Player Matchup

Aphrodite
Aphrodite
KARAKINSHOT
Aphrodite
Level 138
God Stats
109W - 107L
1,545 SR
Queue Stats
282W - 320L
1,471 Elo+
Party 2
Bakasura
Bakasura
LudiusSeptem
Bakasura
Level 88
God Stats
5W - 3L
1,735 SR
Queue Stats
74W - 87L
1,405 Elo+
Party 2
Cerberus
Cerberus
ShadeDragon1768
Cerberus
Level 68
God Stats
6W - 5L
1,467 SR
Queue Stats
86W - 116L
1,384 Elo+
Party 2
Team Averages
Level 98
1,583 SR
1,420 Elo+

VS

Team Averages
Level 135
1,544 SR
1,588 Elo+
Kukulkan
Kukulkan
TTkami_oc
Kukulkan
Level 127
God Stats
4W - 1L
1,527 SR
Queue Stats
327W - 270L
1,572 Elo+
Party 1
Da Ji
Da Ji
itspegasus55
Da Ji
Level 129
God Stats
11W - 12L
1,507 SR
Queue Stats
328W - 225L
1,548 Elo+
Party 1
Sun Wukong
Sun Wukong
jojo_lct
Sun Wukong
Level 150
God Stats
19W - 19L
1,597 SR
Queue Stats
880W - 816L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
KARAKINSHOT
Aphrodite
11
0 / 6 / 3
7,332
611
7,617
13,478
5,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
LudiusSeptem
Bakasura
12
1 / 6 / 1
7,706
642
4,363
12,957
7,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
12
2 / 6 / 1
8,592
716
6,578
16,159
16,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
TTkami_oc
Kukulkan
16
9 / 0 / 8
10,309
859
17,063
6,240
2,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
8 / 3 / 9
10,068
839
13,393
11,593
5,127
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
jojo_lct
Sun Wukong
15
1 / 0 / 16
9,126
761
7,196
10,069
6,581
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
3
Kills
18
18
Deaths
3
5
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
KARAKINSHOT
Aphrodite
0
6
3
0.25
L
Bakasura
LudiusSeptem
Bakasura
1
6
1
0.25
L
Cerberus
2
6
1
0.42
W
Kukulkan
TTkami_oc
Kukulkan
9
0
8
13
W
8
3
9
4.17
W
Sun Wukong
jojo_lct
Sun Wukong
1
0
16
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,558
Damage
37,652
42,594
Taken
27,902
30,449
Mitigated
14,292
11,424
Healing
4,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
KARAKINSHOT
Aphrodite
7,617
97
2,921
4,442
13,478
5,866
0
6,092
7,386
22,936
0
L
Bakasura
LudiusSeptem
Bakasura
4,363
2,550
0
2,044
12,957
7,712
0
4,994
7,963
0
14,738
L
Cerberus
6,578
628
0
2,017
16,159
16,871
0
6,423
9,736
17,735
0
W
Kukulkan
TTkami_oc
Kukulkan
17,063
1,459
0
0
6,240
2,584
998
3,255
2,523
54,931
0
W
13,393
5,243
0
845
11,593
5,127
200
5,459
5,720
0
31,982
W
Sun Wukong
jojo_lct
Sun Wukong
7,196
1,309
0
3,964
10,069
6,581
809
5,827
4,022
0
30,561

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,630
Gold Earned
29,503
127
Minions Killed
177
4
Camps Cleared
8
636,936
Distance Traveled
681,522
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
7,332
611
36
3
0
195,693
2
L
Bakasura
7,706
642
41
3
4
223,679
4
L
Cerberus
8,592
716
50
4
0
217,564
3
W
Kukulkan
10,309
859
90
8
4
207,206
2
W
Da Ji
10,068
839
37
3
2
220,159
2
W
Sun Wukong
9,126
761
50
4
2
254,157
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role