Player Matchup

Izanami
Izanami
MeatLard
Izanami
Level 146
God Stats
10W - 3L
1,811 SR
Queue Stats
158W - 97L
1,705 Elo+
Party 1
Baron Samedi
Baron Samedi
Pincheizzy
Baron Samedi
Level 87
God Stats
6W - 0L
1,945 SR
Queue Stats
291W - 279L
1,601 Elo+
Solo
Ne Zha
Ne Zha
auqafina
Ne Zha
Level 141
God Stats
43W - 35L
1,605 SR
Queue Stats
373W - 352L
1,605 Elo+
Solo
Achilles
Achilles
jstallbaumer
Achilles
Level 146
God Stats
2W - 2L
1,501 SR
Queue Stats
283W - 275L
1,550 Elo+
Solo
Jormungandr
Jormungandr
nicotheviking
Jormungandr
Level 159
God Stats
125W - 83L
1,651 SR
Queue Stats
263W - 215L
1,679 Elo+
Party 1
Team Averages
Level 136
1,703 SR
1,628 Elo+

VS

Team Averages
Level 129
1,570 SR
1,582 Elo+
Arachne
Arachne
Emoney447
Arachne
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
509W - 475L
1,581 Elo+
Party 2
Geb
Geb
Flugel Boop
Geb
Level 114
God Stats
3W - 2L
1,696 SR
Queue Stats
127W - 119L
1,577 Elo+
Party 2
Thoth
Thoth
Hbigga
Thoth
Level 131
God Stats
220W - 134L
1,633 SR
Queue Stats
323W - 241L
1,588 Elo+
Solo
Scylla
Scylla
Hecaeta
Scylla
Level 106
God Stats
3W - 2L
1,504 SR
Queue Stats
58W - 47L
1,598 Elo+
Party 2
Danzaburou
Danzaburou
ItsPenguini
Danzaburou
Level 133
God Stats
1W - 1L
1,517 SR
Queue Stats
179W - 144L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MeatLard
Izanami
16
4 / 1 / 3
8,459
846
11,156
9,504
4,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
Pincheizzy
Baron Samedi
13
0 / 1 / 6
7,245
725
5,443
7,224
3,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
auqafina
Ne Zha
14
1 / 0 / 8
7,352
735
12,090
7,243
3,661
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles
jstallbaumer
Achilles
14
6 / 0 / 5
8,050
805
14,598
11,067
9,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
nicotheviking
Jormungandr
13
2 / 2 / 8
7,579
758
7,140
13,326
13,207
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Emoney447
Arachne
12
0 / 1 / 0
6,645
665
1,959
15,459
9,363
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 2 / 2
6,478
648
6,092
12,097
10,729
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Thoth
Hbigga
Thoth
15
3 / 1 / 1
8,013
801
16,973
5,816
2,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Scylla
Hecaeta
Scylla
12
1 / 3 / 1
6,673
667
7,568
8,694
3,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
ItsPenguini
Danzaburou
12
0 / 6 / 1
6,762
676
4,265
15,602
10,890
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
13
Kills
4
4
Deaths
13
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Arachne
Emoney447
Arachne
0
1
0
0
L
0
2
2
0.5
L
Thoth
Hbigga
Thoth
3
1
1
3.5
L
Scylla
Hecaeta
Scylla
1
3
1
0.5
L
Danzaburou
ItsPenguini
Danzaburou
0
6
1
0.08
W
Izanami
MeatLard
Izanami
4
1
3
5.5
W
Baron Samedi
Pincheizzy
Baron Samedi
0
1
6
3
W
Ne Zha
auqafina
Ne Zha
1
0
8
5
W
Achilles
jstallbaumer
Achilles
6
0
5
8.5
W
Jormungandr
nicotheviking
Jormungandr
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,427
Damage
36,857
48,364
Taken
57,668
35,120
Mitigated
37,029
16,478
Healing
12,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Emoney447
Arachne
1,959
1,051
938
2,968
15,459
9,363
0
2,923
12,267
0
8,249
L
6,092
506
1,523
2,809
12,097
10,729
0
2,827
8,867
15,051
0
L
Thoth
Hbigga
Thoth
16,973
429
0
100
5,816
2,068
0
1,542
4,203
42,306
0
L
Scylla
Hecaeta
Scylla
7,568
1,348
0
1,029
8,694
3,979
0
1,621
6,856
18,102
0
L
Danzaburou
ItsPenguini
Danzaburou
4,265
1,086
1,228
2,184
15,602
10,890
0
3,670
11,631
0
10,994
W
Izanami
MeatLard
Izanami
11,156
6,939
0
5,109
9,504
4,399
1,397
5,121
4,193
0
48,666
W
Baron Samedi
Pincheizzy
Baron Samedi
5,443
246
1,375
2,786
7,224
3,906
183
5,368
1,636
23,830
0
W
Ne Zha
auqafina
Ne Zha
12,090
3,184
0
1,204
7,243
3,661
1,042
4,387
2,624
0
30,598
W
Achilles
jstallbaumer
Achilles
14,598
2,420
0
3,730
11,067
9,947
0
6,758
4,042
0
22,958
W
Jormungandr
nicotheviking
Jormungandr
7,140
1,773
623
1,651
13,326
13,207
42
7,726
5,236
15,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,685
Gold Earned
34,571
261
Minions Killed
149
0
Camps Cleared
0
1,125,903
Distance Traveled
1,007,210
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,645
665
15
2
0
209,331
1
L
Geb
6,478
648
17
2
0
219,182
3
L
Thoth
8,013
801
66
7
0
229,041
3
L
Scylla
6,673
667
30
3
0
187,388
4
L
Danzaburou
6,762
676
21
2
0
162,268
0
W
Izanami
8,459
846
118
12
0
187,969
0
W
Baron Samedi
7,245
725
50
5
0
214,696
1
W
Ne Zha
7,352
735
43
4
0
245,465
4
W
Achilles
8,050
805
22
2
0
249,672
4
W
Jormungandr
7,579
758
28
3
0
228,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role