
2,839
1,415
5,222
21,721
13,092
136
5,236
16,293
0
24,101
L
Charybdis
Midnightmunt
Charybdis
21,226
11,984
1,171
5,271
18,230
8,730
1,114
8,179
10,051
0
36,802
L
Sun Wukong
MrSlender1
Sun Wukong
22,325
5,541
1,088
12,134
32,014
23,753
313
9,135
22,879
0
40,207
W
Sylvanus
TBP_Lust
Sylvanus
10,536
2,063
14,208
8,846
18,293
17,909
1,254
5,916
12,101
25,834
0
W
Ah Muzen Cab
Teddybear_knight
Ah Muzen Cab
32,373
9,993
2,194
3,620
16,856
8,654
4,443
5,037
11,512
0
67,822
L
Ah Puch
8,701
152
715
1,110
16,399
7,551
0
5,203
11,196
20,325
0
W
Scylla
tooshless
Scylla
21,647
884
1,014
1,358
14,139
6,487
1,758
5,769
8,163
38,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,204
Gold Earned
53,375
204
Minions Killed
191
0
Camps Cleared
0
1,478,059
Distance Traveled
1,401,788
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,862
616
51
3
0
263,088
0
W
Chaac
11,341
709
17
1
0
290,646
0
L
Terra
10,789
674
21
1
0
321,970
2
W
Lancelot
11,419
714
21
1
0
335,062
0
L
Charybdis
12,082
755
46
3
0
298,974
0
L
Sun Wukong
11,909
744
44
3
0
282,383
0
W
Sylvanus
11,794
737
56
4
0
286,671
1
W
Ah Muzen Cab
12,768
798
63
4
0
297,502
0
L
Ah Puch
8,733
546
29
2
0
235,373
0
W
Scylla
11,882
743
47
3
0
268,178
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role