Player Matchup

Shiva
Shiva
Jewseph Bearson
Shiva
Level 102
God Stats
1W - 1L
1,235 SR
Queue Stats
9W - 11L
1,216 Elo+
Party 4
Discordia
Discordia
demonchild57
Discordia
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,416 Elo+
Party 3
Camazotz
Camazotz
foolishdemigod9
Camazotz
Level 143
God Stats
2W - 1L
1,521 SR
Queue Stats
371W - 434L
1,486 Elo+
Party 3
Vulcan
Vulcan
icyJermaine
Vulcan
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 9L
1,196 Elo+
Solo
Ymir
Ymir
oklesrace
Ymir
Level 121
God Stats
1W - 0L
1,258 SR
Queue Stats
5W - 11L
1,280 Elo+
Party 4
Team Averages
Level 90
1,403 SR
1,319 Elo+

VS

Team Averages
Level 57
1,480 SR
1,404 Elo+
He Bo
He Bo
 
He Bo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Braveley
Ullr
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,313 Elo+
Party 2
Gilgamesh
Gilgamesh
Carnage977
Gilgamesh
Level 100
God Stats
5W - 3L
1,400 SR
Queue Stats
271W - 257L
1,483 Elo+
Solo
Sun Wukong
Sun Wukong
LegsHurt
Sun Wukong
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,366 Elo+
Party 1
Shiva
Shiva
RebornArchbishop
Shiva
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 7
10,116
1,012
6,023
10,067
10,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Discordia
demonchild57
Discordia
16
3 / 1 / 8
8,870
887
12,306
5,829
2,344
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Camazotz
12
0 / 3 / 5
7,418
742
3,132
11,101
8,733
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
13
1 / 5 / 3
8,054
805
4,085
7,914
3,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
17
4 / 4 / 7
10,040
1,004
8,998
13,023
7,700
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
17
6 / 4 / 5
8,321
832
13,373
11,383
5,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ullr
15
3 / 5 / 5
8,083
808
7,821
12,033
5,269
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
Carnage977
Gilgamesh
15
3 / 4 / 6
7,825
783
6,402
15,806
11,401
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sun Wukong
LegsHurt
Sun Wukong
1
0 / 0 / 0
2,496
250
0
0
0
5
0 / 0 / 0
5,496
550
0
0
0

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
28
13
Kills
12
16
Deaths
13
30
Assists
16
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
6
4
5
2.13
L
Ullr
3
5
5
1.1
L
Gilgamesh
Carnage977
Gilgamesh
3
4
6
1.5
W
5
3
7
2.83
L
Sun Wukong
LegsHurt
Sun Wukong
0
0
0
0
L
0
0
0
0
W
Discordia
demonchild57
Discordia
3
1
8
7
W
Camazotz
0
3
5
0.83
W
Vulcan
1
5
3
0.5
W
Ymir
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,544
Damage
27,596
47,934
Taken
39,222
32,842
Mitigated
21,735
14,480
Healing
11,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
13,373
709
1,064
3,458
11,383
5,065
0
7,746
3,637
28,801
0
L
Ullr
7,821
3,658
1,075
1,681
12,033
5,269
0
8,121
3,912
0
18,573
L
Gilgamesh
Carnage977
Gilgamesh
6,402
1,398
1,236
3,322
15,806
11,401
0
10,936
4,870
0
13,061
W
6,023
353
1,525
1,850
10,067
10,166
839
3,071
6,996
3,061
8,786
L
Sun Wukong
LegsHurt
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Discordia
demonchild57
Discordia
12,306
438
1,331
2,221
5,829
2,344
2,944
1,604
4,225
26,372
0
W
Camazotz
3,132
804
655
3,608
11,101
8,733
1,344
2,847
8,254
0
8,045
W
Vulcan
4,085
1,658
0
215
7,914
3,899
1,040
2,025
5,889
15,275
0
W
Ymir
8,998
2,255
88
2,987
13,023
7,700
864
3,826
9,197
22,458
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,498
Gold Earned
32,221
100
Minions Killed
75
0
Camps Cleared
0
945,050
Distance Traveled
536,087
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
8,321
832
38
4
0
176,032
2
L
Ullr
8,083
808
18
2
0
176,440
1
L
Gilgamesh
7,825
783
19
2
0
183,615
0
W
Shiva
10,116
1,012
14
1
0
188,989
0
L
Sun Wukong
2,496
250
0
0
0
0
0
L
Shiva
5,496
550
0
0
0
0
0
W
Discordia
8,870
887
24
2
0
215,394
1
W
Camazotz
7,418
742
7
1
0
175,595
4
W
Vulcan
8,054
805
23
2
0
185,357
2
W
Ymir
10,040
1,004
32
3
0
179,715
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role