Player Matchup

Morgan Le Fay
Morgan Le Fay
KraveMojo
Morgan Le Fay
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 81L
1,558 Elo+
Party 1
Fenrir
Fenrir
KraveYeti
Fenrir
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
153W - 171L
1,541 Elo+
Party 1
Ne Zha
Ne Zha
ideekayy
Ne Zha
Level 123
God Stats
13W - 15L
1,575 SR
Queue Stats
251W - 239L
1,594 Elo+
Solo
Team Averages
Level 126
1,525 SR
1,564 Elo+

VS

Team Averages
Level 128
1,432 SR
1,539 Elo+
Cernunnos
Cernunnos
BRAINKILLER_16
Cernunnos
Level 100
God Stats
7W - 4L
1,618 SR
Queue Stats
72W - 98L
1,436 Elo+
Solo
Ares
Ares
DrKillington
Ares
Level 158
God Stats
4W - 0L
1,178 SR
Queue Stats
225W - 142L
1,623 Elo+
Party 2
Hades
Hades
JustJared5
Hades
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 53L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
KraveMojo
Morgan Le Fay
16
3 / 7 / 0
11,187
658
12,766
14,792
6,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
KraveYeti
Fenrir
13
1 / 5 / 3
10,131
596
7,304
20,943
19,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ne Zha
ideekayy
Ne Zha
16
4 / 6 / 4
11,556
680
21,807
17,307
9,149
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BRAINKILLER_16
Cernunnos
17
5 / 2 / 9
12,674
746
9,537
15,799
5,956
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 4 / 9
12,585
740
15,254
20,606
20,831
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hades
18
6 / 2 / 9
12,714
748
20,421
19,604
10,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
8
Kills
18
18
Deaths
8
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BRAINKILLER_16
Cernunnos
5
2
9
4.75
W
7
4
9
2.88
W
Hades
6
2
9
5.25
L
Morgan Le Fay
KraveMojo
Morgan Le Fay
3
7
0
0.43
L
Fenrir
KraveYeti
Fenrir
1
5
3
0.5
L
Ne Zha
ideekayy
Ne Zha
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,877
Damage
45,212
53,042
Taken
56,009
34,911
Mitigated
36,936
5,572
Healing
12,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BRAINKILLER_16
Cernunnos
9,537
3,315
0
2,381
15,799
5,956
1,711
3,813
11,730
0
52,579
W
15,254
645
0
1,573
20,606
20,831
169
4,452
15,747
30,957
0
W
Hades
20,421
1,982
790
7,569
19,604
10,149
1,116
5,154
14,285
55,897
0
L
Morgan Le Fay
KraveMojo
Morgan Le Fay
12,766
1,696
0
1,716
14,792
6,709
290
8,827
5,683
58,028
0
L
Fenrir
KraveYeti
Fenrir
7,304
1,700
0
1,169
20,943
19,053
279
14,673
5,804
0
14,997
L
Ne Zha
ideekayy
Ne Zha
21,807
5,641
0
2,687
17,307
9,149
684
11,385
5,490
0
51,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,874
Gold Earned
37,973
171
Minions Killed
189
5
Camps Cleared
10
869,160
Distance Traveled
853,689
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,674
746
90
5
4
285,737
4
W
Ares
12,585
740
20
1
1
278,061
1
W
Hades
12,714
748
79
5
5
289,891
6
L
Morgan Le Fay
11,187
658
88
5
4
265,772
4
L
Fenrir
10,131
596
22
1
0
307,559
2
L
Ne Zha
11,556
680
61
4
1
295,829
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role