Player Matchup

Izanami
Izanami
BeanBoyInTimeOut
Izanami
Level 126
God Stats
5W - 5L
1,375 SR
Queue Stats
177W - 114L
1,596 Elo+
Party 1
Scylla
Scylla
MachineOnDiesel
Scylla
Level 104
God Stats
4W - 7L
1,375 SR
Queue Stats
141W - 184L
1,397 Elo+
Solo
Maui
Maui
XxEchoxX572
Maui
Level 155
God Stats
10W - 7L
1,683 SR
Queue Stats
300W - 182L
1,793 Elo+
Party 1
Team Averages
Level 128
1,478 SR
1,595 Elo+

VS

Team Averages
Level 95
1,297 SR
1,310 Elo+
Tiamat
Tiamat
Grouchypotato84
Tiamat
Level 54
God Stats
0W - 8L
995 SR
Queue Stats
5W - 23L
1,139 Elo+
Party 2
Lancelot
Lancelot
Silent Voice402
Lancelot
Level 82
God Stats
1W - 2L
1,404 SR
Queue Stats
7W - 22L
1,169 Elo+
Party 2
Bacchus
Bacchus
chainbound432
Bacchus
Level 149
God Stats
7W - 8L
1,494 SR
Queue Stats
234W - 250L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 1 / 5
9,173
834
11,728
8,416
3,946
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
3 / 1 / 10
8,020
729
6,634
7,694
3,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 0 / 10
8,970
815
5,109
9,584
9,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
7,232
657
5,181
9,247
5,952
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
11
1 / 4 / 1
7,379
671
8,346
11,033
5,435
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
12
0 / 3 / 1
7,877
716
6,074
12,952
13,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
13
Kills
2
2
Deaths
13
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
8
1
5
10.5
L
1
6
0
0.17
W
3
1
10
8
L
Lancelot
1
4
1
0.38
W
2
0
10
7
L
Bacchus
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,471
Damage
19,601
25,694
Taken
33,232
17,203
Mitigated
25,319
5,663
Healing
6,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,728
9,408
0
2,422
8,416
3,946
1,305
3,754
4,662
0
30,979
L
5,181
432
0
1,558
9,247
5,952
35
4,976
4,271
17,160
0
W
6,634
304
0
0
7,694
3,311
0
3,769
3,925
19,750
0
L
Lancelot
8,346
1,873
0
1,181
11,033
5,435
0
3,474
7,559
0
22,555
W
5,109
1,209
171
3,070
9,584
9,946
95
4,023
5,561
12,638
0
L
Bacchus
6,074
885
134
3,494
12,952
13,932
0
4,082
8,870
19,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,163
Gold Earned
22,488
103
Minions Killed
87
4
Camps Cleared
4
566,609
Distance Traveled
633,338
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,173
834
59
5
1
149,310
0
L
Tiamat
7,232
657
39
4
2
197,896
0
W
Scylla
8,020
729
28
3
1
206,558
0
L
Lancelot
7,379
671
31
3
1
227,999
1
W
Maui
8,970
815
16
1
2
210,741
4
L
Bacchus
7,877
716
17
2
1
207,443
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role