Player Matchup

Ra
Ra
FupaRaider44
Ra
Level 144
God Stats
8W - 5L
1,657 SR
Queue Stats
737W - 720L
1,528 Elo+
Party 2
Hun Batz
Hun Batz
LotusKobra69
Hun Batz
Level 101
God Stats
4W - 2L
1,736 SR
Queue Stats
229W - 213L
1,473 Elo+
Party 2
Atlas
Atlas
RatedDforDank
Atlas
Level 123
God Stats
27W - 21L
1,587 SR
Queue Stats
337W - 342L
1,577 Elo+
Solo
Team Averages
Level 123
1,660 SR
1,526 Elo+

VS

Team Averages
Level 76
1,620 SR
1,508 Elo+
Neith
Neith
CarnivalDusk
Neith
Level 120
God Stats
0W - 1L
1,780 SR
Queue Stats
78W - 87L
1,469 Elo+
Party 1
Sylvanus
Sylvanus
FinRha
Sylvanus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,583 Elo+
Party 1
Nu Wa
Nu Wa
iProiMagine
Nu Wa
Level 22
God Stats
12W - 12L
1,581 SR
Queue Stats
37W - 44L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 7
9,484
730
10,197
9,517
4,370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hun Batz
LotusKobra69
Hun Batz
15
7 / 0 / 3
9,593
738
10,909
11,029
6,305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
1 / 0 / 9
9,788
753
11,412
17,196
20,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
7,877
606
13,923
11,996
5,530
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sylvanus
FinRha
Sylvanus
11
0 / 5 / 0
8,063
620
6,250
16,963
12,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
0 / 5 / 0
7,695
592
10,156
10,074
4,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
0
11
Kills
0
0
Deaths
11
19
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
Sylvanus
FinRha
Sylvanus
0
5
0
0
W
3
0
7
6.5
W
Hun Batz
LotusKobra69
Hun Batz
7
0
3
8.5
W
1
0
9
5.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,518
Damage
30,329
37,742
Taken
39,033
31,192
Mitigated
21,699
12,706
Healing
12,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,923
4,369
0
4,825
11,996
5,530
0
6,425
5,252
0
37,966
L
Sylvanus
FinRha
Sylvanus
6,250
1,006
2,565
4,400
16,963
12,076
17
8,819
7,453
13,451
0
W
10,197
820
2,450
3,718
9,517
4,370
831
5,495
4,022
60,308
0
W
Hun Batz
LotusKobra69
Hun Batz
10,909
891
0
1,997
11,029
6,305
494
4,862
6,167
0
32,185
W
11,412
3,653
0
4,541
17,196
20,517
0
6,641
10,555
25,669
0
L
10,156
4,320
0
642
10,074
4,093
0
5,655
3,923
36,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,865
Gold Earned
23,635
202
Minions Killed
130
8
Camps Cleared
2
806,313
Distance Traveled
686,257
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,877
606
54
4
1
244,940
3
L
Sylvanus
8,063
620
13
1
0
209,800
0
W
Ra
9,484
730
131
10
1
267,783
2
W
Hun Batz
9,593
738
42
3
5
281,397
0
W
Atlas
9,788
753
29
2
2
257,133
2
L
Nu Wa
7,695
592
63
5
1
231,517
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role