Player Matchup

Discordia
Discordia
KingNaterTot
Discordia
Level 87
God Stats
42W - 34L
1,598 SR
Queue Stats
219W - 220L
1,531 Elo+
Solo
Maui
Maui
Porkers43
Maui
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 16L
1,596 Elo+
Party 2
Fenrir
Fenrir
Sniksir
Fenrir
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,547 Elo+
Solo
Janus
Janus
W_Artanis_W
Janus
Level 154
God Stats
13W - 32L
1,376 SR
Queue Stats
441W - 472L
1,564 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
josobe
Ah Muzen Cab
Level 152
God Stats
0W - 1L
1,779 SR
Queue Stats
18W - 16L
1,580 Elo+
Party 2
Team Averages
Level 124
1,551 SR
1,564 Elo+

VS

Team Averages
Level 124
1,556 SR
1,578 Elo+
Sylvanus
Sylvanus
Kchos
Sylvanus
Level 160
God Stats
11W - 17L
1,469 SR
Queue Stats
734W - 576L
1,649 Elo+
Party 1
Danzaburou
Danzaburou
SenRaven
Danzaburou
Level 87
God Stats
456W - 393L
1,523 SR
Queue Stats
475W - 412L
1,495 Elo+
Solo
The Morrigan
The Morrigan
SpeacialName
The Morrigan
Level 66
God Stats
3W - 1L
1,500 SR
Queue Stats
249W - 240L
1,546 Elo+
Solo
Maui
Maui
ditogandara
Maui
Level 146
God Stats
2W - 2L
1,608 SR
Queue Stats
783W - 618L
1,725 Elo+
Party 1
Bastet
Bastet
v SyN3rgY v
Bastet
Level 160
God Stats
5W - 1L
1,679 SR
Queue Stats
164W - 171L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
KingNaterTot
Discordia
16
4 / 4 / 3
11,193
1,119
15,866
12,194
4,581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Maui
16
2 / 3 / 7
11,470
1,147
4,694
20,560
25,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Fenrir
Sniksir
Fenrir
16
1 / 6 / 8
10,123
1,012
5,513
19,175
13,832
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
2 / 6 / 7
10,666
1,067
15,857
11,836
4,049
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
josobe
Ah Muzen Cab
16
2 / 4 / 5
10,616
1,062
13,069
12,629
5,273
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Team 1 Tickets

143

VS

Team 2 Tickets

256

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Kchos
Sylvanus
16
4 / 0 / 15
11,753
1,175
9,065
11,889
15,731
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
SenRaven
Danzaburou
18
6 / 1 / 7
13,268
1,327
18,620
11,627
5,750
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Morrigan
SpeacialName
The Morrigan
17
6 / 4 / 11
11,414
1,141
9,982
7,908
4,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
5 / 4 / 16
11,728
1,173
18,916
14,388
6,159
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
17
2 / 2 / 16
10,795
1,080
14,616
14,059
5,978
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
88
11
Kills
23
23
Deaths
11
30
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Kchos
Sylvanus
4
0
15
11.5
L
Discordia
KingNaterTot
Discordia
4
4
3
1.38
L
Maui
2
3
7
1.83
W
Danzaburou
SenRaven
Danzaburou
6
1
7
9.5
L
Fenrir
Sniksir
Fenrir
1
6
8
0.83
W
The Morrigan
SpeacialName
The Morrigan
6
4
11
2.88
L
2
6
7
0.92
W
5
4
16
3.25
L
Ah Muzen Cab
josobe
Ah Muzen Cab
2
4
5
1.13
W
Bastet
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,999
Damage
71,199
76,394
Taken
59,871
52,943
Mitigated
37,679
5,605
Healing
15,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Kchos
Sylvanus
9,065
2,408
5,429
3,879
11,889
15,731
0
8,010
3,879
13,304
0
L
Discordia
KingNaterTot
Discordia
15,866
885
0
227
12,194
4,581
0
6,526
5,668
51,740
0
L
Maui
4,694
1,287
333
3,200
20,560
25,208
0
6,341
14,219
10,950
0
W
Danzaburou
SenRaven
Danzaburou
18,620
11,284
0
2,841
11,627
5,750
0
6,574
5,053
0
63,758
L
Fenrir
Sniksir
Fenrir
5,513
1,699
0
1,153
19,175
13,832
0
8,804
10,371
0
13,467
W
The Morrigan
SpeacialName
The Morrigan
9,982
948
0
182
7,908
4,061
0
2,955
4,803
20,072
1,533
L
15,857
1,460
0
136
11,836
4,049
0
7,694
4,142
30,256
0
W
18,916
3,892
0
630
14,388
6,159
0
9,966
4,422
29,461
0
L
Ah Muzen Cab
josobe
Ah Muzen Cab
13,069
3,821
0
556
12,629
5,273
0
7,065
5,564
0
39,378
W
Bastet
14,616
3,063
0
2,261
14,059
5,978
0
8,762
5,297
0
24,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,068
Gold Earned
58,958
207
Minions Killed
225
3
Camps Cleared
13
1,021,996
Distance Traveled
1,010,687
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,753
1,175
17
2
2
192,025
2
L
Discordia
11,193
1,119
72
7
0
203,182
1
L
Maui
11,470
1,147
14
1
0
196,949
0
W
Danzaburou
13,268
1,327
123
12
4
204,819
1
L
Fenrir
10,123
1,012
13
1
1
216,086
1
W
The Morrigan
11,414
1,141
34
3
1
173,816
1
L
Janus
10,666
1,067
44
4
1
207,010
0
W
Maui
11,728
1,173
19
2
4
198,533
4
L
Ah Muzen Cab
10,616
1,062
64
6
1
198,769
0
W
Bastet
10,795
1,080
32
3
2
241,494
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role